NotGabriel Posted December 18, 2019 Share Posted December 18, 2019 I know these items can be used to create some unbreakable walls, but does this work on giants? I was planning on doing a project involving caging Bearger but don’t know what to use if possible Link to comment Share on other sites More sharing options...
me real life Posted December 18, 2019 Share Posted December 18, 2019 Neither will work on mobs that smash things (like Deerclops or Bearger), but you can use densely-placed lureplants for the same effect. If your project involves caging Bearger, you might want to be a bit careful with your placement, since "non-traditional" walls like this don't play nice with unloading. I'd recommend keeping them in a corner that you only ever approach from one direction, so that there's no chance of them escaping. Link to comment Share on other sites More sharing options...
Be2014 Posted December 18, 2019 Share Posted December 18, 2019 You can do the lureplants while he is hibernating in the winter, spring or summer. Imo I just leave the beager alone in a place there is no danger of him destroying anything. Then I know where he is and he does not spawn randomly. Link to comment Share on other sites More sharing options...
shadowDigga Posted December 18, 2019 Share Posted December 18, 2019 If what you are trying to achieve is preventing bearger from causing damage to the world, build telelocator focus on one of small lunar islands and teleport bearger here. No harm will be done to him and he'll be unable to do any harm no anything. Also, if there's already alive bearger in the world, new one won't spawn, which means one less giant to deal with. Link to comment Share on other sites More sharing options...
Dunk Mujunk Posted December 18, 2019 Share Posted December 18, 2019 1 hour ago, shadowDigga said: *snip* Holy **** this just changed my life Link to comment Share on other sites More sharing options...
Ellilea Posted December 18, 2019 Share Posted December 18, 2019 Is the same true for Deerclops? Cause Bearger is at least useful for tree management, Deerclops, on the other hand, could use a moon island exile. Link to comment Share on other sites More sharing options...
Maxil20 Posted December 18, 2019 Share Posted December 18, 2019 33 minutes ago, Ellilea said: Is the same true for Deerclops? Cause Bearger is at least useful for tree management, Deerclops, on the other hand, could use a moon island exile. It won’t work. Deerclops despawns naturally in spring, and because of how it works you will actually get it very early in the next year (around 3 days) Also, is there a reason to warp Deerclops? The eye is exceptionally valuable, especially for eyebrellas. Link to comment Share on other sites More sharing options...
Frodeur Posted December 18, 2019 Share Posted December 18, 2019 Deerclop despawn so no you can't .... And HE LOOT EYEBALL . If i could spawn 4 deerclop a year I would be an happy wolfgang 1 minute ago, Maxil20 said: It won’t work. Deerclops despawns naturally in spring, and because of how it works you will actually get it very early in the next year (around 3 days) Also, is there a reason to warp Deerclops? The eye is exceptionally valuable, especially for eyebrellas. I think you miss-spelled " houndius shootius " Link to comment Share on other sites More sharing options...
Maxil20 Posted December 18, 2019 Share Posted December 18, 2019 2 minutes ago, Frodeur said: I think you miss-spelled " houndius shootius " True, but it’s not very often you get to the point where you can reliably bulk craft those and to the point where the eyeballs and not the horns are the catch. In solo worlds I can only think of a few others that are not you or me that could sustain that : P Link to comment Share on other sites More sharing options...
Frodeur Posted December 18, 2019 Share Posted December 18, 2019 MAYYYBE I used some healing salve on some wooly rhino and i've some spare horn laying around ( even if my world is already clutered with Houndius ) . But yeah back to the topic Maxil gave the full proper answer Link to comment Share on other sites More sharing options...
ShadowDuelist Posted December 18, 2019 Share Posted December 18, 2019 56 minutes ago, Frodeur said: ( even if my world is already clutered with Houndius ) . Your world has so many houndius that we should eventually make an intervention Spoiler "We need to talk about your eyes hoarding problem..." 1 hour ago, Maxil20 said: Deerclops despawns naturally in spring Maybe we can glitch it to stay, like the moslings, I haven't tried though. Link to comment Share on other sites More sharing options...
Ellilea Posted December 19, 2019 Share Posted December 19, 2019 23 hours ago, Frodeur said: Deerclop despawn so no you can't .... And HE LOOT EYEBALL . If i could spawn 4 deerclop a year I would be an happy wolfgang I think you miss-spelled " houndius shootius " I play solo so I only need 1 eyebrella ;P I thought about warping him away so he leaves me alone and doesn't threaten my base baby in case I don't notice he's coming Link to comment Share on other sites More sharing options...
WoodieMain45684 Posted December 19, 2019 Share Posted December 19, 2019 22 hours ago, ShadowDuelist said: Maybe we can glitch it to stay, like the moslings, I haven't tried though Typically they don't despawn if they are still on screen. Can ocuvigils keep him loaded? I don't know exactly how they work with respect to mob loading, so I'm just curious. Link to comment Share on other sites More sharing options...
me real life Posted December 19, 2019 Share Posted December 19, 2019 11 minutes ago, WoodieMain45684 said: Typically they don't despawn if they are still on screen. Can ocuvigils keep him loaded? I don't know exactly how they work with respect to mob loading, so I'm just curious. Ocuvigils don't actually load anything, they just update the map in that area. Link to comment Share on other sites More sharing options...
Yuuko Posted December 19, 2019 Share Posted December 19, 2019 I've always wondered if you could make a mod structure that could keep an area loaded. Obviously it would increase the resources used by the system to run the game but it would make some farms much more productive. Link to comment Share on other sites More sharing options...
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