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Rust Deoxydizer - Anyone playing with these?


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Some maps I don't feel they're worth using but the rust oxidizers shine where your cool water geysers are far away and electrolizers will take a while to set up. They're just meant to be a bit of a buffer between a temporary and a more permanent solution.

You can use them as an effectively permanent solution on maps with the rust biome.  There's enough rust on the map that you would need to play for several thousand cycles to actually run out.  That's far longer than most people play the game for.  Sand can be made from the rock crusher with any rock type.  Dupes stuffing the things isn't too bad, it's the same as most farms.  You can switch to an autosweeper and some conveyors later on if you really want to save on dupe labor.  The iron is pretty nice to have and I would actually say that the newer version is better than the old one for that reason.  It gives it a nifty niche, so you have a reason to use it even with other options available.

Like with electrolizers, it's best to either only use them for supplying atmosuits or have a cooling system before pumping the oxygen into your base.  The rust biomes themselves can work on maps other than Aridio.

Depending on the map, the building can be useful. The primary function is producing oxygen, but it also produces chloride and iron ore. Depending on your map, either of those resources could be useful. Chloride doesn't seem like a useful resource until you end up on a map without a proper supply and you realize your toilet water cleaning setup is full of germs because you lack chloride.

I'm not too happy about the salt requirements though. I can see the idea with it, but it sucks if you end up with rust and no salt.

42 minutes ago, Nightinggale said:

I'm not too happy about the salt requirements though. I can see the idea with it, but it sucks if you end up with rust and no salt.

Technically you would end up with the opposite on all maps except The Badlands.

16 hours ago, Entrails said:

Is anyone else trying to use these?

Of course, they're a nice way to bridge the gap between the early (Algae) and the final oxygen solution (Electrolyzer).

17 hours ago, Entrails said:

Anyone else feel like these require way too much input resources now? 

Not with Salt (Water) being a renewable resource on all maps except for the badlands and the hundreds of tons of Rust available on all maps with the corresponding biome.

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