Developer Kevin Posted November 19, 2019 Developer Share Posted November 19, 2019 Hey Grifters! Thanks to the feedback we got over the weekend, we have a raft of new fixes for the experimental build! We're also moving the save file directory to the proper location (as per Microsoft best practices). The upgrade process should be seamless, but if you are a dirty save scummer you'll have to look in a new place Moving save data to new location: Users/<yourname>/AppData/Roaming/Klei/Griftlands Tune damage on Wanted! so it's less variable. Reduce its resolve by 1. Hooked up scroll panel to prestige selector, so you can get to higher prestiges. Hide the quests in the map screen when hovering near them, so that map locations are selectable. Fixed the toggling of unlocks in the new game screen. Added an additional upgrade to Churn. Give a long missing 2nd upgrade to Keep Cool. Vital Strikes now triggers per attack, not per attack card. Pets now use ARMOURED instead of ARMORED_PET (there was no difference in the two conditions). Added base damage to Stun Gun. Follow Through boosted upgrade replaced with a pale upgrade instead. Increased base damage of Haymaker. Fix Shrooglets losing POWER when 'hit' with a defensive ability. Remove murder consequences that are effected by manual calls to CommitMurder (eg. quests) when Barbarous is active. Supress card expend animations from draw/discard decks when battle is complete. Team:GetTeamStatus() should return ACTIVE if there are fighters in the reserve. Multiplicative price modifiers are additive now, so that they can cancel out. Skeletal Suspension now triggers before Dangerous Bulb. Moved the effects of Skeletal suspension from the combo condition to the skeletal suspension condition. Fixed bug where Freighter wouldn't count its own cost for bonus damage when played. (it would count in the damage preview) Fixed bug where Breather was unplayable with 3 combo. View full update 3 1 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted November 19, 2019 Author Developer Share Posted November 19, 2019 There was a progression blocker when getting a bunch of cards presented to you and having to "click to continue". A hotfix has been posted. Sorry about that! 2 Link to comment Share on other sites More sharing options...
minespatch Posted November 19, 2019 Share Posted November 19, 2019 4 minutes ago, Kevin said: Sorry about that! You're doing okay, Kevin. 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted November 19, 2019 Author Developer Share Posted November 19, 2019 Sorry I'm Canadian. I can't help it. 4 Link to comment Share on other sites More sharing options...
TF3 Posted November 19, 2019 Share Posted November 19, 2019 7 hours ago, Kevin said: Give a long missing 2nd upgrade to Keep Cool. No matter what else comes in the future updates, this alone makes this update my favorite. 2 Link to comment Share on other sites More sharing options...
pacovf Posted November 19, 2019 Share Posted November 19, 2019 23 hours ago, Kevin said: Supress card expend animations from draw/discard decks when battle is complete. This animation is a bit too fast to be useful, in my opinion. I don't get to see the cards being expended before they disappear. 23 hours ago, Kevin said: Pets now use ARMOURED instead of ARMORED_PET (there was no difference in the two conditions). Nice, now the pets are Canadian too! 2 Link to comment Share on other sites More sharing options...
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