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Feedback: Thanks Klei! The speed improvements are very noticable!


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Been playing on a fairly stable base the last 2700+ cycles, tried my best to keep it running 20+ fps (speed 2 >>) on QoL1 but in busy areas it was down to 14 fps and only peaked at 24 in quiet areas, with almost no gas. Downloaded QoL2 and now that same save runs peaks at 32 and only occasionally hits a low of 20 but averages around 25 FPS (+-1). The save runs very smooth again!

I don't know how much debugging you removed, or if I'm going to see any additional improvement once QoL2 is out of Development build, this was more than i expected -- though I still hope for more.:) Thank you Klei! :)

5 hours ago, Yunru said:

I can now run ONI and my browser.

That doesn't sound like much, but it really is.

Being able to stream music, browse the forums and other things is always beneficial.

1 hour ago, GrindThisGame said:

Loading my cycle 3000+ base takes 120 seconds on the new update vs about 90 seconds on the live build. This is from an SSD.

I watch your streams occasionally, you have quite the profound bases. Maybe they should add a loading screen indicator with % loaded indication. probably more trouble than it's worth, but it's a thing for worldgen.

17 hours ago, GrindThisGame said:

Loading my cycle 3000+ base takes 120 seconds on the new update vs about 90 seconds on the live build. This is from an SSD.

Does preview usually not add to loading time? ( FPS != Loading time ) ? I'm not sure i understand.

17 hours ago, The Plum Gate said:

I watch your streams occasionally, you have quite the profound bases. Maybe they should add a loading screen indicator with % loaded indication. probably more trouble than it's worth, but it's a thing for worldgen.

yup a loading bar or something that move would be good,my base ran 2000 cycle...sometime loading took so long I wondering is that crashed(the window does poped up and asked  ONI is not responding should we close it?it actually loaded the game except a few time freezes soild

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