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Today's topic is about ghost-hound interation with Mac Tusk and Vargs, wich can be potentially server-ending. Varg When you haunt a varg, there's a chance that it spawns hounds, when those hounds are haunted and their color changes, they abbandon the Varg and become like hound attack hounds, seeking the nearest player, killing anything in the way, you can repeat this indefinetly, wich can be potentially server ending. Mac Tusk When you haunt mac tusk's hound, it can still chance color, and it will continue to obey mac tusk's orders, but every time there's a hound missing, when it has been haunted, new blue hounds come when it agroes onto something, this allows for infinite dupe-ing of hounds. as of the time of the post's creation, I don't know if the hounds after winter ends despawn with mac tusk, become player-seeking hounds or continue to walk in the camp. The server has 4 days left in winter by the time of posting, so expect an anwser to that question in ~32 min. Source: Strictly Unprofessional servers. (PvP and Endless) EDIT: It was none of my theories, they prevent mac tusk's camp from despawning!
So I thought of a playable character idea and I would like to see what you guys think of them. Mactusk The catch with playing this character is that the main objective is not to simply survive, but instead hunt down all of the playable characters, such as Wilson, Willow and even Maxis. These of course will be AI and will all spawn separately and randomly somewhere in the generated world. Each one will present a different challenge for Mactusk, presenting different types of bases (ones being more secure than others, either being prepared with walls or traps), different weapons or their different powers (e.g Woody´s curse or Wickerbottom´s books). When ever this character is used, the game will start on day 30 at the begging of Winter. Once the 15 days are over, the game will fade to black and skip over the other seasons, and then the character will spawn at his original spawn-point at the begging of a new Winter, allowing the cycle to begin again. Every time this happens, Mactusk conserves his inventory, his map and whatever changes the world has had will remain untouched, except for changes that are caused naturally by the passing of the different seasons (e.g growth of trees, grass, berries, flowers, etc) MacTusk will always spawn next to his Walrus Camp. This can be entered to skip the night and doing so will entirely fill the player´s food, health and hunger points, with no consequences whatsoever. The only thing that is not affected by this is the player´s sanity and this is the character´s main challenge. Sanity will decrease slowly and persistently, no matter if it´s day or night, caused by Mactusk´s obsession of wanting to capture his hunt, which left unattended, will lead to him to go insane. Sanity can be restored slightly by attacking and killing animals. The level of sanity that is restored depends of the size of the animal that is killed, Deerclops being the biggest. Although this can help, the amount of sanity restored still isn´t strong enough to survive. The only way to fully be safe on sanity is by hunting down the playable characters, bringing them back to base, stuffing them and then crafting taxidermy figures of them, which can be placed and used to stand near to, which restores Mactusk´s sanity. Mactusk spawns with a Tam o' Shanter which has permanent durability and canno´t be removed, an infinite blow dart and a body bag which is used to wrap up the bodies of the playable characters when finally killed and then transport them back to base. Holding the body bag restores sanity if it contains a body in it, but will rot overtime. Mac Tusk also spawns with his two Winter hounds Wee MacTusk, who follow him and help. They do not have to be fed. So, what ya think?
Hey everyone, this is a thread for the small fanfics I write for Don't Starve. This game is my dream and it inspired me more than anything else ever did before. A note: Not everything in this fanfic is game accurate, but know that I made those choices to make for a better story. Here we go: MacTusk's Trophey MacTusk groaned as he put the last few pieces of the igloo in place. His son had proved to be largely useless, putting down a whole two ice-blocks before running after a jackrabbit with the hounds. Maybe it was time for him to pick up the darts, at least he'd come back from his little play trips with something to show for it. MacTusk started to unpack his bag, and immediately strapped his darts to his belt. He'd been out hunting here before, and it was never safe, no matter how tranquil it all seemed. Good thing that wee MacTusk took the hounds, you never know. A chirping roar alerts MacTusk of his sons arrival, and the two blue hounds yip and bark in excitement. Maybe MacTusk had wanted to be a little cross with his son for not helping him set up the igloo, but when the young walrus shows him his catch (a seriously chewed up jackrabbit) he can't stay mad. Tomorrow they would go hunting for real, and junior would get his first lessons in hunting on the evil grounds. The next day they were up early, and MacTusk had made additional darts, just in case they come across something more needy of death than your average jackrabbits ice birds. He sure hoped so, he came here more for enjoyment than food-collecting. They set out, blue hounds excitedly sniffing about, and wee Mactusk pointing out non-existant marks of prey, even going so far as to spot Koelephant footsteps in a pinecone. He still needed more practice than just this one hunting trip, but his excitement more than made up for it. MacTusk shot a dart at a rabbit, and it keeled clean over. The missus at home had hinted on a coat of soft jackrabbit fur, and it wouldn't be too much work to peel the skin off. He'd set junior on that task right after they'd caught enough rabbits. He shoots darts until he only has a few more hanging from his belt, and then the hunters return to their igloo, arms full of rabbits and hounds whining for scraps at their feet. It is right when Junior is bringing the meat inside that MacTusk sees a new threat, far too close to their camp. He doesn't recognize it, and it dives behind a tree when he tries to get a better look. By the time he reaches the tree, the thing is gone, leaving only unrecognizable prints in the snow. He sends the hounds after it immediately, but they return a while later with clean snouts. MacTusk can't help but love the chill that runs through him. Who knew what they were up against! Even if it turned out to be a defenseless little thing, it would be one of a kind, and MacTusk would like that on his wall, as would his wife! Maybe even more than that coat she had been hinting at! He restocks his darts as quickly as he can, and urges junior to follow him and he strange prints in the snow. It would be a glorious first trophey for his son, a never before seen animal from the cursed island! The tracks are strange, and almost frighteningly straight. This thing knows where it is going, and doesn't waste time on twists and turns. Wee Mactusk helps him spot the next tracks, and then they arrive at a crude camp. Dried hunks of animal hang on dirty ropes, and several wooden boxes almost burst out of their seams, so filled are they with random junk and treasure. The tracks are all over the place, but still, the animal is nowhere to be seen. It's a smart creature, frighteningly so, and it would make for a better trophey than anything else! Anyone could off a Beefalo, a few pigs or a Tallbird. This predator already had, judging from the animals hunks drying on the racks. Wee Mactusk looked worried, and he clenched his own darts tightly in his flippers. This would be no ordinary hunt. It would be an ambush of a deadly creature. The waiting was long, and the tension grew between son and father, but finally, a rustling from the forest signalized the return of the animal. Both walruses held their breath and had their darts at the ready as their target appeared. The creature was indeed unlike they had ever seen. Three black curled horns adorned the head, making a ghostly white face stand out from beneath. It was dressed in the corpses of its prey, Koelephant snout stuffed with beefalo fur and spiderwebbings, crude earmuffs made from jackalope fur, and a backpack made from pig leather. It saw them, and made a startled jump backwards. For just a moment, MacTusk wanted to see the beast in its full glory, before ending its life and presenting its evil horned head to his family. He roared, and the hounds shot from their positions towards the menace. MacTusk himself immediately blew a dart at it as well. It screamed loudly as it hit, and took off into the forest, faster than he had expected. The hounds ran after it with loud howls. He prepared a second dart, and signalled for his son to follow in the persuit. The hounds whined in the distance, and he could hear one of them scream in its death throes. Both father and son arrived just in time to see the horned creature drive a pointed spear right through their last hound. Then it turned his sights onto them, and shudders of delight went through MacTusk's hide. Eye to eye with the predator! Trying to outsmart the other, a true fight of life and death! Hah. He would show this creature, who is the smartest! He blew another dart, and the creature cried out in rage and pain, raising its weapon threateningly. It howled a choked up battlecry, and charged forward. MacTusk knew better than to stand still, and he fled from the wild beast, heart pounding. He was outrunning it, but only barely! He turned his head just in time to see the predator catching up to his son. He roared out a warning, but it was too late. The pointed tip of the weapon dug into wee MacTusk's side, and he squealed in pain. Suddenly the thrill of the hunt had turned into the ice-cold fear that he might lose his son. The beast crooned in victory, and raised it's spear for the final blow. Any caution was blown in the wind by old MacTusk. Forgetting all the safety rules when dealing with wild animals, he charged at the monster attempting to kill his son, and managed to bash the harmful creature out of the way, catching the spear in his left flipper as he did so. Wee MacTusk was a ghostly pale, but he stumbled to his feet as his father took a blowdart from his belt. The expression of fear on the predator's strange snout would have been comical if not a bit piteous before to MacTusk, but now he only felt gratification. He blew his dart at the creature, and it hit it square in the chest. With an almost walrus-like moan, the predator sank to its knees, the weapon dropped from its talons and its throphey's slowly going red from blood. They were victorious. His son stood shaking behind him, and stared at the animal struggling for its life in the snow. Such a mighty predator, now weakly pawing at the snow in its death throes. It's struggling soon slowed, and it just laid breathing and bleeding on the ground. It's intelligent eyes were hazy with pain and panic, and even as it started losing consciousness, they could tell it was still trying to think a way out of its situation. MacTusk treated his sons wounds, as they waited for the beast to die, and in the end, wee MacTusk could even grin, boasting that a scar from such a dangerous creature would make him more attractive. MacTusk could only agree, and thank whatever gods there were for the life of his son. Together they watched the creature faint and die, before they bound it and dragged it through the snow to their igloo. The MacTusks left early that winter, and from that winter forth, in their home, resides the one and only taxidermied, black-horned beast.
WeeTusk: The Glutton "That's probably edible." Health:150 Hunger: 200 Sanity:200 Abilities: His unarmed melee is a bite rather than a punch.Does 30 damage unarmed. Unarmed attacks restore 5 hunger. (doesn't work with Chester or lure plants) Starts with Walrus Hat (not Tam O' Shanter) While wearing the Walrus Hat, health damage is converted to 2x hunger damage. Armor lessens damage while wearing the walrus hat. He freezes at 75% speed in winter and overheats at 125% in antiwinter and in lava caves. Wearing the Tam O' Shanter restores 10 sanity per minute. Method of unlocking: There will be a MacTusk city with WeeTusk sleeping in the middle.There are no other WeeTusks in the MacTusk city. After all of the MacTusks and Hounds are defeated, WeeTusk will do that scream, and then run inside, unlocking him as a playable character. (Credits for the picture to everybody's favorite walrus enthusiast, [MENTION=3309]Spazmatic[/MENTION])