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 Hello this is a thread where you can share your ideas about ds that wouldn't fit anywhere. For example:  your ideas about what you think 4th dlc could be like if Klei decides to make it.

I'll start. 

Theme of the dlc: Wilson finds himself in a new part of constant: Mountains (classic ones not some sort of mountains with rainforests) that are inhabited by colony of cannibals. Those cannibals would be the main theme of this dlc like pigs in Hamlet.

Dlc starts with uncontious Wilson being tied up to a stick and carried somwhere by cannibals (some sort of short cutscene). Gameplay starts with Wilson freeing himself while 1 cannibal supposed to guard him is sleeping with his beefalo hat on.

After that introduction it's gameplay. You can steal your hat back and pickup some sticks and grass lying around. You get to warm up a bit with campfire built by cannibals. 

There would be only 2 seasons but mountain that gameplay takes part in would have 4 layers/levels and every one would be affected differently. For example temperature would always be below freezing (reason for beefalo hat) like on the 1st day of winter in ds on starting level and it'd rise, lower depending if you go up or down. Also there could be river.

Dlc would focus more on actuall survival. For example it wouldn't be so easy to farm meat. Instead there would be many structures and items related to farming and plant food. Each layer would have different plants etc. Ability to turn cucambers into pickles. Special lights to help plants that need warmth.

New mechanics would be humanity and thirst. Eating human meat (or as Klei prefers- Long Pig) would decrease it. Thirst would work as you may imagne (reason for river)

As you explore you'd learn that some survivors brought by Maxwell waaay b4 Wilson got together and started reproducing. As time went their poor survival skills (and possible Them) turned them into animals and they started actually aging and dying. Generations after generations and here we are. 

This is just a rough idea of something I had in my mind. 

Of course this is just my idea and I'm not expecting Klei to make it come true or even make 4th dlc.

Share your absurd ideas. Comment what you think about mine.

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5 hours ago, GetNerfedOn said:

An idea would be using the Quacken drill on the overworld for... various effects. Maybe an oil rig if drilled in deserts?

Maybe using it 10 times in the same spot would create a new cave entrance

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Also: creating a reclamation area in shallow ocean using sand 

to finally make use of those massive plots of shallow ocean, for doydoy containment, sustainable farming and tidier base-islands and such

idk how to implement this, tho. very tricky. will require tons of sand

or a raised wooden bridge which connects two lesser islands and still allows boats to pass.(i know, a flotilla of rafts arranged such that they form a pontoon works, but boy does it take time to travel across one. let alone have a boat pass through)

or a larger-sized raft one can build on

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7 hours ago, GetNerfedOn said:

idk how to implement this, tho. very tricky. will require tons of sand

I say don't worry 'bout that. This is a thread for ideas that you know will never be implemented because they're so absurd

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What about, after Adventure Mode, you play as one traumatized Wilson sitting on the Nightmare Throne. You try to escape, but eventually, you give in and start tricking people in to coming to the Constant- you also get the ability to create new biomes, creatures, statues of yourself, etc. Eventually, a survivor will enter Maxwell's Door and you've to try to stop them at any cost; that would pretty fun.

Of course, none of this is actually cannon, but it would pretty fun to have Don't Starve go from a survival game to a world simulator.

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On 2/2/2019 at 10:34 PM, PriscaMitica said:

What about, after Adventure Mode, you play as one traumatized Wilson sitting on the Nightmare Throne. You try to escape, but eventually, you give in and start tricking people in to coming to the Constant- you also get the ability to create new biomes, creatures, statues of yourself, etc. Eventually, a survivor will enter Maxwell's Door and you've to try to stop them at any cost; that would pretty fun.

Of course, none of this is actually cannon, but it would pretty fun to have Don't Starve go from a survival game to a world simulator.

so basically a DS overworld sim

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Well, in the "March of Civilization" challenge, I nicknamed the world "Starvania", so...I can't really say anything when it comes to names.  : P  Mind you, that's actually still the normal game, just...being played different.  What you're describing here sounds kind of like an overworld Dungeon Keeper.  Not that I wouldn't play the hell out of that, too. :)

(or the survival/dungeon/farming procedurally generated game I came up with a long time ago for a joke post, in which you'd be living in a dungeon, fighting off monsters to get resources for your base, and eventually farming up your own resources and making a cute little Harvest Moon/Stardew Valley style farm...and then when you die, the NEXT character would be able to take over your farm if they find it, but instead of just stumps, rocks and weeds they'd have to deal with an infestation of monsters!  : P)

...Notorious

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1 hour ago, CaptainChaotica said:

or the survival/dungeon/farming procedurally generated game I came up with a long time ago for a joke post, in which you'd be living in a dungeon, fighting off monsters to get resources for your base, and eventually farming up your own resources and making a cute little Harvest Moon/Stardew Valley style farm...and then when you die, the NEXT character would be able to take over your farm if they find it, but instead of just stumps, rocks and weeds they'd have to deal with an infestation of monsters!  : P)

TINY TEXT TINY TEXT TINY TEXT


how about a mode where you can get a concussion after taking a really heavy hit, an forget part of your map :D

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20 hours ago, Donke60 said:

TINY TEXT TINY TEXT TINY TEXT


how about a mode where you can get a concussion after taking a really heavy hit, an forget part of your map :D

Gosh, that would be painful. Imagine forgeting the Herald ruins Map and there's 2 days until the Aporklapse starts? 

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Every DLC Klei made had a certain theme to it, from what I could tell at least. Shipwrecked was Sailing and boats, and Hamlet was housing. I would really, really like if Klei went for boss mechanics and puzzle solving for their next idea. Like maybe have the player venture into a new territory with a gigantic terrifying set piece (e.g gigantic ruins/ a dark carnival/ a wide open ocean with no islands) with certain bosses that yield amazing rewards. I guess this could be implemented as an expansion to the already existing dlcs, for endgame purposes.

And maaaybee, a level up system for each character, where the longer you survive or the more specific things you do, you unlock new abilities for each character. E.g webber gets the ability to ride a spiderqueen to battle, or maxwell can summon 10 shadow duelists for an amount of time.

And i guess this is weird, but I would love if the idea of DST was incorporated into DS without the 'multiplayer'. E.g you are playing as Wilson, and after certain tasks you can summon Willow from a portal and she will be an AI that helps you with surviving. She has certain abilities as well. She talks to you around the campfire, helps burn things and whatnot. Maybe you can play her and level her up and switch between characters. In the end you will have a large base with all the characters coexisting, remarking and teasing each other.(I am thinking Woodlegs would fall in love with Wicker, don't know why).

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I love that idea! I would love to see characters talk to each other, it would be very entertaining to see, say, Maxwell talking with Wilson, or hear Warly complaning that there aren't any gourmet restaurants to Wickerbottom, and so on. Only problem I can see is that you would need a LOT of food to keep everyone alive.

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Sorry for necroing own thread but I got more ideas about 4th dlc

-A rocky biome filled with Woodpeckers. Except that they're called Rockpeckers cuz… well they're in a rocky biome. That biome wouldn't be your rog rocky biome but instead it could maybe be some sort of valley and Rockpeckers would be sitting up above attached to the wall. At some point one they'd start pecking the walls and it'd create a really annoying sound which would be draining player's sanity untill you leave that biome/they stop. However you'd be able to craft some sort of whistle that when used would make Rockpeckers create a nice tune which would raise the player's sanity when in that biome.

-On the lowest level of the mountain just like in real life there'd be some civilized life. A shepherd pig and a farmer goat. They'd bring Hamlet's trading mechanic with them (since every dlc takes some mechanics from previous dlc). For example the shepherd pig would be a saviour for Wigfrid mains. As I said in the original post it'd be hard to farm normal meat in that dlc. You'd most of the times get harmful meat (monster and human). This pig would gladly sell you some meat or even a chicken to start your own farm with. Except that both pig and goat don't use currency. You'd pay with items like logs, rocks, grass, maybe some this-dlc-only recources. The goat on the other hand would help you with farmwork. You'd be able to buy some equipement or seeds. Also there'd be no way to craft their hauses. Also i was thinking that maybe that pig could have a tamed hound since you know shepherd and all.

-A special plant somwhere in ruins-like endgame biome that you'd need to give special items and build special structures around it for it to grow. After it's done it'd create some possitive effect on the world. I don't know what yet but it'd be worth the trouble.

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1 hour ago, PriscaMitica said:

I would like to domesticate a Hound, that would be so cute! A big fluffy dog!

I would like to be able to ride many things: dogs, goats, sheep, koelefants, spider queen, spider monkey... just beefalo, how sad :'D

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1 hour ago, __IvoCZE__ said:

Don't abuse turtles... TOGETHER!

Sorry, just making a PoTC reference :/ xD

Another idea, looking at the parts of the multicrafting thread which weren't inflammatory:

Crafting variants of a DLC recipes with materials from another one in the vein of the Obsidian tools. Like iron tools for Hamlet, a special oscillating fan made using Turbine blades with twice the efficiency, a specialized version of the howling conch which causes a special blizzard/sandstorm event in RoG worlds with new bosses (?) and possibly some rewards...

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Also, finally letting the turbine blades fulfill their proper function and craft a turbine out of them. For an airplane. Powered by gems or tar/refined tar/petroluem basically.

Also... considering my fixation on turbine blades...

...since the Sealnado got turbine blades somewhere, there should be a part of the SW map with an plane graveyard and a colony of seals. Every once in a while, a great Seal arises, with enough magic to be a Magic Seal, taking up the Turbine Blades, and becoming the Sealnado.

Exploring the said biome nets you gears, Turbine blades, iron, and tons of steamer trunks, this time with random loot and clothes.

You can also enter a large plane wreck and it'll be a dungeon of its own, crawling with creatures and a boss. A seal mystic perhaps?

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I had two ideas for the Turbine Blades recently- One where you could craft a crockpot like structure, the blender. In it, you could make drinks and smoothies by adding 4 ingedients and pressing 'Blend'. You could also make a Turbine Gun, where you could create Strong Winds in a determined direction. You can use it to knock down trees, mass harvest grass and twigs and so on. You can refuel it with Tar, and while you are using it you can't move, or you would move very slowly.

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