lakhnish Posted May 20, 2019 Share Posted May 20, 2019 Outside of setpieces and cave/ruins generation being all out of whack, what I've noticed is that for the Surface, world generation now seems to be able to significantly loop around, making worlds look like a C, or when that's not the case, stuff typically is like a straight line world, making things seem super far apart from each other. With the old world generation, it was more structured and branched, meaning that at the very least, stuff wasn't terribly from each other if you're world generation wasn't so great. With this new generation, it feels like stuff is super far apart from each other, meaning massively long boat bridges would be needed cause of world gen. I don't know how I feel about it, since cave gen is messed up at the moment so I can't use that as a reliable way of checking cave entrance shortcuts. What do other people notice? Link to comment Share on other sites More sharing options...
GVIRUSINFECTEE Posted May 20, 2019 Share Posted May 20, 2019 I noticed this too. I also wanted a medium map size it gen a what seemed to be a large map. Link to comment Share on other sites More sharing options...
ButterStuffed Posted May 20, 2019 Share Posted May 20, 2019 What i've noticed so far. Set pieces can spawn partially off the island Glommer and Chester are sometimes deleted by the ocean when the world is generating Swamps are no longer guaranteed dead ends (Meaning they rarely if ever had more than one biome connecting to the swamp.) Considerably more "holey" generation A lot more peninsulas and land bridges That's all i've noticed for now. Link to comment Share on other sites More sharing options...
lakhnish Posted May 20, 2019 Author Share Posted May 20, 2019 51 minutes ago, ButterStuffed said: Swamps are no longer guaranteed dead ends (Meaning they rarely if ever had more than one biome connecting to the swamp.) I've noticed this one too. I've had the swamp connect to the Dfly desert a few times now. Feels weird imo. Link to comment Share on other sites More sharing options...
Master_NiX Posted May 20, 2019 Share Posted May 20, 2019 In my gen I have two deserts close by separated by maxwell marble set piece. So basically it's 10 seconds walk from Dragonfly to Oasis. Link to comment Share on other sites More sharing options...
Datanon Posted May 20, 2019 Share Posted May 20, 2019 7 hours ago, lakhnish said: and cave/ruins generation being all out of whack ive played in 3 'serious' servers so far and all of them had the ruins in absolute unpredictable chaos, spread across the caves - stuff like the labyrinth coming right after a village and militaries one step away from a cave entrance. im pretty sure they changed the algorithms for the caves too Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 21, 2019 Share Posted May 21, 2019 I think that if you guys got concrete example, the best is to report in the bug section with pics and save files if possible. That's the fastest way to get world Gen fixed Link to comment Share on other sites More sharing options...
AN-0923 Posted May 21, 2019 Share Posted May 21, 2019 Two worlds without Glommer already. Link to comment Share on other sites More sharing options...
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