Jump to content

Recommended Posts

after a long time without progress, we at hydra facility have finally made a new type of airlock, the icelock. the icelock is based on the sandlock, but uses ice instead of sand, which is much easier to place where you want it to be.

"but Metallichydra, why use this when you can just use a waterlock?" the answer is: your duplicants wont get the "sopping wet" debuff, and it can be used in places with freezing temperatures.

the icelock is simple to make, but it may take some time to construct it.

first, make the basic sandlock. make pipes that can be used to cool it down. (my cold source is super-cooled supercoolant)

and fill it with water. but remember to make doors to make the water stay.

icelockwater.PNG.cb0811457e87fe713e046242d7309b9a.PNG

next, turn on the cooling, and wait for the water to freeze.

congratulations! you now have an icelock, and its time to open the doors.

icelock.thumb.PNG.d102902bd6b3ffd7387ea237408f8788.PNG

the gasses are now separated, while your dupes are not.

as you can see, Liam can move from one room to another

icelockmovement.PNG.83c2aba604c86d54fa45f711dfc7e713.PNG

icelockice.thumb.PNG.efadbac5c0b3c5f5abfc9ab280328ca5.PNG

Spoiler

but the ice will dissappear on load :( 

Spoiler

however, it could be possible to close the outer doors, and then melt the ice, when you have to leave. when back, it would be possible to freeze the water, then open the doors. (liquids dont get deleted when reloading the game, but solids do)

 

 

Link to comment
https://forums.kleientertainment.com/forums/topic/111098-icelock/
Share on other sites

How unfortunate the ice disappeared. If I may ask, since you obviously like tinkering around...I can't play for a couple of days could you take a look at this thread

9 hours ago, geniusthemaster said:

...

3500 joules per second (3500 watts) is the maximum heat containment per 2mm² of daimond

in game the maximum temperature change per second is .1 F at normal speed for a foreground tile.

image.thumb.png.e89887de183a5fe53578b42695be8eff.png

image.thumb.png.69fd1b9b62fe6a1c4133a4f11e15312a.png

image.thumb.png.4787ece87032ede7c7b5b489028231ab.png

image.thumb.png.78c7a5156c5cb48dc89fa3d0d6bd9745.png

a far more effecient array of tiles with less tiles below

image.thumb.png.edd66042c66957b63edbd0c7572601cc.png

It's looks to me like a steam airlock...

If you're not interested it's totally cool with me, I'll try to tinker with it in a couple of days. Cheers

21 minutes ago, Yoma_Nosme said:

How unfortunate the ice disappeared. If I may ask, since you obviously like tinkering around...I can't play for a couple of days could you take a look at this thread

It's looks to me like a steam airlock...

If you're not interested it's totally cool with me, I'll try to tinker with it in a couple of days. Cheers

a steam airlock. interresting.

13 minutes ago, metallichydra said:

a steam airlock. interresting.

I think the key here is the 1333.0 mcg.  Lots of strange things can be done with tiny amounts of gasses.  I'm sure the Hydra facility can perfect a nice build for us that utilizes this.  I look forward to your design.  Hail Hydra!!!

1 hour ago, metallichydra said:

but the ice will dissappear on load :(

And it looked so promising, very unfortunate... :)

I remember this ages ago when save+load was deleting everything inside opened doors.
I made bug report for it:
https://forums.kleientertainment.com/klei-bug-tracker/oni/opened-mechanized-airlock-after-load-r8109/

And it was quickly fixed but only for gases. So I made second report for liquid:

https://forums.kleientertainment.com/klei-bug-tracker/oni/opened-mechanized-airlock-after-load-2-r8142/

And they fixed that too.

Maybe I should made a third one for solids, but I guess it would not pass...

But you know argument "Save + Load should not change the game" :)
 

 

1 hour ago, bzgzd said:

But you know argument "Save + Load should not change the game" :)

I'm not sure Klei has ever heard this argument......  We really should start a post on all the things that change via save-load.  Unfortunately, that post would go on so long that no one would read it, if it could even be written. :) 

On 28/8/2019 at 6:08 PM, mathmanican said:

I think the key here is the 1333.0 mcg.  Lots of strange things can be done with tiny amounts of gasses.  I'm sure the Hydra facility can perfect a nice build for us that utilizes this.  I look forward to your design.  Hail Hydra!!!

experiment 1: so far, we have limited the gas flow to a few grams per. second if exposed to high-pressure oxygen on one side, and vacuum on the other.

conclusion: more research needed.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...