Jump to content

Robo-miner Cooling


Recommended Posts

Does anyone have a method for cooling (non-thermium) robo-miners that:

  1. Doesn't vent (useful) materials to space
  2. Doesn't block light to solar panels? 
  3. Works with glass tiles (I don't like using gas / airflow tiles to allow light; feels cheaty to me)

(I recognize these are silly, overly-stringent constraints; I've got weird OCD about this...)

Reading about the latest sour gas boiler made me think that maybe this finally a good use of sulfur. Not sure if it will suck enough heat (with its dismal SHC and TC) before it gets sucked out to space. If not, I could *barely* violate the rules above by using drywall, only dropping the sulfur at night, and dropping a *drop* of ethanol to push the last little bit of liquid sulfur off the dry-walled tile.... 

Or I could just accept that I don't really care about maximizing my solar power...

Link to comment
https://forums.kleientertainment.com/forums/topic/114681-robo-miner-cooling/
Share on other sites

3 minutes ago, Gurgel said:

Put the miner on any tile (glass should work) and drip some water on it. Make sure to use drywalls to keep the water from going into space. For falling Regolith, I usually make that 10g/sec at 30C or so.

 

Rule #1! Water is life!

7 minutes ago, auron471 said:

I haven’t tried this, but maybe put the robo miner on top of a metal tile, and cooling the metal tiles with radiant pipes with a coolant inside? Such as water

Na, unfortunately buildings don't transfer heat to the tiles they are built on (they really should... KLEI, are you listening!!!???)

@caffeinated21 What about

 

2 hours ago, Promethien said:

Its fine that you didn't understand what he did to get around that in the video.

 

So nice, that you are here, to tell him that..
You linked a 50min. long video without timestamp and rails are used.

9 hours ago, caffeinated21 said:

Does anyone have a method for cooling (non-thermium) robo-miners that:

  1. Doesn't vent (useful) materials to space
  2. Doesn't block light to solar panels? 
  3. Works with glass tiles (I don't like using gas / airflow tiles to allow light; feels cheaty to me)

(I recognize these are silly, overly-stringent constraints; I've got weird OCD about this...)

Reading about the latest sour gas boiler made me think that maybe this finally a good use of sulfur. Not sure if it will suck enough heat (with its dismal SHC and TC) before it gets sucked out to space. If not, I could *barely* violate the rules above by using drywall, only dropping the sulfur at night, and dropping a *drop* of ethanol to push the last little bit of liquid sulfur off the dry-walled tile.... 

Or I could just accept that I don't really care about maximizing my solar power...

What I used last time was thermium miners, placed on glass tiles.

 

My game started lagging at that point (cycle 1000) but for the time I used it - the miners did not still over heat.

My plan was to move petroleum coolnat through the glass pipes.

as to point 1: why is it important? I had another idea where you use liquid pressure sensors and have a thin layer of petroleum all the time. when it evaporates its lost to space but at that point petroleum/water are renewable resources so who cares. however its good only for airflow tiles, if you plan on using glass already, there is no need, as the glass can work as heat transparent itself.

poist 2: both those methods block a bit of sunlight but its <10%.

 

at any rate, you can also work with dupe power. have the dupes clean the 'roof' after meteor showers. Thats what I do until I get niobium.

13 hours ago, caffeinated21 said:

Does anyone have a method for cooling (non-thermium) robo-miners that:

  1. Doesn't vent (useful) materials to space
  2. Doesn't block light to solar panels? 
  3. Works with glass tiles (I don't like using gas / airflow tiles to allow light; feels cheaty to me)

I posted a build last year that might be useful, 

Keep the glass cold (use any method you like) and the falling regolith will get cold on contact and bury any miners/sweepers/loaders and cool them too, I have tested it and still works if everything is built with steel

20181020211423_1.thumb.jpg.809bea0421cf6c50c3b5e6742db3db26.jpg

here's a time laps in thermal view with hot regolith on top of the bunker doors

20181020131303_1.thumb.jpg.a1d4910abe999f4f788da769119fbe8c.jpg20181020131327_1.thumb.jpg.d88cb96dde63c0313a504a43f429d6f3.jpg20181020131333_1.thumb.jpg.bbcb1b884b0616247ea123e9ebbd82be.jpg20181020131354_1.thumb.jpg.72fa1f7e7ca98c44c4a9189d1d57aa0d.jpg

 

13 hours ago, caffeinated21 said:

Na, unfortunately buildings don't transfer heat to the tiles they are built on (they really should... KLEI, are you listening!!!???)

That would be an improvement. I think every other building does transfer heat to what it is standing on (or bolted to for walls/ceiling). 

3 minutes ago, Gurgel said:

That would be an improvement. I think every other building does transfer heat to what it is standing on (or bolted to for walls/ceiling). 

heat transfer happens between tiles or a building and a tile it occupies

in other words buildings can only transfer heat with the tiles it occupies like gas and liquids (solids if buried)

the only exception is if a building takes up the full tile like building tiles, and closed doors

2 hours ago, Neotuck said:

heat transfer happens between tiles or a building and a tile it occupies

in other words buildings can only transfer heat with the tiles it occupies like gas and liquids (solids if buried)

the only exception is if a building takes up the full tile like building tiles, and closed doors

Update: You are right, I confused building contents and building.

Nope. For example, Glass forge goes to a floor tile it stands on. For storage compactors it goes to the tile they stand on. (May be a recent change though, never noticed that before.)

47 minutes ago, Gurgel said:

Nope. For example, Glass forge goes to a floor tile it stands on. For storage compactors it goes to the tile they stand on. (May be a recent change though, never noticed that before.)

Gurgle- are you sure you aren’t referring to the CONTENTS of a building? B/c they do transfer to the floor (I think they act like debris sitting on the floor). 

@Neotuck - idea I’m gonna try out to possibly improve on the design: do the cooling at the bunker doors instead of the glass, and just passively cooling to steam turbines. With a layer of temp shifts above the bunker doors I bet I could get all the regolith below steel overheat temp, even for the final meteors landing right before the doors open. 

21 hours ago, caffeinated21 said:

@Neotuck - idea I’m gonna try out to possibly improve on the design: do the cooling at the bunker doors instead of the glass, and just passively cooling to steam turbines. With a layer of temp shifts above the bunker doors I bet I could get all the regolith below steel overheat temp, even for the final meteors landing right before the doors open. 

I might be wrong but I think pipes can be damaged by meteor impacts even behind bunker doors.

Hopefully I'm wrong, good luck

2 hours ago, Neotuck said:

I might be wrong but I think pipes can be damaged by meteor impacts even behind bunker doors.

Hopefully I'm wrong, good luck

Nope... I've got my rocket out in the open and the pipes are not damaged.  I've even seen the hot exhaust cause flaking of 5 kg chunks of magma off of them that then solidifies into igneous a second later and it doesn't seem to hurt the pipes.

Originally meteors damaged pipes and wires. But after the rocketry upgrade they removed it. It was really hard to build stuff in a way so they won`t take any damage, maybe even impossible so they made them take none. They still made sounds when hit and showed a "meteor damage" floating text but no actual damage happened.

8 hours ago, lanN87 said:

Steel will need about 100+ cycles to reach it's overheat temp so just replace a few time then you can replace them with space material.

Super limited on tungsten; can’t waste it on robo-miners. Was working on cooling the regolith directly at the blast doors when my game started crashing:(
 

 

1 hour ago, caffeinated21 said:

Super limited on tungsten; can’t waste it on robo-miners. Was working on cooling the regolith directly at the blast doors when my game started crashing:(

sorry to hear about your game crashing

I tried to test your idea myself last night, I have a cooling liquid piped though the bunkers and the glass, seems to work and haven't had any problems yet

19 minutes ago, Neotuck said:

sorry to hear about your game crashing

I tried to test your idea myself last night, I have a cooling liquid piped though the bunkers and the glass, seems to work and haven't had any problems yet

Are you using any temp shifts at either level? 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...