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Avid Aficionado posted a topic in [Oxygen Not Included] - Suggestions and FeedbackBecause of the walk speed bonus, I often build tile walkways. They sometimes cut through a Slime biome on the way to a Cold biome for example. However, this has the disproportionate hassle of dupes automatically disinfecting every single tile block while Slimelung continuously keeps spreading from the surrounding unmined slime blocks. Duplicants keep wasting their time disinfecting blocks that only get infected by Slimelung a second later, rinse and repeat. The solutions to this as it stands is to manually disable auto-disinfect one block at a time, disabling auto-disinfect alltogether, or to slowly mine away the surrounding slime blocks. I've come up with two suggestions to fix this: An option to disable auto-disinfect on multiple structures using click-drag with either the Disinfect or Germ tab. A new type of buildable block that is specifically germ-resistant and meant to be used to create germ-free walkways and environments in the Slime biome. Other suggestions and discussions are welcome.
A little something I noticed recently, while their production of polluted oxygen is probably quite low, their threshold for making it is infinite. not only do they produce infinite amounts of oxygen, they also disregard the surrounding area's pressure, causing insane pressure buildups over time in more outlying areas of the map. I'm currently in a game around cycle 300 or so, and I have pockets of poluted air where the average amoung of air per square is over 60 KILOGRAMS of polluted oxygen. And we're not talking about small little pockets, no I mean huge caverns full of oxygen. Right now, I cannot expand because all this extra air will utterly ruin my base's conditions and there's nothing I can do about it. Even if I were to use pressure doors and whatnot anything I build will bust because of pressure damage. I set up a natural gas geyser power plant, but I cannot fill the resevoir of water to scrub the Co2 due to insane pressure levels in the upper areas, so if I pump any water into the resevoir, it will overpressurise and explode.
Does anyone know if you can make slime in debug mode? I don't see it listed as anything you can paint, unless it has a different name, there seems to be just about everything else though! Thanks