Gurgel Posted March 16, 2019 Share Posted March 16, 2019 I am sure this has been discussed countless times, but as we are in QoL now, I would like to bring it up again. As it is now, I simply refuse flatulent dupes, and many others seem to be doing the same. This clearly indicates that the mechanic does not work well as it is. So here goes: The flatulent dupe is a pain, especially when in an exo-suit. Contrary to all reasons, the suit lets the natural gas out, causing numerous issues like killing vacuum, fouling hydrogen cooling atmospheres, etc. I propose to do one of the following: 1. Make exo-suits store the nat-gas and vent it only when the suit is removed. As a bonus, you can have the helmet bubble slowly go orange on these dupes. 2. Have an advanced research of "the cork" and a "dupe emptier" that allows controlled release in a specific place or into a pipe. Alternatively, the toilet could serve as place for this. Link to comment Share on other sites More sharing options...
Oozinator Posted March 16, 2019 Share Posted March 16, 2019 1 hour ago, Gurgel said: 2. Have an advanced research of "the cork" and a "dupe emptier" that allows controlled release in a specific place or into a pipe. Alternatively, the toilet could serve as place for this. What when dupe is full and no release station is in reach, will the cork pop out, or make dupe explode? Link to comment Share on other sites More sharing options...
Gwido Posted March 16, 2019 Share Posted March 16, 2019 Honestly, I would prefer flatulent dupes not to expell natural gas, but instead a big amount of food poisonning germs (for example). Or at least, as it was allready said before, having atmosuits that blocks natural gas the same way as carbon dioxide. Link to comment Share on other sites More sharing options...
Sasza22 Posted March 16, 2019 Share Posted March 16, 2019 Suits should have internal storage keeping the produced CO2 as well as nat gas and expelling it around the dock when returned. The suits hold quite a bit of oxygen so they can easily hold the nat gas dupes are "producing". Link to comment Share on other sites More sharing options...
Alfons100 Posted March 18, 2019 Share Posted March 18, 2019 I would just tone Flatuence down and do that it only spawns when they visit the Toilet, this way you can atleast regulate where this damn gas goes instead of the worst places possible. Like farms. Link to comment Share on other sites More sharing options...
Gurgel Posted March 19, 2019 Author Share Posted March 19, 2019 On 3/16/2019 at 9:00 AM, Oozinator said: What when dupe is full and no release station is in reach, will the cork pop out, or make dupe explode? I see foresee a number of funny new animations! I think along side of "making a mess" would probably be fair to the poor natural gas producer, so have the cork shoot out and the dupe being utterly mortified by the sound (including red head and others pointing fingers) would work nicely. Link to comment Share on other sites More sharing options...
BaloneyOs Posted March 21, 2019 Share Posted March 21, 2019 Flatulence is too binary in terms of impact. It feels as if you need either a critical mass of them to make the hassle surrounding them worthwhile, or just have zero forever. I once did a playthrough where I rolled a dice to determine which of 3 printed dupes I'd take and Flatulence was by far the most expensive trait to deal with. Link to comment Share on other sites More sharing options...
AileTheAlien Posted March 24, 2019 Share Posted March 24, 2019 On 2019-03-16 at 2:00 AM, Oozinator said: What when dupe is full and no release station is in reach, will the cork pop out, or make dupe explode? Exploding dupes, plz! Link to comment Share on other sites More sharing options...
Gurgel Posted March 27, 2019 Author Share Posted March 27, 2019 On 3/24/2019 at 1:30 AM, AileTheAlien said: Exploding dupes, plz! Well, they could make that non-lethal Link to comment Share on other sites More sharing options...
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