Jump to content

[Game Update] - 397900


Recommended Posts

  • Developer
  • Hook up Control Input icon to the Signal Selector, Signal Distributor, and Automation Overlay legend.
  • Solid conveor element sensor now correctly senses things made of genetic ooze
  • Fix crash when the Hammer hits a wire that's missing its network (somehow)
  • Tweaking logic overlay icon styling
  • Fix a crash if a Storage was selected while a Research Station was destroyed
  • Sweepys plural fix
  • Fix crash when solid conduit bridge is destroyed while shipping overlay is displaying
  • Final art and functionality of Ribbon Bridge
  • Updated Korean and Chinese strings
  • Wattage Sensor no longer adds Watts suffix to the end of the input field
  • Ribbon Bridge wires are now tinted in the Automation Overlay
  • Support for Hammer striking Logic Gates, Logic Wires, Logic Ribbons
  • Default "nothing found!" sound for Hammer striking non-existing sounds
  • Hook up Sweepy main menu animation.
  • Changed Conveyor Element Sensor artwork from gas symbol to solid on the display screen
  • If using the "Copy" building button, it now copies the orientation
  • Changed the default orientation of the Memory Toggle and Ribbon Reader for consistency
  • Added proper sorting and also categorization to the filter sidescreen (conduit filters and element sensors)
     

View full update

  • Like 9
  • Thanks 6
Link to comment
Share on other sites

9 minutes ago, Ipsquiggle said:
  • Tweaking logic overlay icon styling

I can't actually find the difference between the two. 

9 minutes ago, Ipsquiggle said:
  • Default "nothing found!" sound for Hammer striking non-existing sounds

nazare.jpg.6b56cca64f7c55f09213d2667cab23f0.jpg

10 minutes ago, Ipsquiggle said:
  • Hook up Sweepy main menu animation.

startmenu_sweepy.png.ae6a387f48f1c5095a56a6c17818e599.png

4 hours ago, Ipsquiggle said:
  • Sweepys plural fix

That...seems wrong. :wilsondisapproving:

  • Like 2
  • Thanks 1
Link to comment
Share on other sites

Regarding the counters, it is currently impossible to build a simple true decimal counter. With two cascaded counters set to "9", it will rollover when "9" is reached resulting in this numerical sequence: 08 -> 19 -> 11. See images below. A simple fix would be to have the counter rollover to "0" instead of "1" when the maximum count is exceeded. Additionally, it should output a green when a rollover occurs, not when maximum count is reached. This will result in proper cascaded counter operation: 08 -> 09 -> 10. This should help for binary counters, as well.

Spoiler

image.png.818e68525c75e8be5df6353976f8df69.png

image.png.05f4ad45a54834fdc5af2ef041c61d1b.png

image.png.b2f445b1cae85174ec2e790f08da4921.png

 

 

  • Like 6
  • Thanks 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...