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Found 4 results

  1. This is one of those go-to designs I build in all of my games for producing plastic.
  2. The design is based on critter sensors. Version 1. The core of the project is egg delivery which is setup to always have 2 eggs within the room, no more, no less. Instead of storing the eggs in conveyor receptacle, one can drop eggs onto ground/into water and make them hatch naturally than open the door into the ranch to allow new critter in for the full automation. I started with that idea in mind, but got diverted from it when I thought about including incubators in the design. Filter gate connected to the incubator is set to 15 seconds. The benefit of this design is that it allow you to have a single lane with critter eggs for multiple ranches + the cooking station.
  3. Hey folks, Since the automation had changed a lot since the old builds using sweeper droppers etc, I've thrown together a little auto pacu farm. Mostly aimed at new players, so the automation was kept super simple. Save file is on the video below. Disclaimer : This is by no means the simplest, smallest, sexiest, most original, most early game, nor most fragrant build. You have probably seen : your mum, some youtuber, your neighbour, your dog, your friends dog, your dogs' friend, anyone else prior to this date create the same thing. You are: smarter, quicker, better, more learned, and ultimately far greater at the game than me. Mwah.x Hope it helps. xoxo -Life
  4. Who this aimed for New player to know how to make a slightly complex build in their game. It didn't mean to share good design, but how to make them. It also will not cover details of ranching technique. Minimum tech Hazard Protection tech and already have atmo-suit ready Recommended Insulated tile Radiant pipe Insulated pipe Planning To be successful in making a big result from drecko ranch, we need a minimum of 2 room. One main stable and the other one is shearing overflow. There is another room that can be added like a nursery, but this StepByStep didn't cover that. We will want max 96 tiles for stable so we can put as much drecko as possible. But for drecko, there is some other aspect that needs to be considered. Bigger room means a longer time for drecko to reach rancher. Their food (mealwood plants) also need to be scaled well with numbers of drecko. This StepByStep didn't cover that, we will use a simple design that may or may not efficient enough. Let's say we will make stable like pic below, with main stable on top and shearing room under the stable. It also has room for a supplier to supply farm pot from below, didn't need to enter stable. Few extra spaces here and there for the possibility to insert sweeper or decor items. Drecko only grows its fur when immersed in hydrogen. Meanwhile, mealwood need oxygen, polluted oxygen, or carbon dioxide to grow. For the final gas state, we will want non-hydrogen tiles as minimum as possible. We will choose CO2 for mealwood in this StepByStep. Something like this We will need to fill it with hydrogen first, then CO2 next. Digging and making outer wall To make it consist of hydrogen and CO2, we can make it vacuum first. But in this StepByStep we will follow normal digging method without making vacuum room. Using insulated tile is optional, but will help greatly to keep mealwood in desirable temperature. For early base insulated igneous rock is good enough, if you have mafic rock use that instead. Also, prepare piping for waterlock and atmosuit docks. Notice little pit under shearing room? We will use it to remove unwanted gas later. Filling waterlock and atmosuit dock Because we use U-type waterlock, it will take time to fill. Meanwhile, make atmosuit ready (start fill it with oxygen) and make gas pump inside just don't connect its power before waterlock complete Pump out gas inside After waterlock ready, start pumping gas inside the chamber to outside. It may take a few cycles with one gas pump, which can be accelerated using more pump. We didn't need to make it vacuum, under 100g per tile is good enough. Fill it with hydrogen Deconstruct gas pump inside then pump hydrogen in from your sources, probably hot one from electrolyzer or preferably around room temperature from storage. After this process, gas layout should shown that unwanted gas moving to the bottom area. Introducing Carbon Dioxide To decide how much we should put CO2 in, let's take a look at mealwood requirement and current pressure. We need at least 150g in top of each those farm tiles and have to be less than hydrogen above them (1800g). To simplify the remaining process, let's take 1000g per tile. It will be same with full packed gas pipe max capacity. Start constructing pipe from CO2 sources like pics below, wait until it backed up, then deconstruct gas pipe above farm tiles. After that, deconstruct the bridge, flip it around, and reconstruct the pipe. The remainder of CO2 inside the pipe ready to shipped back to where they belong. Because we want it to be one high tile of CO2, deconstruct tile below the door or even better if we have tech to make airflow we can put it there. At this state, gas will be moving around trying to find a place to settle. The one that didn't get a place will falls. While waiting, it is right time to deconstruct all gas pipes inside. Just in case If after 1-2 cycle there is excess CO2 that cannot find their way down (because it's moving randomly), we can force it out by introducing small pit like this. And then close it from inside. Planting mealwood and building inside stable After gas settle, now we can start planting and constructing, including reconstructing one tile under the door. Bring your drecko inside. Normal drecko can have good chance of laying glossy eggs when eating mealwood. Clean up gas inside the shearing room If we look at the shearing room, it should be like this. It turns out we don't have enough space to remove unwanted gas. We can add a few tiles as needed from outside. This example below in case so many unwanted gases. Then deconstruct (or dig) from inside After those guys out, close the gap Now build all buildings inside the shearing room. Cooling Because we use plants and machinery inside a sealed room, we need to keep the temperature inside in check. To do so, in early base we can use liquid pipes. If you can make radiant pipe (higher thermal conductivity is better, like aluminum), use it on certain area that need more strict check, rest of the pipe can be granite. But if you don't have that tech, just use granite pipes. You can always change it to radiant later, after researching related tech. I assume liquid will flow from left to right, where they cooling down plants first and taking heat from shearing stations the last. Extends that pipe to somewhere cool, preferably large body of liquid. Your water tank probably a good choice in early base. If you can make insulated pipe, use it between stable and water pool, especially for outgoing liquid from pool. Put one bridge on the route, then fill the pipe. After pipe full loop, detach it from the pump. Finishing our build Now we have completed our build, but how we can move their eggs? Depending on tech level: 1. Compactor with sweep only. We will need to sweep eggs from the stable from time to time, and dupe will carry it to compactor inside shearing room. After that we need to "drop" it to the ground by uncheck and re-checking critter egg inside compactor 2. Automatic dispenser with sweep only. This one need some research in solid material category. We still need to sweep eggs from time to time on this stable design to prevent dupe taking eggs from shearing room back to dispenser. Because this research just before conveyor chute, probably you can skip this one and just use sweeper arm with conveyor chute later. 3. Sweeper arm with conveyor chute. Probably I don't need to mention or explain it. Sweeper will take the eggs and drop it into shearing room without our or dupes interaction. More details I'll leave it to you to explore a bit. Good luck on getting stable plastic production early. Addition: How to determine how many plant/drecko