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Buff weak decor


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Bonus for masterwork decoration is only affected by material used, not by building type. This means that:

  • Two regular statues are always at least as good as one "marble" statue, completely obsoleting the latter, despite it being later in research tree
  • Three 2x2 canvases will always give at least as much decor as two 3x2 or 2x3 ones. This obsoletes the latter except for some rare cases, like early in game (but big paintings are late in research tree) or above mess tables if you build your colony in 4 tile tall corridors (which is common due to being optimal in most cases).
  • Metal statue is only really worth it over granite when made out of gold

Additionally:

  • Carpeted tile is completely pointless - slow to walk on, negligible decor, very expensive
  • Decor plants are bad, only really worth it before paintings. They wither too easily. Buddy bud is an exception because of its scent.

Consider the following solutions:

  • Make decoration scale with the base bonus. This alone would not make marble statues worth it - they're still just two regular statues together.
  • Give large artwork more decor radius.
  • Have material bonus only scale with base bonus, not decoration on top of it.
  • Have a separate decor cap for "art" decor (statues, paintings) and "living" decor (plants, critters, carpet).
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10 minutes ago, Coolthulhu said:

Three 2x2 canvases will always give at least as much decor as two 3x2 or 2x3 ones. This obsoletes the latter except for some rare cases,

Bigger ones will cost you less fiber and take less time to create.

11 minutes ago, Coolthulhu said:

Carpeted tile is completely pointless - slow to walk on, negligible decor, very expensive

This should have an extra bonus for walking on it. Otherwise it`s useless.

12 minutes ago, Coolthulhu said:

Decor plants are bad, only really worth it before paintings. They wither too easily

Decor plants are perfect early game. Getting lv3 artists takes a while. With plants you can skip getting an artist early and keep high decor. As for wilting it`s mostly a problem on hot maps (and even then you eventually can get jumping joya with the range of 0-100oC).

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1 hour ago, Sasza22 said:

As for wilting it`s mostly a problem on hot maps (and even then you eventually can get jumping joya with the range of 0-100oC).

And flatulent dupes. Those farters absolutely devastate farms in general. Kinda makes you wonder how gassy moos ever made it.

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Decor needs a pretty big overhaul, right now there's just so much ugly stuff you need around and decor items feel kind of pointless because of how outscaled they are. It would definitely be nice if statues at least got buffed, and decor plants weren't so prone to wilting.

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1 hour ago, Sasza22 said:

I just wish putting a painting over heavi watt wires would "hide" it so it wouldn`t hinder decor anymore.

That would make the problem of useless decor items worse since 2x2 paintings are already one of two best decor items out there.

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On 8/3/2019 at 7:41 PM, Sasza22 said:

I just wish putting a painting over heavi watt wires would "hide" it so it wouldn`t hinder decor anymore.

I used to think that that was what drywall was for. I still don't know how drywall is the ultimate defense against the vacuum of space...

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On 03/08/2019 at 4:51 PM, Coolthulhu said:

Bonus for masterwork decoration is only affected by material used, not by building type. This means that:

  • Two regular statues are always at least as good as one "marble" statue, completely obsoleting the latter, despite it being later in research tree
  • Three 2x2 canvases will always give at least as much decor as two 3x2 or 2x3 ones. This obsoletes the latter except for some rare cases, like early in game (but big paintings are late in research tree) or above mess tables if you build your colony in 4 tile tall corridors (which is common due to being optimal in most cases).

You're wrong on one point. Marble statues and big canvas are here to give more variety in the decor instead of just having tones of regular statues and 2x2 paintings. ;) 

 

Another point is that the decor value is capped to 120.

For example, in the bedroom below, all tiles have 120 decor :

20190817104143_1.thumb.jpg.47c1e04e465b9c1d6a55f7f68db712d0.jpg

So having best decor value for big buildings is not the real point, because these big buildings are only there to give you more choice. ;) 

 

In a way, it would be more logic to suggest a debuff on small decor building, instead. Because it's currently too easy to have a 120 decor value, even with floor and ceiling made of carpeted tile, as you see above. ;)

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4 hours ago, Gwido said:

So having best decor value for big buildings is not the real point, because these big buildings are only there to give you more choice. ;)

Buildings pretending to be useful but actually being useless and being only a "player decoration" are an objective flaw in design.

Things should be either useful or obviously useless, not pretending-to-be-useful-but-actually-useless.

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9 minutes ago, Coolthulhu said:

Things should be either useful or obviously useless, not pretending-to-be-useful-but-actually-useless.

This is only your point of view. ;)

For me, all decorative building have their interest, at least for my eyes. :D

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