Le0n1des Posted July 24, 2019 Share Posted July 24, 2019 I'd suggest adding gameplay value to late game by changing the whole aspect of space destinations exploring/excavation. In my opinion, the magical off-screen space action (got to volcano planet - here are your tons of molten magma) does not fit the notion of the game. We already have biomes and features to correspond with the majority of the space bodies... Using the volcano planet example - upon reaching the destination - create a small world similar to Vulcanea with magma vents and extra volcanoes, and produce some "rocket reached destination" notification, to zoom into the new mini map (time on the mother asteroid is frozen in the meanwhile) and make the player ponder how to pipe the molten goodness into the rocket using limited resources we brought along and anything that we find on the mini map. Several added bonuses here: 1. The traits of the astronauts (dig/build/carry...) will matter once more, 2. The different space targets will present diverse (and in some cases extreme) challenge and have a danger aspect about them 3. Choices matter. Do you spend your limited time and resources to mine the noibium or to drain the magma pool for the artifact at the bottom Link to comment Share on other sites More sharing options...
Gwido Posted July 24, 2019 Share Posted July 24, 2019 One problem with this suggestion : you'll be always forced to switch to the rocket destination to get material back. :-/ It will sure be interesting, but ... it will be tedious. Link to comment Share on other sites More sharing options...
Le0n1des Posted July 24, 2019 Author Share Posted July 24, 2019 What I meant was - pause the main base for a limited amount of cycles and concentrate on the mini map for a while. Switching back and forth would indeed be tedious. Also - you could have "automatic exploration" toggled to retain the existing mechanics for a fraction of the reward Link to comment Share on other sites More sharing options...
Ambaire Posted July 24, 2019 Share Posted July 24, 2019 3 hours ago, Le0n1des said: In my opinion, the magical off-screen space action (got to volcano planet - here are your tons of molten magma) does not fit the notion of the game. We already have biomes and features to correspond with the majority of the space bodies... Using the volcano planet example - upon reaching the destination - create a small world similar to Vulcanea with magma vents and extra volcanoes, and produce some "rocket reached destination" notification, to zoom into the new mini map (time on the mother asteroid is frozen in the meanwhile) and make the player ponder how to pipe the molten goodness into the rocket using limited resources we brought along and anything that we find on the mini map. Does the base game even have magma safe pump materials? Link to comment Share on other sites More sharing options...
Le0n1des Posted July 24, 2019 Author Share Posted July 24, 2019 4 hours ago, Ambaire said: Does the base game even have magma safe pump materials? Niobium\Thermium\Steel would be my guess. Or various pumping tricks. The magma pumping example was simply the most extreme case I could think of to make a point. It should be close to impossible - same as in your regular base. Link to comment Share on other sites More sharing options...
Sasza22 Posted July 24, 2019 Share Posted July 24, 2019 2 hours ago, Le0n1des said: Niobium\Thermium\Steel would be my guess. Or various pumping tricks. Thermium rises the overheat temperature to 975oC. Magma is usually at ~1500oC so you are left with "tricks". As for the main suggestion. It`s not new. A subworld similar to how caves worked in don`t starve would be cool but would have to pause the main asteroid for the mission time or lag would be out of control. It would also require a lot of changes, like taking food for the trip and giving a way for the dupe to get out of the rocket without a gantry. Now imagine an astronaut that is not able to dig or build. If you miss that you are wasting an entire rocket trip. Link to comment Share on other sites More sharing options...
Le0n1des Posted July 24, 2019 Author Share Posted July 24, 2019 26 minutes ago, Sasza22 said: would have to pause the main asteroid I've specifically stated that 27 minutes ago, Sasza22 said: It would also require a lot of changes, like taking food for the trip and giving a way for the dupe to get out of the rocket without a gantry Those are minor changes comparing to the world generation part that is already there (mostly) Taking food/oxygen for the trip is quite reasonable, and should have been there already 32 minutes ago, Sasza22 said: Now imagine an astronaut that is not able to dig or build. If you miss that you are wasting an entire rocket trip. That is why you take more than one... So the navigator could enjoy the view while others labor... Also, can't really see the difference between that and starting a colony with 3 unconstructve dupes. You should pay for mistakes! That's what the rest of the game does Link to comment Share on other sites More sharing options...
goboking Posted July 24, 2019 Share Posted July 24, 2019 Reworking the Sight Seeing Module so that it functions as a Passenger Module that allows us to take miners, builders, doctors, etc to other asteroids to setup bases of operation is an interesting prospect. Link to comment Share on other sites More sharing options...
D.L.S. Posted July 25, 2019 Share Posted July 25, 2019 8 hours ago, Sasza22 said: Now imagine an astronaut that is not able to dig or build. If you miss that you are wasting an entire rocket trip. Imagine that you take fuel only in one way and need to prepare fuel on place, and your astronaut cant build or dig... Sounds like fun adventure. I had similar idea too. Just one addition: for people who dont wanna bothering about manual missions need to leave current automatic missions as option, so player can choose. Link to comment Share on other sites More sharing options...
Le0n1des Posted July 26, 2019 Author Share Posted July 26, 2019 On 7/25/2019 at 3:36 AM, D.L.S. said: for people who dont wanna bothering about manual missions need to leave current automatic missions as option, so player can choose. Already have it covered On 7/24/2019 at 9:59 AM, Le0n1des said: Also - you could have "automatic exploration" toggled to retain the existing mechanics for a fraction of the reward Link to comment Share on other sites More sharing options...
ruslanbes Posted July 26, 2019 Share Posted July 26, 2019 I like this idea. It can also be a mini-game not directly the same as the main game. Like in "The Ur-Quan Masters" Link to comment Share on other sites More sharing options...
Le0n1des Posted July 27, 2019 Author Share Posted July 27, 2019 The "not directly the same" bit can be achieved by trivializing the mundane aspects (I.e. no need to build toilets/mess hall/barracks, as the rocket already has usable facilities) to concentrate on the more challenging stuff Stuff that come to mind: 1. 1000kg/tile hydrogen/nat gas atmosphere of a gas giant 2. Having space at the bottom of the satellite mini map a dupe can fall through 3. Numerous layers of regolith on a dusty dwarf (same issues as in the much hated "Oasisse") 4. The already mentioned volcanic planet with igneous rock tiles on the verge of melting and dropping dupes into magma pools Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.