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About This File

This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.

 

Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.

RoG and SW compatible.

 

  • Mechanics

  Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.

  Naughtiness :

  The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.

  Temperature :

  Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.

* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.

* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !

 

  • Compatibilities

- Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).

 

  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.

What's New in Version V8.4   See changelog

Released

  • - V8.4 : Added a beaver meter for Woodie.
  • Like 40
  • Thanks 2



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I just installed this mod and got the bars but ive been looking for just the numbers, what did i do wrong. pretty confused right now

You have to download the "Icons" version.

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i have a problem it keeps saying its out of date

Well it shouldn't. What version of the game are you using ?

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Hey¡ good mod i have it but How i turn the long bars to small bars under the icon, i mean i have long bars up me inventory, i want to  have it under the icons so how i do that?

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Hey¡ good mod i have it but How i turn the long bars to small bars under the icon, i mean i have long bars up me inventory, i want to  have it under the icons so how i do that?

 

In the download section, get the one labeled "Icons".

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the mod crash when you open the craft menu
"attempt to call method 'ShowControllerCrafting' (a nil value)"

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SOLVED SOLVED

 

I too get the Nin Value crash when I try to open craft menu.

 

I solved it.

 

Open modmain.lua

Near the bottom, look for AddSimPostInit(StatusPost)

 

It will look like this:

local function StatusDisplayFix(self)
function self:CloseControllerInventory()
TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/craft_close")
Self.controls:ShowStatusNumbers()
self:ShowControllerCrafting()
self.controls.inv:CloseControllerInventory()
 
Change the first Self to self (lowercase s)
 
Save
 
Mod seems to work.
  • Like 1

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the mod crash when you open the craft menu

"attempt to call method 'ShowControllerCrafting' (a nil value)"

 

 

SOLVED SOLVED

 

I too get the Nin Value crash when I try to open craft menu.

 

I solved it.

 

Open modmain.lua

Near the bottom, look for AddSimPostInit(StatusPost)

 

It will look like this:

local function StatusDisplayFix(self)
function self:CloseControllerInventory()
TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/craft_close")
Self.controls:ShowStatusNumbers()
self:ShowControllerCrafting()
self.controls.inv:CloseControllerInventory()
 
Change the first Self to self (lowercase s)
 
Save
 
Mod seems to work.

 

 

 

Oh dear ! I can't believe I missed that. Thanks for the feedback AND bugtracking :)

Updated now

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Can you make it so it works with RPG hud?

 

It works just fine with it as long as it's not a NEAT version, in which case open modmain.lua of RPG HUD and erase everything between these two lines (including them)

 

-- Status Display

 

and

 

AddClassPostConstruct("screens/playerhud", StatusDisplayFix)

 

 

Then navigate to RPG HUD\scripts\widgets\ and delete badges.lua

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You don't have to edit modinfo.lua. The API version will only add an out-of-date message (you can ignore) if it's not the correct one. And the version can be whatever you want as long as it's written between brackets (example : version = "I write what I want"). So I don't understand what you're trying to say. What mod(s) are talking about ? Does the game crash ? Is there a crash message or log you can share ? 'Cause leaving the same message on both mod pages with no explanations at all is not the way to go.

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hey the always on status icons crash D:

 

Yes it's updated. Make sure you have updated the game to latest version.

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I don't know why, but almost no mod seems to work for me, when i try to run a mod, the game atomatically disables it,

 

saying it crashed the game :/  

 

I should have the latest version cuz when i run my updater it doesn't do anything.

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Do you can make icons for RPG hud? I really do not like bars in game :/

 

So use the standard AoS - Icons.

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