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[Poll] Should immune systems stay gone?


Should immune systems stay gone?  

39 members have voted

  1. 1. [Poll] Should immune systems stay gone?

    • Yes, it should stay gone
      15
    • No, it should come back
      19
    • Other [Comment Below]
      5


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I voted that they should be gone, but I wouldn't mind if they returned assuming they get reworked.

The problem is that it was trivially easy to keep diseases at bay even after exposing dupes to slimelung infested areas. Even having slimelung inside your base wasn't a big deal as long as you didn't have a lot of polluted oxygen.

If they returned I would like it to work just to reduce chance of infection (but not eliminate it completely) and maybe improve the rate of healing. But to get high immunity there sould be some kind of proactive intervention form the player, like suplying food variety, vitamins and exercise to dupes.

I think I will give it some time. The old system I mostly ignored, nobody ever got sick (except sunburn) and I did mine out slime-biomes without exo-suits. If the new system is not lethal anymore (well, slimelung now seems to be an "intermediate" disease, so lethal things may be coming in again...), but less easy to ignore, that sounds good to me. 

It is definitely too early to run pools like this. We should wait and see after the update is released how the final result on the rework feels.

For sure it wasn't in a good spot before. Setting up sinks in front of toilet and entrances to the slime biomes was enough to completely ignore the whole mechanic.(some buildings were never used and plants like balm lily were just drecko's food)

It may be annoying to get sick dupes from 1 germ but is probably just a matter of adjusting the numbers for the sick chance in the algorithm.

On the other hand, the old system felt a bit counter intuitive to me: let's assume i live an healthy and hygienic life I'm still not guaranteed to take a bath in germy water and pretend to get over it without sickness 100% of the time.

I think I need time with the new rules.

I did like the old system, since it basically required that a Dupe have repeated exposure to infection to get sick.

"It's easy to avoid slimelung" includes the expectation that you're fairly well versed in the rules and the risks. When I didn't know how disease worked, I had several Dupes get laid up in my medbay with Slimelung, and even one slimelung death despite medical care.

I do agree that food poisoning was pretty easy to avoid even if you didn't know what you were doing. I guess some players manage to create infected water pools and then use them, but I never did, even as a new player. "Don't drink your toilet water, even after you've filtered it" isn't a high bar. I didn't bother trying to disinfect my sieved toilet water, I just didn't use it for cooking.

With food poisoning, it's not the immune system that makes it easy. It's how little you need water for food directly. If food poisoning transferred to crops that consume water like berries and pepper that'd change things. Or if it transferred to Dupes showering or washing their hands with infected water.

I like that prevention was fairly important with Slimelung, and effective. However, I think it's a reasonable argument that prevention is entirely too effective right now, rendering the apothecary and pharma booths of no use if you take precautions.

I won't say the immune system eliminated medical care, because my Dupes ended up in the med bay pretty often from scalding. Scalding is something that can sneak up on you pretty easily, and it comes up when you're trying to fix errors in high-temperature closed systems, like metal volcanoes or cooling systems.

3 hours ago, Gus Smedstad said:

"It's easy to avoid slimelung" includes the expectation that you're fairly well versed in the rules and the risks.

It's amazing how many ONI early access veterans forget this.  Yes, it's easy to avoid food poisoning and slimelung.  It's also easy to avoid starvation, suffocation, and colony heat death because you know how to deal with these problems.  You didn't always know the solution to these obstacles, but if you're anything like me learning to overcome them was part of the fun.  People need to keep in mind that anything this game throws at you will be trivialized once you learn how to deal with it, and that a veteran understanding how to overcome a problem doesn't mean that problem has no place in the game.

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