O_Atoba_Azul Posted December 4, 2019 Share Posted December 4, 2019 Today's topic is about ghost-hound interation with Mac Tusk and Vargs, wich can be potentially server-ending.Varg When you haunt a varg, there's a chance that it spawns hounds, when those hounds are haunted and their color changes, they abbandon the Varg and become like hound attack hounds, seeking the nearest player, killing anything in the way, you can repeat this indefinetly, wich can be potentially server ending.Mac Tusk When you haunt mac tusk's hound, it can still chance color, and it will continue to obey mac tusk's orders, but every time there's a hound missing, when it has been haunted, new blue hounds come when it agroes onto something, this allows for infinite dupe-ing of hounds. as of the time of the post's creation, I don't know if the hounds after winter ends despawn with mac tusk, become player-seeking hounds or continue to walk in the camp. The server has 4 days left in winter by the time of posting, so expect an anwser to that question in ~32 min. Source: Strictly Unprofessional servers. (PvP and Endless) EDIT: It was none of my theories, they prevent mac tusk's camp from despawning! Link to comment Share on other sites More sharing options...
O_Atoba_Azul Posted December 4, 2019 Author Share Posted December 4, 2019 Now it became a butterlfy farm. Link to comment Share on other sites More sharing options...
L. Ringmaster Posted December 4, 2019 Share Posted December 4, 2019 Interesting. Might make a good bug report? I doubt some of these behaviors are intentional. Link to comment Share on other sites More sharing options...
Rinkusan Posted December 4, 2019 Share Posted December 4, 2019 By "seeking the nearest player", do you mean that those Varg hounds that abandon their Varg will immediately target players including those who are halfway across the map? Because I thought hound-wave hounds are just like hound-mound hounds with a much bigger aggro range, meaning they actually won't seek the nearest player unless you're like a screen away from them. Link to comment Share on other sites More sharing options...
gghhrr Posted December 4, 2019 Share Posted December 4, 2019 season-based red and blue hounds were designed to aim player over global range in the old times, you may haunt hounds spawned by hound mound summon more than 20 hounds running and over kill every single innocent player at day 1 Link to comment Share on other sites More sharing options...
O_Atoba_Azul Posted December 10, 2019 Author Share Posted December 10, 2019 On 04/12/2019 at 2:14 PM, Rinkusan said: By "seeking the nearest player", do you mean that those Varg hounds that abandon their Varg will immediately target players including those who are halfway across the map? Because I thought hound-wave hounds are just like hound-mound hounds with a much bigger aggro range, meaning they actually won't seek the nearest player unless you're like a screen away from them. They will follow players, no matter what, altough they will go to an unrendered area and stop. They will go towards players, but not an actuall agro, so they'll attack anything that they can on their way. Link to comment Share on other sites More sharing options...
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