gaucho_tche Posted October 20, 2019 Share Posted October 20, 2019 Hi. Can someone guide me on building a fully automated regular puft ranch for slime? I belive it's a very dificult task since there's no device in the game to feedback what sort of puft egg was laid down. Also, there's the need of a puft prince to lay the regular pufts eggs. Any help is welcome. Link to comment Share on other sites More sharing options...
BLACKBERREST3 Posted October 21, 2019 Share Posted October 21, 2019 Let's start with the general guidelines for ranching critters: If you feed them, you might as well breed them. Limit your "crowding" critters consumption for max efficiency. This is not necessary and people feed the crowded critters for their byproducts anyways which results in greater media cost&byproducts per meat&critter. It's best to have a breeding chamber and a crowding chamber. Your crowding chamber is best kept to one tile to minimize lag. This does not mean there will be no lag for excessive critters, just minimized lag. When designing a build, pay attention to the needs of your critters; space, temperature, calories, morph chance, and material consumption/production. The critters themselves can change these factors. What is the efficiency focus of your design; space, power, production, etc. No need to actively kill critters. They are basically meat when the egg is laid. You only need to kill your critters if your colony is hurting for food. There is always a chance to get another morph. If you want true sustainability, plan ahead for this. Going from oni-db, we see that pufts will have two morphs that they actively shift between; pufts and puft princes. We need to limit them from morphing into squeaky and dense pufts for a "Fully automated regular puft ranching for slime". I would recommend: Build 2 breeding chambers for both pufts and princes Actively sort eggs between these two chambers. On the off chance that you get a squeaky or dense, you will have two choices. 1. kill them or 2. build another chamber to hold/breed them. Usually people build puft ranches for all the morphs all at once. Your crowding chambers (plural) will have to do the exact same thing. The only difference is now you don't have to get them to travel to the groomer and they don't consume as much for being glum. It comes down to efficiency again as in how much will you feed them. Most people over-pressurize the area and feed them all they can. As long as a critter eats something within 10 cycles it will not starve. In theory, just using a valve and a vent can net you a large quantity of meat with very little media for pufts. Here is a pic for different crowding chambers that handbook used. Spoiler I'm curious, does the picture show up if I didn't save the file for it and just copied and pasted. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 21, 2019 Author Share Posted October 21, 2019 Thanks for the reply. I was trying to mess with it in sandbox mode but it doesn't gives me the option for most of the pufts eggs in the conveyour loader. Do you know why is that? Also the main problem I see is how to take only regular pufts at a number of 6 in each chamber (that's the max you can use without being overcrowd)? How do you transport an exact type of creature taking it from another chamber where there are different types of pufts? I also don't know the mechanics of transporting from one chamber to another. Link to comment Share on other sites More sharing options...
SamLogan Posted October 21, 2019 Share Posted October 21, 2019 The best I know : I've used it during many cycles, it works perfectly. Link to comment Share on other sites More sharing options...
OxCD Posted October 21, 2019 Share Posted October 21, 2019 5 hours ago, SamLogan said: The best I know : I've used it during many cycles, it works perfectly. Not fully automated Sam, you need manual reproduction monitoring as there is no auto-sorting for eggs. This setup doesn't auto-manage the "1 puft prince among its henchmans" principle. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 21, 2019 Author Share Posted October 21, 2019 thanks for the suggestion but not what I'm looking for. This is the most complete I could find yet: But it's for meat production, not slime. Link to comment Share on other sites More sharing options...
BLACKBERREST3 Posted October 22, 2019 Share Posted October 22, 2019 I completely forgot to account for material production. Puft princes are a worse conversion as 6Havok9 pointed out in another post. I don't see a way around this though. To get pufts you need puft princes. 10 hours ago, gaucho_tche said: How do you transport an exact type of creature taking it from another chamber where there are different types of pufts? I also don't know the mechanics of transporting from one chamber to another. I'd look up everything you can on shipping/rails. You would move the eggs. The loaders are the filters. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 22, 2019 Author Share Posted October 22, 2019 10 hours ago, BLACKBERREST3 said: I completely forgot to account for material production. Puft princes are a worse conversion as 6Havok9 pointed out in another post. I don't see a way around this though. To get pufts you need puft princes. I'd look up everything you can on shipping/rails. You would move the eggs. The loaders are the filters. OK but do you think it's possible to fully automated ranch regular pufts? Do you have a solution to have a single puft prince plus 5 regular pufts always? Link to comment Share on other sites More sharing options...
6Havok9 Posted October 22, 2019 Share Posted October 22, 2019 1 hour ago, gaucho_tche said: OK but do you think it's possible to fully automated ranch regular pufts? Do you have a solution to have a single puft prince plus 5 regular pufts always? You can adapt something like this. The big tall room is a 96 tile room. The water tiles are for limiting puft pathing and forcing the babies inside the stable. There's a missing water tile, on the bottom, where the door is. There must be water there to prevent pufts from going inside the door frame. I pasted the template so things are a bit wonky, but you get the point. Link to comment Share on other sites More sharing options...
SamLogan Posted October 22, 2019 Share Posted October 22, 2019 18 hours ago, OxCD said: Not fully automated Sam, you need manual reproduction monitoring as there is no auto-sorting for eggs. This setup doesn't auto-manage the "1 puft prince among its henchmans" principle. Yes, you're right. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 23, 2019 Author Share Posted October 23, 2019 So I've come to a functional design to sort of fully automating it. The left 3 chambers are for 6 regular pufts each. Lot's of morbs (600+) produces pO2. The right chamber is for puft princess. To the right of that one there's a conveyor exit to dispose eggs when the room already has 6 princess. Also there the other morphs of pufts are disposed. There's an egg cracker there which is also automated. This right room also has conveyors to load the regular pufts eggs into the left 3 chambers, and 3 conveyor shutoffs control if any of the 3 rooms should receive regular pufts eggs. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 23, 2019 Author Share Posted October 23, 2019 After some improvements I think it's now 100% fully automated. It takes all the eggs into the 3 left chambers and take them to the right chamber, unless there's less than 6 regular pufts in each of the 3. Then it takes regular pufts eggs and take them only to the chamber needing it. Puft princesses are also controlled to stay in number of 6 most. other puft morphs are taken out to the most right, where there's an egg cracker if you like. Link to comment Share on other sites More sharing options...
gaucho_tche Posted October 29, 2019 Author Share Posted October 29, 2019 So we have progressed in the discussion under this topic: For those who want to follow! Link to comment Share on other sites More sharing options...
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