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Don't kill poor baby critters! (adult-only kill chambers)


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Partially in the interest of animal welfare, but mostly because I wanted to make my ranching as efficient as possible, I wanted kill chambers for my critters that only killed them once they reached adulthood.

For the hatches I used the mechanic that babies can't climb up or down stairs. All the eggs are dropped into the nursery/abattoir waiting room and left to hatch on their own. Once they reach adulthood they can climb the stairway to heaven/drowning pit. However, if the critter sensors in the either of the main ranches signal that they are no longer at full capacity then the kill chamber door stays locked, and the top door on the left opens (the bottom door has access only set to exit the room), allowing a rancher in to collect the lucky adult who gets to survive. This way I'm not wasting any food or grooming time on babies.

Spoiler

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For the dreckos it's a similar setup: eggs come in, hatch naturally, ranchers are allowed to come collect one to refill main ranches. The difference is the mode of execution. They are kept in a thin layer of oil, about 60kg so just below the threshold to flood the shearing station and drop-off point, and with the gaps either side of their platform to keep they from climbing up the walls and away. The oil is kept at 12'C by a standard aquatuner method, which is enough to kill a drecko over about 6 or 7 days (the room is otherwise a vacuum to prevent heat leak). So a baby has time to grow up (at which point their temperature resets), so a rancher can come and shear them for that sweet, sweet reed, and I have a steady supply of adults to keep my main ranches full, and 6 or 7 days later, meat. As a bonus, any glossy eggs are taken next door into the aquatuner room to be turned into omelettes.

Spoiler

5d62bec723801_dreckokillchamber.thumb.png.e5880f0ab78468a69f1336f2eb065e92.png

Do any of you fine people have cool methods of doing adult-only abattoirs? I can't think of a good way of doing it for pufts.

Why are you killing them at all, what benefit is there in killing them?

 

I give you 10$ + a 2$ bonus every day at 8 pm, you could come and get just 10$ but you pick the time, same with critter kill rooms. You do get some pointless timing control, but you loss a bonus.

 

Edit: I should have made the bonus higher, you actually get over 10$ in bonus.

what I do now is (as a hatch will maybe lay 15ish eggs in its life cycle, of that maybe 10 will be stone hatches that i breed) I route every 6th egg into a room that is a hatchery with auto wrangling the grownups (to repopulate the layers or to slaughter if the layer ranches are full) and the rest of the eggs get dumped in the slaughterhouse to hatch and get drowned. This reduces my number of hatches that support the 96 I have laying eggs, and thus increases (maybe) my fps a little;)

2 hours ago, Miravlix said:

Why are you killing them at all, what benefit is there in killing them?

For the meat? 

2 hours ago, MorsDux said:

what I do now is (as a hatch will maybe lay 15ish eggs in its life cycle, of that maybe 10 will be stone hatches that i breed) I route every 6th egg into a room that is a hatchery with auto wrangling the grownups (to repopulate the layers or to slaughter if the layer ranches are full) and the rest of the eggs get dumped in the slaughterhouse to hatch and get drowned. This reduces my number of hatches that support the 96 I have laying eggs, and thus increases (maybe) my fps a little;)

How do you automate taking only every sixth egg? 

4 minutes ago, Lifegrow said:

Can you explain how you're killing the hatches in the first pic? I see doors for moving liquid, but I 'm not seeing how it kills the critter...

I may be having a dense moment :D 

As far as I can tell, the minute an adult hatch jumps down onto the open doors in the drowning room, the critter sensor closes all 4 doors and keeps the closed till the critter drowns which then reopens the doors as there so no more critter. 

That's correct. Just doors displacing water. I have the doors closing right to left, separated by buffers to prevent the water splashing about too much. And the airflow tiles are in case any non-oxygen gets in; otherwise it can jam up weirdly. 

1 minute ago, Lifegrow said:

Ahhh thanks, the mesh tiles were throwing me... Couldn't understand why they weren't above the doors (would remove the need for the sweeper).

I had it with just doors at first, but I kept getting odd splashing or jamming up. 

The sweeper is there for the sweet, sweet meat :)

6 hours ago, DepravityCat said:

 

How do you automate taking only every sixth egg? 

You put make junctions on the rail. One junction where the egg can gon3 ways and 1 where it can go 2 ways. If only one leads to the nursery you have 1/(2*3) eggs go there. The rest of the paths are merged and lead to the slaughterhouse. Contains no automation.

3 hours ago, DepravityCat said:

Ah, that's a clever solution. Although is it reset by save/reloads at all? 

I have 12 full ranches and send way more than necessary to the nursery so i didnt notice it :) good to know tho

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