Greybear Posted May 21, 2019 Share Posted May 21, 2019 My water sieve totally destroys my cool slush geyser. I can delete heat with it too. Why on earth would you make it work this way? Seems counter-intuitive to the game logic. Link to comment Share on other sites More sharing options...
natanstarke Posted May 21, 2019 Share Posted May 21, 2019 They wont change that i just the way the game chose to work, if you really want the sieve to be dinamic theres already a mod that does that on workshop :). Link to comment Share on other sites More sharing options...
Sasza22 Posted May 21, 2019 Share Posted May 21, 2019 It`s been discussed to death. Basically it`s distillation, like with the oil refinery so the output is static. Why germs can survive that is another story. Link to comment Share on other sites More sharing options...
Greybear Posted May 25, 2019 Author Share Posted May 25, 2019 Seems so weird to me to make heat management such a central feature of the game only to completely undercut it with something like this. The dynamic temrature mods feels too much like cheating at this point. Link to comment Share on other sites More sharing options...
SharraShimada Posted May 26, 2019 Share Posted May 26, 2019 5 hours ago, Greybear said: Seems so weird to me to make heat management such a central feature of the game only to completely undercut it with something like this. The dynamic temrature mods feels too much like cheating at this point. You complain about a "cheat" item, the devs put there on purpose, but wont use a mod, that would get you what you want, because it would be cheating? My kind of humor... Link to comment Share on other sites More sharing options...
Greybear Posted May 26, 2019 Author Share Posted May 26, 2019 I never complained about a cheat item - I complain about the inconsistency and counter-intuitive way the game implements certain items central to heat management, an element the game seems to focus on and enforce in the gameplay. In my eyes this is bad game design - I try to deal with the heat problem by introducing cold water to my base, but the game magically turns that cold water into 40 degrees water, no matter how cold it was before. Some modder changing number around doesn't take care of this problem for me, and especially since now my electrolysis requires no heat management - a gameplay feature that seemed interesting to me. But whatever - you're humor is strange. 2 4 hours ago, SharraShimada said: You complain about a "cheat" item, the devs put there on purpose, but wont use a mod, that would get you what you want, because it would be cheating? My kind of humor... All of you seem very certain the developers won't change this - is there somewhere the developers write anything about this? Link to comment Share on other sites More sharing options...
SharraShimada Posted May 26, 2019 Share Posted May 26, 2019 The fixed temp thing is there from the beginning, because the devs wanted it that way. If i recall correctly, it was done, to prevent overheating in early stages, which would desastrous for new players. And yes, they said some while ago, they would only change it, if the system would change with it. The system has not changed... Link to comment Share on other sites More sharing options...
Greybear Posted May 26, 2019 Author Share Posted May 26, 2019 Okay - I guess the team just has a very different design approach than what I initially thought. Link to comment Share on other sites More sharing options...
Sasza22 Posted May 26, 2019 Share Posted May 26, 2019 3 hours ago, Greybear said: I try to deal with the heat problem by introducing cold water to my base, but the game magically turns that cold water into 40 degrees water, no matter how cold it was before. What you are trying to do it`s still managable. Instead of pumping the water to the sieve right away just make a pipe maze around your base so it exchanges heat with it and then sieve it when it`s considerably warmer. I guess the sieve being not obvious about what it does is a problem that should be more explained. Also there is still a few patches before release in july. Maybe the devs change their mind last minute. Link to comment Share on other sites More sharing options...
Cryptolocker Posted May 26, 2019 Share Posted May 26, 2019 @Greybear TLDR: The only "fix" water sieve needs is scaling power usage based on how much it had to heat/cool the input water to 40 degrees. Straight sand filtration would really not give us the quality of water we currently get out of the sieve. And mechanical separation methods are not going to get rid of all germs. So I wouldn't expect that feature out of sand filtration ever. Reverse osmosis filters flow rate can most definitely be affected by incoming temp of the water, so one could argue if the sieve were to be based off that idea, you want a fixed temp input, resulting in same temp output (once the temp of the filtration medium in the system is matching), and they are simply including the preheating/cooling built in to keep it accessible early game. Having to build preheater/cooler for clean water early game would be a PITA. Having to fabricate a real reverse osmosis filter medium as opposed to plain sand, would also be a PITA early game. They are opting to keep it simple and provide something that works until more important things are out of the way, which may very well be never and I am ok with that. At some point you have to draw the line on on your expectations of how much realism is going to come to a game, and acknowledge how much Klei has already put into the game. They could go on adding details forever.What they have done already outclasses even factorio for me. Link to comment Share on other sites More sharing options...
Straikkeri Posted June 6, 2019 Share Posted June 6, 2019 You seem to be going about your project the wrong way. You are trying to manage heat in your base by introducing cold water in to it, but you run in to the problem that the sieve is heating up your cold water. Correct? What you should be doing is, use the cold polluted water to cool down your base, let it gather heat up and over 40 degrees THEN pipe it to the water sieve. The sieve is now your friend. You see, it was designed to work as a heat sink. You're just using it the wrong way around. Instead of heating up cold stuff, use it to cool down hot stuff. Link to comment Share on other sites More sharing options...
Aeglefire Posted June 9, 2019 Share Posted June 9, 2019 I would just add some number of degrees to the water, decreasing with input temperature, and add a cap. For example, if we want water input and water output to be: (0C, 20C), (25C, 40C), (90C max temp, 90C), then equation could be a 2nd degree concave-downwards polynomial. I typed in "curve fit for (273, 293), (298, 313), (323,323)" using Wolfram Alpha, giving: 3509/75 + (2911 x)/2925 - x^2/2925 So then, input-output temperatures can be like: 10C --> 28C 20C --> 36C 50C --> 59C Something along the lines of this. Link to comment Share on other sites More sharing options...
watermelen671 Posted June 10, 2019 Share Posted June 10, 2019 On 5/21/2019 at 7:07 PM, Sasza22 said: It`s been discussed to death. This. I saw this and immediately thought: Spoiler I spent way too much time on this, but hey, if anybody brings this up again, you know what to do. Link to comment Share on other sites More sharing options...
Nightinggale Posted June 10, 2019 Share Posted June 10, 2019 8 hours ago, watermelen671 said: I spent way too much time on this, but hey, if anybody brings this up again, you know what to do. Yeah. Just use my mod and shut up about this topic. I wrote that mod and even I am way past talking about this topic. Link to comment Share on other sites More sharing options...
andrediversos Posted June 12, 2019 Share Posted June 12, 2019 Should you take advantage of this feature, why not absorb as much heat as possible from the machinery and the base itself with polluted water and finally filter it? This is free cooling Link to comment Share on other sites More sharing options...
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