Mostly smaller fixes today. The update goes live on release next week, so those f8s are more precious than a drusk core now
- Fixed broken convo option in swamp_cache.lua
- Fixed bug where Wretched Jar wasn't resetting per turn
- Bulldoze is now: When you destroy an argument, gain an action.
- Head Shot now uses Evoke.
- Asset Liberation: indicate opinion consequences when demanding a share. Demanding a bigger cut is now diminish, instead of outright dislike.
- Fixed incorrect wording of Hard Facts
- Fixed incorrect desc for The Spider graft
- Fixing the spacing on the Card Shop titles so they don't overlap the cards
- Fixing the layout of the Edit String popup
- Added the Adrenaline condition
- Reworked some cards that used temporary power to use Adrenaline instead
- Rewrote description of Batter Up
- Added a reason string to the CanPlayCard of Rook's Prominence card
- Prestige health bonus for regular NPCs now scales with day difficulty instead of being a flat multiplier.
- Calculating correctly the size of graft tooltips, so that the icon doesn't clip the background
- Short Fuse is now: When you shuffle, the opponent gains Impatience.
- Added the Burnout keyword to the Lumin Darts death item
- Added missing Expend flag to the Lifter Claw
- Wound and Serrated Edge pass themselves as the source when modifying damage.
- Fixed desc of combination_plus
- Added death loot, social boon and social bane to the Fighter Info popup
- When selecting/inspecting fighters on the Fight Screen with the gamepad, the selected fighter shows highlighted now
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