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Machines that output fixed temperature mass are stupid


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Seems so weird to me to make heat management such a central feature of the game only to completely undercut it with something like this.

The dynamic temrature mods feels too much like cheating at this point. 

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5 hours ago, Greybear said:

Seems so weird to me to make heat management such a central feature of the game only to completely undercut it with something like this.

The dynamic temrature mods feels too much like cheating at this point. 

You complain about a "cheat" item, the devs put there on purpose, but wont use a mod, that would get you what you want, because it would be cheating? My kind of humor...

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I never complained about a cheat item - I complain about the inconsistency and counter-intuitive way the game implements certain items central to heat management, an element the game seems to focus on and enforce in the gameplay. In my eyes this is bad game design - I try to deal with the heat problem by introducing cold water to my base, but the game magically turns that cold water into 40 degrees water, no matter how cold it was before. Some modder changing number around doesn't take care of this problem for me, and especially since now my electrolysis requires no heat management - a gameplay feature that seemed interesting to me.

But whatever - you're humor is strange.

 
 
 
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4 hours ago, SharraShimada said:

You complain about a "cheat" item, the devs put there on purpose, but wont use a mod, that would get you what you want, because it would be cheating? My kind of humor...

 

All of you seem very certain the developers won't change this - is there somewhere the developers write anything about this?

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The fixed temp thing is there from the beginning, because the devs wanted it that way. If i recall correctly, it was done, to prevent overheating in early stages, which would desastrous for new players. And yes, they said some while ago, they would only change it, if the system would change with it. The system has not changed...

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3 hours ago, Greybear said:

I try to deal with the heat problem by introducing cold water to my base, but the game magically turns that cold water into 40 degrees water, no matter how cold it was before.

What you are trying to do it`s still managable. Instead of pumping the water to the sieve right away just make a pipe maze around your base so it exchanges heat with it and then sieve it when it`s considerably warmer.

I guess the sieve being not obvious about what it does is a problem that should be more explained. Also there is still a few patches before release in july. Maybe the devs change their mind last minute.

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@Greybear  TLDR: The only "fix" water sieve needs is scaling power usage based on how much it had to heat/cool the input water to 40 degrees.

Straight sand filtration would really not give us the quality of water we currently get out of the sieve. And mechanical separation methods are not going to get rid of all germs.  So I wouldn't expect that feature out of sand filtration ever.  Reverse osmosis filters flow rate can most definitely be affected by incoming temp of the water, so one could argue if the sieve were to be based off that idea, you want a fixed temp input, resulting in same temp output (once the temp of the filtration medium in the system is matching), and they are simply including the preheating/cooling built in to keep it accessible early game. Having to build preheater/cooler for clean water early game would be a PITA.  Having to fabricate a real reverse osmosis filter medium as opposed to plain sand, would also be a PITA early game. 

They are opting to keep it simple and provide something that works until more important things are out of the way, which may very well be never and I am ok with that. At some point you have to draw the line on on your expectations of how much realism is going to come to a game, and acknowledge how much Klei has already put into the game. They could go on adding details forever.What they have done already outclasses even factorio for me.

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You seem to be going about your project the wrong way. You are trying to manage heat in your base by introducing cold water in to it, but you run in to the problem that the sieve is heating up your cold water.  Correct?

What you should be doing is, use the cold polluted water to cool down your base, let it gather heat up and over 40 degrees THEN pipe it to the water sieve. The sieve is now your friend. You see, it was designed to work as a heat sink. You're just using it the wrong way around. Instead of heating up cold stuff, use it to cool down hot stuff. 

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I would just add some number of degrees to the water, decreasing with input temperature, and add a cap.

For example, if we want water input and water output to be: (0C, 20C), (25C, 40C), (90C max temp, 90C), then equation could be a 2nd degree concave-downwards polynomial.

I typed in "curve fit for (273, 293), (298, 313), (323,323)" using Wolfram Alpha, giving: 3509/75 + (2911 x)/2925 - x^2/2925

So then, input-output temperatures can be like:

  • 10C --> 28C
  • 20C --> 36C
  • 50C --> 59C

Something along the lines of this.

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