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  1. Id like to say first the critter system is fine the way it is,however that doesn't mean its as good as it could be. With the lunar moth added,we got our first critter to have a physical interaction with the world/player in a meaningful way. Klei has said that critters would not have game changing effects,yet here we are. is this bad? no of course not its a survival game. Id would like to see critters give the players microbuffs,these buffs are hardly meaningful to ensure players will not be required to obtain a critter if they wish to do so. Microbuffs all these effects will only be present if the pet is not hungry Microbuffs are also a world option,meaning players have a choice to turn the microbuffs on or off skins do not effect mircobuffs in anyway KittyKit grants the owner a 10 insulation factor from wetness Vargling grants owner a 1% damage dealt increase Ewelet grants owner 20 insulation factor from overheating Broodling grants owner 20 insulation factor from freezing Glomglom grants the owner +0.225/min sanity effect (this is not a aura like glommer,this is to prevent stacking glomgloms) Giblet grants owner a 1% increase in movement speed Lunarmoth Lunar moth unchanged New critters Cubbling 10 fur tuft 1 honey nuggets is small bearger cub favfood is honey might shed one fur tuft at random regardless if kept happy grants owner a 0.6% slower starvation rate Bunny 1 bunny 2 carrot its a bunny favfood is carrot grants owner a 1% increase of hunger from all foods Molepup 1 moleworm,3 gold nuggets a babymoleworm favfood is flint will dig up 1 flint or rock if kept happy grants owner a effect that makes lightsources last 1% longer Bubzard 2 jet feathers,1 morsel baby buzzard favfood is morsel will fly around players head when petted grants owner a 1% increased map discover range Splumon 1 banana 4 poop baby splumonkey favfood is banana will also throw poop at times if kept unhappy grants the owner a 1% increased spoil rate for all food in owners inventory CookieCritter 1 cookiecutter shell,3 salt crystals favfood is salt crystals a baby cookiecutter,it will crawl on the ground and when on a boat it will swim aside the raft sometimes jump in ponds nearby will be more jittery if the player is wearing a cookie cutter hat grants the owner a effect to take 1% less damage
  2. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  3. Athletics is a very valuable stat that speeds up many things, even when you have unlocked Transit Tubes. It makes construction faster, it makes mining faster, it speeds up hauling such as supply and storing. Having high athletics will technically make one dupe act as 3 ones built into one because of how fast they can run back and forth. The problem I have with the athletics stat is that new duplicants in a lategame colony are always agonizingly slow compared to a duplicant that has lived for a good few cycles. There's no way to speed the process up other than letting them run. It does that inviting new duplicants into a colony is a real hassle. And it's a dull level-up too since, well, every duplicant walks for a living, which does that they'll level it up regardless of what they do. It's just a matter of time- lets change that: What I mean is that athletics should be rebalanced. Lets start by increasing the speed of any Duplicant, lets say by 15 Athletics or so, I know, a hectic change. But in turn do that it doesn't level up naturally, instead you can increase it by learnable Skills. The Skill-tree has three tiers that increase the athletics stat by 1, 2 and 2 points each, which allows you to have the speed of a dupe with 20 Athletics total, much like an experienced dupe right now. This does that levelling up Athletics for those who need it is more of an investment rather than something that happens naturally, it speeds up the early game exploration, and does that the speed difference between a maxed out dupe and a new dupe isn't as severe, which allows you to invite more Duplicants into your colony.
  4. http-~~-//youtu.be/usyvIinhH8c We explore the Strange New Powers of WX-78. Experiment with super boosting our stats, and get some more work done on our base. OH, and we get attacked by dogs again, with disastrous results!Enoy!Intro & Outro: TeknoAXETracks: TeknoAXEYouTube.com/user/TeknoaxeTrack #1 : Digital GunslingerTrack #2 : Highway OutlawsTrack #3 : Six by Eight Thunder
  5. ...I'll just drop this here...