Kevin

[Experimental Update] - 364732

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pacovf    438
Posted (edited)

I am 80% sure the reason why negotiations felt so much easier than combat was because you got so many more negotiations in without trying due to haggling for rewards (hence getting more cards and more card xp). So locking that option behind a social boon may restore some balance to that. Sounds good to me.

The change to killing blows sounds good too, it felt illogical to be charged with murder when somebody else does the deed. Do you still get the death loot if that happens?

EDIT: enjoy the long weekend?

Edited by pacovf
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Hraklea    31

Did I miss something in the last couple of patches? There's no negotiation for better quest rewards now?

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pacovf    438
Posted (edited)
1 hour ago, Hraklea said:

Did I miss something in the last couple of patches? There's no negotiation for better quest rewards now?

It’s a reward for getting one of the merchants to love you now.

EDIT: or a smuggler? Don’t remember which one of the two haggling boons “haggle badge” is, and I can’t access my computer for a couple of days.

Edited by pacovf
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Hraklea    31
Posted (edited)
3 minutes ago, pacovf said:

It’s a reward for getting one of the merchants to love you now.

Oh, that's what it meant. Thanks.

I guess I relied too much on that, because I tried several times and I can't get past day 1 now. I'll have to wait for the next patch to enjoy the game hahaha.

Edited by Hraklea
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s5unaMe    35
Posted (edited)

Here she is. Feel's like Haggle Badge is musthave for now. This negotiations allowed to make like 500+ gold and upgrade deck very hard.

 

From the other point of perspective this change reduces game length by 15~25% which is good.

Haggle Badge.png

Edited by s5unaMe
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Daxterr    377
42 minutes ago, s5unaMe said:

Here she is. Feel's like Haggle Badge is musthave for now. This negotiations allowed to make like 500+ gold and upgrade deck very hard.

 

From the other point of perspective this change reduces game length by 15~25% which is good.

Haggle Badge.png

I don't think reducing the game length is a good thing. : (

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s5unaMe    35
Posted (edited)
58 minutes ago, Daxterr said:

I don't think reducing the game length is a good thing. : (

I ment developers will add days 4 and 5 (maybe +1.5-2 hours) anyway. So reducing playtime for days 1-3 is fine for me.

Edited by s5unaMe
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I really don'y like the negotiation change. I feel like my negotiation deck is really anemic now. It feels like I have to decide to either build negotiation OR battle, not both.

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Hraklea    31

Now that I had more time with the update: the change on the negotiation seems to work fine on later days, but I think the NPC before the first boss is too strong considering the crappy deck you have at the end of day 1.

Edited by Hraklea

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SoM    27
18 hours ago, s5unaMe said:

Here she is. Feel's like Haggle Badge is musthave for now. This negotiations allowed to make like 500+ gold and upgrade deck very hard.

From the other point of perspective this change reduces game length by 15~25% which is good.

 

 

That much difference behind a relationship of a random character you are not guaranteed to meet (or is she a guaranteed spawn now?) sounds bad in design.

I'd much rather have it be a choice in the beginning, e.g. something like starter bonus or bonus for each day - you can choose to have reward negotiation on Day 1, or another bonus and the function will unlock on Day 2, something like that.

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I like the change but the shop prices dont reflect this change at all. Plus having the badge come from something random like a social boon will make it not worth it depending on the day you find it and way to good if found on day 1

 

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pacovf    438
22 minutes ago, TheCoolestFool said:

I like the change but the shop prices dont reflect this change at all. Plus having the badge come from something random like a social boon will make it not worth it depending on the day you find it and way to good if found on day 1

 

It’s rare to get someone to love you day 1, especially since money gifts are expensive.

We probably could use an increase in the default rewards from quests, and decrease in the rewards from haggling, though.

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s5unaMe    35

Probably other social grafts should be more usefull in that case?

Like +2 resolve is just nothing comparing to badge\sparring\+5hp every night.

But from the other side it's very atmospheric when tired workers could only give you something like +2 hp and wealthy characters could give you much more. Maybe it would be greate to give extra bonuses if 3 or more workers\bounty hunters love you (feels like I am a defender of those who suffer)?

7 minutes ago, pacovf said:

It’s rare to get someone to love you day 1, especially since money gifts are expensive.

We probably could use an increase in the default rewards from quests, and decrease in the rewards from haggling, though.

Hmm I usually aim to make 1-2 usefull person to love me. Sometimes I even end up with 3 persons who love me at day 1 (1 from saving and 2 from money gifts).

Edited by s5unaMe
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i usually just save my money for card removal or a decent card on day 1. i do try to get people to like me that have good boons so im more likely to get the chat event for some resolve/lovin.

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