Rainbowdesign Posted July 5, 2019 Share Posted July 5, 2019 I have seen some people complaining about the pipe system more messed up so i guess you try to fix it. Here is my solution: The liquid from an output trys to fill the pipe. It flows out of an output and on any intersection it divides in all directions. If two liquids cross and would flow against each other because they have no where else to go they (if there is a third direction they just combine and flow there) A) The stronger flow wins the direction and combines. B) Block that parts of the pipe C) Flow against each other have as much flow back as comes from the other side. I am here not so sure which is the best solution for counterflows maybe experiment with it. This will already do for the most basic piping systems with only one input or only one output. If a pipe is blocked it will be ignored. If the pipe is changed all blocking liquid is tested if there is a new direction for it. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/ Share on other sites More sharing options...
EnderCN Posted July 5, 2019 Share Posted July 5, 2019 There was nothing at all wrong with pipes before this patch. I'm not sure what caused all of the issues but just reverting whatever they did is fine for fixing things. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1219643 Share on other sites More sharing options...
PhailRaptor Posted July 5, 2019 Share Posted July 5, 2019 Devs have already confirmed it is a bug with pipe outputs, and already have a fix for it underway. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1219644 Share on other sites More sharing options...
Rainbowdesign Posted July 5, 2019 Author Share Posted July 5, 2019 I remember many setups not to work especially when more than two in and outgoing are involved it can easily happen if you add an in or outpipe to a working setup the liquid does stop flowing. This is not nothing wrong its working a bit. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1219648 Share on other sites More sharing options...
peachkillu Posted July 5, 2019 Share Posted July 5, 2019 12 hours ago, EnderCN said: There was nothing at all wrong with pipes before this patch. I'm not sure what caused all of the issues but just reverting whatever they did is fine for fixing things. I originally thought this as well. But looking at things from their point of view we are in testing and very close to launch. Why waste time reverting a change when you could be using your resources fixing the problem and polishing other parts of the game. On the other hand it is 4th of july weekend in the US and it would be nice to be able to play Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1220057 Share on other sites More sharing options...
Nightinggale Posted July 5, 2019 Share Posted July 5, 2019 13 hours ago, EnderCN said: There was nothing at all wrong with pipes before this patch. I'm not sure what caused all of the issues but just reverting whatever they did is fine for fixing things. The pipes had severe CPU usage problems and one of the reasons people complained about low framerate. I wouldn't call that "nothing wrong". Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1220082 Share on other sites More sharing options...
EnderCN Posted July 5, 2019 Share Posted July 5, 2019 46 minutes ago, Nightinggale said: The pipes had severe CPU usage problems and one of the reasons people complained about low framerate. I wouldn't call that "nothing wrong". Surely that is something they can revert until they figure out why it keeps crashing to the point that people can't even help test the content though. Regardless my post was more in response to the OP. They don't need to make big changes to how the basic system works. If they want to fix things under the hood to make it run better that's fine and dandy. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1220128 Share on other sites More sharing options...
Xuhybrid Posted July 5, 2019 Share Posted July 5, 2019 The simplest way to understand the bridging is to consider the relationship as one-to-many or one-to-one. You cannot have many-to-many relationships on pipe networks because it won't know where to go to and in what direction. Every pipe section should only have one input or one output. With that said though, if the recent changes break this core design, their game is unplayable. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1220172 Share on other sites More sharing options...
Rainbowdesign Posted July 5, 2019 Author Share Posted July 5, 2019 I think there are solution with many to many: One is what i said try to fill the pipes and one is have single direction piping with a tool to change direction. Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1220173 Share on other sites More sharing options...
chemie Posted July 5, 2019 Share Posted July 5, 2019 gas packets from mixed gases in pipes are also getting deleted Link to comment https://forums.kleientertainment.com/forums/topic/108413-about-piping/#findComment-1220190 Share on other sites More sharing options...
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