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Wrangling Gassy Moo


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Hi

 

Is anyone able to tell me what's wrong here ?

I've built an auto-wrangling trap as we cannot wrangle manualy Moos.

Have a look on the errand description. It doesn't mean something to me...

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If wondering, there's no door permission. All default two-ways access.

 

And also :

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Thanks all :)

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My guess would be that it's wild and it's one of those critters you can't capture without a trap. I haven't actually opened the game to test this, but it's the only thing I can think of.

Well there is the other one, which is dupe access. Just take a dupe and order it to walk into that room. That will tell you if the room if off access for some reason.

14 minutes ago, Nightinggale said:

My guess would be that it's wild and it's one of those critters you can't capture without a trap. I haven't actually opened the game to test this, but it's the only thing I can think of.

Well there is the other one, which is dupe access. Just take a dupe and order it to walk into that room. That will tell you if the room if off access for some reason.

The pathfinding is okay

image.thumb.png.4ef2d3a76d42401d2dc5844798721aa5.png

 

 

I've read some stuff about this method... Some talked about this drop-off set in auto-wrangle. I don't know if it was only guess or tested mechanisms. I'm a bit worrying as manual wrangle, lure & trap doesn't exist for this critter. The auto-wrangle remains the last solution :-/

6 hours ago, Nightinggale said:

My guess would be that it's wild and it's one of those critters you can't capture without a trap. I haven't actually opened the game to test this, but it's the only thing I can think of.

Before it worked. Actually it was the only way to wrangle a wild moo from the rocket. Without it you`d hve to wait until them moo decides to go to the ranch n it`s own.

My guess is it might have to do with the open ranch no longer working changes. Anyway the rooms are closed so it should work. Do the rooms count as rooms? Maybe it`s the bunker door not working as a wall?

2 hours ago, Sasza22 said:

Before it worked. Actually it was the only way to wrangle a wild moo from the rocket. Without it you`d hve to wait until them moo decides to go to the ranch n it`s own.

My guess is it might have to do with the open ranch no longer working changes. Anyway the rooms are closed so it should work. Do the rooms count as rooms? Maybe it`s the bunker door not working as a wall?

Yep it is :(

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I think we are approaching the point where it would be correct to post a bug report. Even if a solution is found now, it's so tricky to find that the bug would be that a significant number of players can't figure out how to wrangle gassy moos. It should be fairly obvious as it's a standard concept in the game. Maybe the critters should stay in the rocket and can be picked up by dupes just like they already entered a trap and just waits to be transported.

22 minutes ago, suicide commando said:

maybe the room needs to be a ranch in order for autoranching these guys to be possible?

I just tested this. I made two big room near the start, spawned a few critters in one room, all wild. I placed a critter dropoff in both rooms, set one to 0 and the other to 20 and enabled auto wrangling. All critters were moved, including the gassy moo. No other buildings than the critter dropoff.

4 minutes ago, Nightinggale said:

I just tested this. I made two big room near the start, spawned a few critters in one room, all wild. I placed a critter dropoff in both rooms, set one to 0 and the other to 20 and enabled auto wrangling. All critters were moved, including the gassy moo. No other buildings than the critter dropoff.

Damned... What could be wrong then ? I'm going to try @Sasza22 advice : making those room bigger. What a pain... :-/

Many thanks for this customized test ;)

3 days of community trial and error and it was all because of one person being too cheap to meet minimum room size requirements :mad:

I wonder if it should be reported as a bug. Why have a minimum room size requirement in the first place? Shinebugs can apparently be wrangled in a 1x3 room (just the dropoff building).

3 hours ago, Nightinggale said:

3 days of community trial and error and it was all because of one person being too cheap to meet minimum room size requirements :mad:

How should I take it ?

 

Anyway, works like a charm. I had 3 Gassy Moos at a time (weren't unload from previous travel, as do not emptying biological cargo bays isn't like simple cargo bay : it doesn't avoid the rocket to take off. This sounds like a bug, as it still cans add other critter and seed to existing ones). All 3 were trapped in few cycles, just be patient. They moved a bit into the silo, but pretty much gravitating around the place where they popped-up : the biological cargo bay floor.

Hope it cans help someone else.

Here's below my automation. The only off-screen trigger is the simple one from meteor scanner, opening or closing doors following rains. Others are on-screen. Rocket output, rocket scanner, critter sensor and manual interruptor for rocket.

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1 minute ago, OxCD said:

How should I take it ?

As a joke :p

The part about reporting this as a bug is serious though. I really can't see a reason why gassy moos would require 3 cell wide rooms when other critters don't. Also if it's correct that they should require such wide rooms, why not display it in red text "room too narrow to wrangle" or something like that. If it took the forum 3 days to figure out, then we can expect the majority of players either avoid the issue by chance or get stuck too.

25 minutes ago, Nightinggale said:

As a joke :p

The part about reporting this as a bug is serious though. I really can't see a reason why gassy moos would require 3 cell wide rooms when other critters don't. Also if it's correct that they should require such wide rooms, why not display it in red text "room too narrow to wrangle" or something like that. If it took the forum 3 days to figure out, then we can expect the majority of players either avoid the issue by chance or get stuck too.

Better to read it than to stay on a guess ;)

The thing is features to wrangle/move Moos are just uncomplete. The in-game datasheet talks about a lure, that doesn't even exist.

There are many inconsistency around them, including the benefit. It is proven that solar panels are faaaar easier to build and maintain, for at least same power generation, or even more.

So my thought here is to grin & bear it, until the release. They SHOULD change something here. & I think they will.

 

EDIT : waiting for that, I will enjoy the view, and continue believing I'm just an oddball naturalist, still looking for terrestrial King Kong or extra-terrestrial Na'vis !

image.thumb.png.30d74e4e67f5d066e3251ac6cfe0821c.png

 

1 minute ago, Nightinggale said:

Then do explain. Why do gassy moos require 3x3 rooms when I managed to auto wrangle shinebugs in a 1x3 room?

Beacause the moo is bigger of course. It doesn`t make sense programming wise. Only common sense "sense". Like it seems the devs coded it that way for a reason. Otherwise all wrangling room sizes would be consistent.

I just searched through the code for Gassy Moos and the only reference to room size is for overcrowding. It doesn't seem to be any code to set minimum room size or width for wrangling. I then did some ingame testing and sure enough I can auto wrangle moos in a 1x3 room.

There is something going on in your game, which is unrelated to room size, but I can't really tell what it is.

9 minutes ago, Nightinggale said:

I just searched through the code for Gassy Moos and the only reference to room size is for overcrowding. It doesn't seem to be any code to set minimum room size or width for wrangling. I then did some ingame testing and sure enough I can auto wrangle moos in a 1x3 room.

There is something going on in your game, which is unrelated to room size, but I can't really tell what it is.

Weird :-/ I assure that the only thing I've changed since @Sasza22 gave me his last idea...

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