[Experimental Update] - 357798


Kevin

Recommended Posts

  • Developer

Hey Grifters, 

Here's the last experimental update of this sequence. You can now do something about those so-and-so's who give you hated banes if you happen to bump into them on your journeys. We also turned down the difficulty of yote herds, because they were unintentionally strong on later days (like, stronger than a Shroog hard).

The plan is to do hotfixes on this build up until the 8th, and then push it to release. The next experimental build will most likely go live a couple of days later on the 12th.

  • Added hated provocation conversation - You can provoke (non-quest-involved) people to attack you by insulting them a lot, and then you can murder them without anyone caring.
  • You lose all of your pets and mercs if you run away from a fight.
  • Ease up on intimidate : it gives 3 stacks, and is REPLENISH.
  • Nerf yote spitter health slightly.
  • Yotes continue to bristle, but after the first one they only get a small amoutn of defend instead of Power.
  • Spitters rotate between slaver, spit, and acid so they don't just constantly pump damage.
  • Nerf acid spit damage slightly.
  • wretched_strike is better implemented via EVENT.DRAW_CARD so it doesn't proc on Improvise, echo_strike, etc.
  • Refresh deck_stats after upgrading, since the number of upgrades changes.
  • Fix for double day 3 job bug: cancel the handler job that you don't pick.
  • Fixed bug where freighter_plus overwrote the MELEE card flag from the base card.
  • Fixed bug where you would have to fight the assassin twice if you picked Three Fingers as your graft reward under certain circumstances.

HOTFIX 357892

  • Fixed bug where negotiation grafts do not spawn.

 

View full update

 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

:’( at losing pets when running away. If I am not strong enough to do whatever fight, then taking a pet away kinda feels like kicking you while you are down, since everything will be so much harder afterwards.

Mercs, I don’t care as much.

Link to comment
Share on other sites

1 hour ago, pacovf said:

:’( at losing pets when running away. If I am not strong enough to do whatever fight, then taking a pet away kinda feels like kicking you while you are down, since everything will be so much harder afterwards.

Mercs, I don’t care as much.

yeah, you think when I run away I wouldn't be carrying my pet in my arms? :?

Jokes aside trained pet really should stick with you, or maybe it's already re-findable.

  • Like 1
Link to comment
Share on other sites

15 hours ago, ArtixBot said:

Latest update seems to have broken something with Grafts. I no longer get any Negotiation grafts from quests or bosses.

I played for many hours and can comfirm. I got 10+ battle grafts and no negotiation grafts.

Edited by Daxterr
Link to comment
Share on other sites

About this build :

@Kevin There is bug with, you can only take Battle Graft, ditto @Daxterr

 

But I'm very happy :

  • Shel is super, a very good character and well introduced, well done!
  • Krill is now well balanced, though but not impossible. Even against Yote.
  • Combo System is now viable and works well, it' my favorite now!
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now