Developer Ipsquiggle Posted January 17, 2020 Developer Share Posted January 17, 2020 Hey friends, just a few fixes on the Testing branch. Have a great weekend! Fix pips getting stuck when rummaging for seeds Updated strings for Korean and Russian Fix steam overlay on Catalina View full update 3 9 Link to comment Share on other sites More sharing options...
meepmoop Posted January 17, 2020 Share Posted January 17, 2020 always nice to see bug fixes and maintenance work. gj. 3 1 Link to comment Share on other sites More sharing options...
DarkMaster13 Posted January 17, 2020 Share Posted January 17, 2020 Glad this is on the testing branch. I'm always wary when Friday patches come up. Both for the game's stability and the sanity of the development team. Link to comment Share on other sites More sharing options...
Sebastiangperez Posted January 17, 2020 Share Posted January 17, 2020 (edited) Solved "The game freezes in the Klei splash ( Linux ) - Testing Branch" Edited January 17, 2020 by Sebastiangperez 1 Link to comment Share on other sites More sharing options...
aymanoracle Posted January 23, 2020 Share Posted January 23, 2020 Game crash when a balloon artist dupe in a rocket Log file : [12:27:38.829] [1] [ERROR] EquippableBalloon Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [12:27:38.831] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active). Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.Enter System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at AssignableSlotInstance.Unassign (Boolean trigger_event) [0x00000] in <filename unknown>:0 at Equipment.Unequip (.Equippable equippable) [0x00000] in <filename unknown>:0 at Equippable.Unassign () [0x00000] in <filename unknown>:0 at EquippableBalloon+States.<InitializeStates>m__1 (.StatesInstance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Link to comment Share on other sites More sharing options...
nakomaru Posted January 24, 2020 Share Posted January 24, 2020 Thanks again! Link to comment Share on other sites More sharing options...
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