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1.eraser_2019-03-16_09-46-30.thumb.png.680957cfa5236e74aee714f96029edbe.pngI propose to change the skin of the Triumphant , removing a long forelock.

Looks better. Other skins don't have such a long forelock.5c93e359543a2_15.thumb.png.5791a1c687d2c2187609cbbf6ebb87d1.png

2. Improve Wes statistics.

Health from 113 to 130 or 133.

Hunger from 113 to 130 or 133.

Sanity is from 150 to 153 or 180.

Remove strong starvation.

And change the attack from 75% to 87% or 90%.

This is for wes to be selected more often. (And because Wes is weak in DST. Mobs in DST have a lot of HP, and it's hard for one.)

3.Add the ability to improve balloons

3.1. Ballon guy

He has a survival form. And so he lures the monsters almost as much as the character.

Damage of about 15. HP.

3.2. Spike ballons

They do about 30 or 20 damage. But it does not lure monsters.

They can be used in packs of balloons.

4. Give Wes the forge bait.

To monsters paid little attention. But then long pursued.

 

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7 hours ago, ButterStuffed said:

When they end up changing Wes I think it would be amusing if he could buff others at the cost of negatively effecting himself. Preserving him as a challenge character but still giving him something worthwhile in multiplayer.

I think this is the way to go if he's going to be reworked. Give him utility to the group that has absolutely no benefit or is actively detrimental to himself. 

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