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  1. I am aware Wes is considered a bad character & basically hard mode, but I think Wes should get a "mini buff" in the form of a crafting tab. (No stat changes) I've always saw Wes to have "glass cannon" potential & after re-watching his amazing short, definitely sparks some ideas. Wes should get a crafting tab that allows him to craft various balloon items & maybe a few mime arts. (similarly to Maxwell's shadowmancy) So when it come to balloons, Wes can make balloon swords, balloon armor, balloon boomerangs, balloon hats, a balloon hound that could make sound to draw aggro or frighten some mobs (can help with Koalophant hunting), and of course his Balloon mech from his short which can help stun (or stun lock) enemies & can either go above water like a boat or jump across gaps much like Wortox's teleport. No obviously with maybe the exception of sword,boomerang, & hat; everything pops in 1 hit. However the perk is that there's a small RNG percentage chance they can deal/block high damage. For example the balloon sword would deal 5-10 DMG; however, there's a chance it could deal 500 DMG or for when the balloon armor pops and deals damage to the wearer but there's also a chance it can block any attack without losing 1 hit point of damage. Giving Wes this mechanic could make him (tho not much) a more viable ally than what he already is. Plus all these craftables (with the exception of the mech) require not materials to make as long as you have the sanity. Now for "mime arts," this is honesty for laughs, but still would be kinda cool. In We's crafting with the combination of nightmare fuel & sanity, Wes can make invisible (with some visible shadows or faint outline) items & structures. For example he can make literal invisible walls that work just like the wood & stone one or maybe invisible food that can replenish 30 hunger or even make invisible traps even; the catch is that there's a 50/50 chance of them working. The concept of Wes miming something into existence and it actually working would be funny. All and All, I think Wes needs to have a little more to him and giving him a 50/50 Rng mechanic is the best way to give his some leverage while still keeping his hard play style. I mean let's be real if you're going to add a mime to the game, at least have some fun with the concept. (like go all out on it)