DepravityCat Posted August 25, 2019 Share Posted August 25, 2019 Partially in the interest of animal welfare, but mostly because I wanted to make my ranching as efficient as possible, I wanted kill chambers for my critters that only killed them once they reached adulthood. For the hatches I used the mechanic that babies can't climb up or down stairs. All the eggs are dropped into the nursery/abattoir waiting room and left to hatch on their own. Once they reach adulthood they can climb the stairway to heaven/drowning pit. However, if the critter sensors in the either of the main ranches signal that they are no longer at full capacity then the kill chamber door stays locked, and the top door on the left opens (the bottom door has access only set to exit the room), allowing a rancher in to collect the lucky adult who gets to survive. This way I'm not wasting any food or grooming time on babies. Spoiler For the dreckos it's a similar setup: eggs come in, hatch naturally, ranchers are allowed to come collect one to refill main ranches. The difference is the mode of execution. They are kept in a thin layer of oil, about 60kg so just below the threshold to flood the shearing station and drop-off point, and with the gaps either side of their platform to keep they from climbing up the walls and away. The oil is kept at 12'C by a standard aquatuner method, which is enough to kill a drecko over about 6 or 7 days (the room is otherwise a vacuum to prevent heat leak). So a baby has time to grow up (at which point their temperature resets), so a rancher can come and shear them for that sweet, sweet reed, and I have a steady supply of adults to keep my main ranches full, and 6 or 7 days later, meat. As a bonus, any glossy eggs are taken next door into the aquatuner room to be turned into omelettes. Spoiler Do any of you fine people have cool methods of doing adult-only abattoirs? I can't think of a good way of doing it for pufts. Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/ Share on other sites More sharing options...
Steve8 Posted August 26, 2019 Share Posted August 26, 2019 Nice design I assume the adult collection thing works by setting the number of critters to 0 and turning auto-wrangling on? Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1250580 Share on other sites More sharing options...
DepravityCat Posted August 27, 2019 Author Share Posted August 27, 2019 Yup. The automation on the doors stops the ranchers coming in to wrangle them when both of the breeding pens are full. Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251004 Share on other sites More sharing options...
Miravlix Posted August 27, 2019 Share Posted August 27, 2019 Why are you killing them at all, what benefit is there in killing them? I give you 10$ + a 2$ bonus every day at 8 pm, you could come and get just 10$ but you pick the time, same with critter kill rooms. You do get some pointless timing control, but you loss a bonus. Edit: I should have made the bonus higher, you actually get over 10$ in bonus. Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251036 Share on other sites More sharing options...
MorsDux Posted August 27, 2019 Share Posted August 27, 2019 what I do now is (as a hatch will maybe lay 15ish eggs in its life cycle, of that maybe 10 will be stone hatches that i breed) I route every 6th egg into a room that is a hatchery with auto wrangling the grownups (to repopulate the layers or to slaughter if the layer ranches are full) and the rest of the eggs get dumped in the slaughterhouse to hatch and get drowned. This reduces my number of hatches that support the 96 I have laying eggs, and thus increases (maybe) my fps a little;) Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251037 Share on other sites More sharing options...
DepravityCat Posted August 28, 2019 Author Share Posted August 28, 2019 2 hours ago, Miravlix said: Why are you killing them at all, what benefit is there in killing them? For the meat? 2 hours ago, MorsDux said: what I do now is (as a hatch will maybe lay 15ish eggs in its life cycle, of that maybe 10 will be stone hatches that i breed) I route every 6th egg into a room that is a hatchery with auto wrangling the grownups (to repopulate the layers or to slaughter if the layer ranches are full) and the rest of the eggs get dumped in the slaughterhouse to hatch and get drowned. This reduces my number of hatches that support the 96 I have laying eggs, and thus increases (maybe) my fps a little;) How do you automate taking only every sixth egg? Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251086 Share on other sites More sharing options...
Lifegrow Posted August 28, 2019 Share Posted August 28, 2019 Can you explain how you're killing the hatches in the first pic? I see doors for moving liquid, but I 'm not seeing how it kills the critter... I may be having a dense moment Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251131 Share on other sites More sharing options...
beowulf2010 Posted August 28, 2019 Share Posted August 28, 2019 4 minutes ago, Lifegrow said: Can you explain how you're killing the hatches in the first pic? I see doors for moving liquid, but I 'm not seeing how it kills the critter... I may be having a dense moment As far as I can tell, the minute an adult hatch jumps down onto the open doors in the drowning room, the critter sensor closes all 4 doors and keeps the closed till the critter drowns which then reopens the doors as there so no more critter. Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251133 Share on other sites More sharing options...
Lifegrow Posted August 28, 2019 Share Posted August 28, 2019 Ahhh thanks, the mesh tiles were throwing me... Couldn't understand why they weren't above the doors (would remove the need for the sweeper). Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251138 Share on other sites More sharing options...
DepravityCat Posted August 28, 2019 Author Share Posted August 28, 2019 That's correct. Just doors displacing water. I have the doors closing right to left, separated by buffers to prevent the water splashing about too much. And the airflow tiles are in case any non-oxygen gets in; otherwise it can jam up weirdly. 1 minute ago, Lifegrow said: Ahhh thanks, the mesh tiles were throwing me... Couldn't understand why they weren't above the doors (would remove the need for the sweeper). I had it with just doors at first, but I kept getting odd splashing or jamming up. The sweeper is there for the sweet, sweet meat Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251139 Share on other sites More sharing options...
cblack Posted August 28, 2019 Share Posted August 28, 2019 I have wanted this for so long. I just didn't realize it was possible, or I'd have done it myself. Cheers to you my good sir. Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251182 Share on other sites More sharing options...
MorsDux Posted August 28, 2019 Share Posted August 28, 2019 6 hours ago, DepravityCat said: How do you automate taking only every sixth egg? You put make junctions on the rail. One junction where the egg can gon3 ways and 1 where it can go 2 ways. If only one leads to the nursery you have 1/(2*3) eggs go there. The rest of the paths are merged and lead to the slaughterhouse. Contains no automation. Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251234 Share on other sites More sharing options...
DepravityCat Posted August 28, 2019 Author Share Posted August 28, 2019 34 minutes ago, MorsDux said: You put make junctions on the rail. Ah, that's a clever solution. Although is it reset by save/reloads at all? Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251236 Share on other sites More sharing options...
MorsDux Posted August 28, 2019 Share Posted August 28, 2019 3 hours ago, DepravityCat said: Ah, that's a clever solution. Although is it reset by save/reloads at all? I have 12 full ranches and send way more than necessary to the nursery so i didnt notice it good to know tho Link to comment https://forums.kleientertainment.com/forums/topic/110984-dont-kill-poor-baby-critters-adult-only-kill-chambers/#findComment-1251259 Share on other sites More sharing options...
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