POOH_LY Posted September 17, 2019 Share Posted September 17, 2019 Last time, my idea was... pretty bad lol , and I agreed. But hey, I just do this becuase I think it's fun. So, don't take things so seriously. -Maxwell's shadow minions no longer cost tools to summon. -Maxwell naturally has one shadow that will aid him generally. The shadow is similar to combination of DS and DST version. It has 75 hp, regen 15 hp every 2 seconds, "kite" enemies. However, it will also mimic Maxwell's actions; It helps chopping and mining, but with the same manner that shadow minions in DS do. In other word, it chops when Maxwell does and mine rocks when Maxwell does so. It also helps fighting with the same manner the Shadow Duelists do in DST. If it dies, it will respawn within X days. (The idea behind this is from Maxwell's vignette and steam card where he stands alongside with his shadow.) To clarify, he gets one shadow minion for free in addtion to 3 shadow minions. -Maxwell can only summon three addtional shadow minions regardless of their roles. (So, he can have, in total, 4 shadow minions at the same time. ) -Shadow Duelists have X% of damage resistance(probably around 30% or less), regen X amount of HP every two seconds, "kite" enemies just like they do in DST. -Maxwell can summon new type of minions that cast meteor. (Basically, it's just like the ones in Klei mod that has Shadow Maxwells casting meteor.) They deal, maybe?, 30 AOE damage every two seconds( but it needs some time to cast the meteor as well), has 75 hp, regen X amount of hp every two seconds, has no damage resistance, will flee if enemies get too close. -Shadow Duelists only cost 25% of maximum sanity. (So now, he can summon 3 of them) -Shadow Mage? Caster? Whatever? cost 30%(or 35% if they are too strong) of maximum sanity. (So summoning three of them would mean that Maxwell will always be insane.) *In case someone is still confused, Maxwell can still summon Shadow Miner, Shadow Digger, and Shadow Logger.* Link to comment Share on other sites More sharing options...
NormalPinkerton Posted September 17, 2019 Share Posted September 17, 2019 Look, another oportunity to use this! Link to comment Share on other sites More sharing options...
Bird Up Posted September 17, 2019 Share Posted September 17, 2019 7 minutes ago, NormalPinkerton said: Look, another oportunity to use this! 1 hour ago, NormalPinkerton said: Thank you for your constructive criticism! I now completly understand that my ideas are bad, you sure helped the discussion! Link to comment Share on other sites More sharing options...
SouthTom Posted September 17, 2019 Share Posted September 17, 2019 What’s the point of puppets if you still need to carry tools with you and chop manually anyway? That doesn’t seems very fun. Link to comment Share on other sites More sharing options...
NormalPinkerton Posted September 17, 2019 Share Posted September 17, 2019 9 hours ago, Bird Up said: [Alrighty then] Well, the suggestion on that thread didn't just buff the character to the ground without adding any downsides. Also: "Don't take things too seriously" So what would be the point in trying to suggest anything in thread made solely for fun? Also the comment that I was referring to wasn't even supposed to be a joke or anything else, it was literally just "Horrible design". Link to comment Share on other sites More sharing options...
DarkPulse91 Posted September 17, 2019 Share Posted September 17, 2019 I feel that maxwell should be moved away from his whole shadow clone workers thing. As well.. Maxwell is a magician, not a lumberjack.. Of course i have no ideas for how this should be implemented, just a little base for what should be done. Link to comment Share on other sites More sharing options...
POOH_LY Posted September 18, 2019 Author Share Posted September 18, 2019 He still has the workers minions, but summoning them only cost nightmare fuel. Link to comment Share on other sites More sharing options...
POOH_LY Posted September 18, 2019 Author Share Posted September 18, 2019 9 hours ago, SouthTom said: What’s the point of puppets if you still need to carry tools with you and chop manually anyway? That doesn’t seems very fun. Maybe I forgot to mention, but he still has everything that he has in DST including the shadow workers. He just has one extra free shadow minion that will also help him fight, chop, or mine as well. Link to comment Share on other sites More sharing options...
loopuleasa Posted September 18, 2019 Share Posted September 18, 2019 This idea is bad as well Leave Maxwell as is, maybe just add some team oriented magic items he can craft Link to comment Share on other sites More sharing options...
POOH_LY Posted September 19, 2019 Author Share Posted September 19, 2019 I thnik I make everyone confused, so sorry I am not a native speaker. Let me try again. 1. I reduce the cost needed to summon shadow minions. 2. I add a new type of shadow minion. He has one shadow minion that doesn't cost anything to summon(Just like Abigail). It spawns with Maxwell when he enters the game. If it dies, it respawns automatically within X days. However, it's generalist menaing that it's not actually good at anything, but it's free. 3.He can only summon three shadow minions.(In addition to the one that he already has.) The only thing that it effects is that he can no longer summon 4 workers. (But I think three is enough?) 4. I buff Shadow Duelists 5. I add a new type of shadow minion. 6.I buff Shadow Duelists by reducing the cost of max sanity. 7. He can still summon the shadow workers. So far, my idea is to buff Maxwell. Therefore, Maxwell can do what he can in DST. The only think that I think is a nerf is that he can only summon 3 shadow workers at the maximum. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.