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Oxygen Not Included

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  1. 1. Why? 2. YouTube video of it in action 3. The Design 4. The need to knows 5. Building the hydrogen pocket - Important 1 - (Why?) All volcanoes were not created equal, making clock sensor based systems to "try" and pick up metal at the right temperature difficult, so why not just have the volcano throw out metal at the temperature you set as fast as it can erupt. I have seen a few other compact builds but they all require vast amounts of steel, this requires none. 2 - (YouTube video - aka the important bit) 3 - (The Design) As no steel has been used a hydrogen pocket 2kg per tile is used to cool down the autosweeper and loader, kept in place by steam. Bare minimum of automation, the left hand temp sensor is how we set what temperature we want the metal to come out as, the right is set -5 / -10 to prevent as much power wastage as possible by shutting off aquatuner useful for lower producing volcanoes, the liquid temp sensor is set for -5 (to prevent polluted water freezing) Pipe layout Transit Layout 4 - (The need to knows) Total volume of steam used is 1,250kg There are 2 diamond tempshift plates behind the volcano, to even out metal temperatures as much as possible before the autosweeper picks it up. The size of the metal radiator and thus the cooling and conveyor loops depend on the output of the volcano per eruption, 9.4kgs for 50 seconds = 470 kg, each conveyor rail holds up to 20kg (note you do get quite a few non 20kg loads, so add buffers) 470kg requires at the bare minimum 23.5 metal tiles (aka the radiator). The build consists solely of Gold / Gold amalgam except for Certain parts of the conveyor rail, which are Iron ore, this is to prevent melting in insulated tiles (see youtube video for where these are) 5 - (Building the hydrogen pocket) The reason why this build is possible is due to the hydrogen pocket with all the important stuff being super chilled very very quickly, which is what we need. Create the above, the only dug out area on the volcano needed will be the top most left one, which will also show you what type you have found. Fill in the area with 2kg per tile of hydrogen however you see fit. Now you need to build the following as you will not be able to access / repair this again without A LOT of hassle Note the conveyor rails coming off the loader are iron ore (VERY IMPORTANT) Seal up the room for now place an airlock door (not shown in remaining pictures - cause its there only to set up things) with an automation wire leading to a switch, lock the door trapping 2kg per tile of hydrogen in there. Vacuum out remaining hydrogen then place an insulated wall. Build the adjacent room / build everything you need to in here while you have access then vacuum it out. Destroy remaining blocks on the volcano, seal off the room and fill the room up with 1,250kg of steam, before opening the airlock with the switch.
  2. I've seen a few automated fish farms but either I didn't notice or they didn't include a way to replenish the breeder fish when it dies. This one does, but it assumes that any container on your base that accepts fry fish eggs is set to sweep only. Also it's not fully automated for the dupes - it just doesn't require player intervention. Normally when the breeder fish drops an egg the sweeper on the right gives it to the conveyor loader which dumps it into the unfed sad Pacu tank in another room: In the unfed tank, the fish will still drop eggs if there are no eggs in the water, so the sweeper takes them out dumps them up on the deck plates to incubate. The main idea is to shadow the egg drop zone with the mesh tiles so the sweeper can't get to it, and when the fish hatches it flops into the water. Automation The critter sensor is set to zero. For the longest time I thought these things were broken, but it's just the too-tip that is misleading. It should read "The sensor will send and Active signal when the number of critters and eggs in the room EXCEEDS the specified amount." When the breeder fish dies, the critter sensor unlocks the door, allowing the dupes to reach the priority 8 container that is requesting 4 kg of fry egg. That's one heavy egg! Did you know you could set a container limit on regular containers? There is a little slider at the top that does that. 300+ hours in and I finally learned that. Anyway, as soon as an egg-carrying dupe enters the door on the right, the sensor output turns green again, so the filter is set to 7 seconds to give the dupe enough time to get between the two doors. The sweeper on the left gives the egg to the priority 9 loader which dumps it on a mesh tile in the shadow zone of the sweeper on the right, like we did for the sad Pacus. Shipping Priorities I apologize for the extra stuff that doesn't relate to the fish operation like the bottle emptier and pumps and reed farms. I thought you might like to see the setup in my actual base.