Dirmagnos Posted May 10, 2019 Share Posted May 10, 2019 Skill is kinda worthless in it current state. How about adding +1 mining range to it, as "grand" finale to this skill tree. Making it actually worth it required +3 Morale, as +2 Digging is rather laughable. Link to comment Share on other sites More sharing options...
goboking Posted May 10, 2019 Share Posted May 10, 2019 I'd rather they give it a trait that reduces mass lost when digging from 50% to 25%. Link to comment Share on other sites More sharing options...
SharraShimada Posted May 10, 2019 Share Posted May 10, 2019 Range upgrade is useless, until builders gain a build range too. Link to comment Share on other sites More sharing options...
Alfons100 Posted May 11, 2019 Share Posted May 11, 2019 On 2019-05-10 at 10:21 AM, Dirmagnos said: Skill is kinda worthless in it current state. How about adding +1 mining range to it, as "grand" finale to this skill tree. Making it actually worth it required +3 Morale, as +2 Digging is rather laughable. I always had the idea that when you reach the final job, you get two "Final" masteries that cost a considerable amount of Morale expectation but have good perks. One is "Master" Miner or Architect which get increased range in mining or construction, and then there's "Leader" Miner and Architect who boosts other Duplicants respective work speed in their vincinity. Link to comment Share on other sites More sharing options...
metallichydra Posted May 14, 2019 Share Posted May 14, 2019 I only put this on Duplicants with the digging interest Link to comment Share on other sites More sharing options...
ISAWHIM Posted May 18, 2019 Share Posted May 18, 2019 I agree with builders and diggers needing more range... At-least five-blocks, so we can build roofs in the four-block rooms. I think they plan to expand the trees, as they have with every major update. They are lumping things together, for simplicity and speed, at the moment. (It seems) Link to comment Share on other sites More sharing options...
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