Superlucas1231 Posted July 7, 2019 Share Posted July 7, 2019 I'm going to be 100% honest, Wendy is an underwhelming (and overrated, if you ask me) character. Sure, she can be viable if you craft a dozen of Abby's flowers, but she still feels lacking. Doesn't help how Willow took her unique role and how Abby's niche isn't even that viable when Wicker, Winona, Wormwood, Webber, and even the general traps you can make, out shines Abby. Some ideas me and some friends had for Wendy: Idea 1: Give Wendy a supportive role, make Abby more reliable to use. Spoiler Instead of Wendy's rework focusing on just Abby, Wendy should also have some perks of her own. *Is a botanist Under the food tab, Wendy can craft flowers and dark flowers using petals and nightmare fuel Can craft a weaker Blossomed wreath (15Hp/min, 80 def) using butterflies, football helm, and dragon fruit *Stronger Abby Abby can be controlled more easily Can get stronger by using nightmare fuel to upgrade herself (like wx), increasing dmg, HP, AoE, and HP regeneration. loses half of consumed nightmare fuel on death. Can only consume 10 nightmare fuel *Downsides Gains less stats from all sources (.75x) when Abby isn't active Bigger Aggro pull when Abby isn't active idea 2: Transformation: Wendy and Abby can change their perks and downsides Spoiler (Inspired by the Sisters character mod from Darkest Dungeon) In general Abby is more easier to control Abby has doubled HP in normal form Wendy - normal state Least aggro priority Can use Hp to support allies Deals less dmg the less Hp she has (lowest mod = .5x) Abby - normal state Bigger aggro pull Faster respawn time Wendy - ghost form 1/2 of Abby's Hp Low aggro pull Gives nearby allies one of the following for a short period of time during combat: Hp regen (regen 20 hp during 20 sec), shield (10 sec), bramble husk effect (based on dmg taken) 30 sec cooldown for each buff Abby - human form 1/2 of Wendy's sanity 1x dmg Def, speed, and dmg increase the lower Hp is Doesn't eat when full, gland, honey poultice, and other non-food healing items takes twice as long to use. States can be changed by clicking on abby or one her flower - each change has a 50 sanity penalty. Idea 3: simply buff Abby to make her more reliable Spoiler Double Abby's HP More easier to control Bigger aggro pull Deals more dmg (2x) to enemies not in groups Faster Hp regen when not in combat Abby respawns within a few minutes if another flower is placed on the ground before she dies Can be given armor I know that there are obviously better ideas than the ones listed, but I feel like Wendy needs something more for her gameplay to more fun and interesting. Since, at the moment, she just comes off worse than all the characters (besides Wes) since all of her perks relies of of Abby - who dies very quickly. that or I don't know how to play as her ¯\_(ツ)_/¯ Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/ Share on other sites More sharing options...
minespatch Posted July 7, 2019 Share Posted July 7, 2019 I think Wendy and Abigail should have a mecha-fusion type of special ability to stop bosses's hp at twice the power? Probably a bad idea. Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221097 Share on other sites More sharing options...
blacknight7890 Posted July 7, 2019 Share Posted July 7, 2019 I think it be cool if abby could haunt things, even better if she had more haunting effects than player ghosts, also maybe she could be able to possess enemies and using their abilities and stats, if the enemy dies, then abby pops out without any damage taken to her. Like you could have abby possess a hound and fight with that. Also, enemies possessed by her are buffed depending on the time of day, like how abby is normally. Maybe, you do that by using the flower on something to haunt it, and if its a valid creature you also have the option to have abby possess it. Of course some enemies are immune to possession, like the bosses or nightmare creatures. Maybe have some creatures like tree guardians or spider queens available for possession, but will be able to fight against it periodically. Maybe abby could also have a desperation attack of sorts, where they go maximum horror and scare all the enemies around her for a while, though some people might not like that as it might mess with their plans or cause enemies to run out of range of something. Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221107 Share on other sites More sharing options...
Brago-sama Posted July 7, 2019 Share Posted July 7, 2019 I still liked the idea of Wendy wearing Abigails flower as a headslot item, boosting wendys own abilities and becoming one with her sister. Idk what abilities she'd get but there could be tiers depending on how ready Abigail is Edit: Personally I feel Abigails fine as she is. Wendy herself is who I feel would appreciate little more love in her upcoming rework Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221111 Share on other sites More sharing options...
4 Da LOLs Posted July 7, 2019 Share Posted July 7, 2019 2 hours ago, Superlucas1231 said: *Is a botanist Under the food tab, Wendy can craft flowers and dark flowers using petals and nightmare fuel Can craft a weaker Blossomed wreath (15Hp/min, 80 def) using butterflies, football helm, and dragon fruit she says she hates plants so this makes no sense Wendy should be able to be told to haunt things Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221160 Share on other sites More sharing options...
Superlucas1231 Posted July 7, 2019 Author Share Posted July 7, 2019 29 minutes ago, 4 Da LOLs said: she says she hates plants so this makes no sense I'd figure. The only reason why my friend wanted that I'm in the first place is because he would rather prefer to build flowers for an sanity station over making one in a really "tacky" way by using Abby's flower. Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221174 Share on other sites More sharing options...
yasir Posted July 7, 2019 Share Posted July 7, 2019 i think abigail should have different stats (and abilities maybe) depending on what mob you kill to summon her. killing a rabbit or a spider makes her the way she is know but maybe killing a stronger mod to spawn abigail should make her stronger. Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221229 Share on other sites More sharing options...
Ornge Posted July 7, 2019 Share Posted July 7, 2019 I like the idea of giving nightmare fuel to upgrade Abigail. What if you give too much too quickly she turns against you. Nightmare fuel is known to change things Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221262 Share on other sites More sharing options...
Thomas_klei Posted July 7, 2019 Share Posted July 7, 2019 i want to be completely honest here and say that i don't think that new craftables will be that common because klei rn is focusing on the more abilities based perks e.g wortox and tbh i think this is a smarter idea as crafter heavy characters such as wickerbottom and wormwood is becoming too basic, i mean no offence by this and simply stating the much more complex perks should come be and enough with my rant i really like the ideas you are putting here and think that it would make the playing wendy a much more enjoyable experience and i think that buffing wendy as a supportive role is a wise idea as her balance between weakness and strengthen make her a liability simply i think this is a great idea Link to comment https://forums.kleientertainment.com/forums/topic/108509-wendys-rework/#findComment-1221295 Share on other sites More sharing options...
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