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Warfarin, The Tricky Thief! 5, The Tricky Thief


8 Screenshots

About This File

 

Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...

 

Warfarin: The Tricky Thief

Stats:

45 health

100 hunger

100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)

Mute

Can dash!

Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.

Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.

Deals 75% default damage.

Can pickpocket pigmen at dusk.

Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.

Stealth:

Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.

Can hide in neutral treeguards for a mobile cover!

Enemies will see you if they get too close. The distance depends on how much light is nearby.

With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.

Throwing knife:

Long range

Low damage

1-use. Has a chance to survive and fall onto the ground where you can pick it back up.

Get 2 per craft.

The explosive throwing knife explodes for an extra 100 damage and ignites the target.

Dagger:

Attack twice as fast as any other weapon.

Allows ambushing!

Flint Dagger:

Low damage

Plenty of uses

Majestic Dagger:

High damage

Bit less uses

Night Dagger:

Vey High damage

Few uses

Ceremonial Dagger:

High Damage

Increases ambush range

Multi-Colored Pestilence:

Ship-wrecked only

Not a dagger

Moderate damage

Poisons all nearby enemies upon striking.

Not Very Short Bow:

Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!

Arrows:

Require the bow to use!

Long range.

Normal Arrow:

Very high damage

15% for arrow to survive and be retrievable.

Rock Arrow:

Very low damage

Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.

Water Arrow:

Extinguish things!

No damage, ludicrous damage to the Dragonfly

Makes you cold when you're holding it.

Explosive Arrow:

Moderate damage

Ignites enemies

Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby

Makes you overheat when holding it.

Pointy Arrow:

High damage

Makes enemies bleed

Killing birds and rabbits gives twice the karma loss.

Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!

Smoke Bomb:

Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.

Hallowed Mask:

Moderate armour

Can be used to surround yourself with blood-sucking insects to steal health for you!

Hidey Hood:

Short duration

Invisible while not performing actions. Can not ambush.


What's New in Version 5, The Tricky Thief   See changelog

Released

Rebalanced the entire mod

Remade just about the entire mod

Mod and DLC compatibility

  • Like 9
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Hey Mr. Tiddles, I've come across an issue with "Up and Away". When you use the talk action on the shopkeeper to get things started, Warfarin just stands there and the shopkeeper doesn't respond. I've come across another player with the same issue in the "Up and Away" thread. 

http://forums.kleientertainment.com/files/file/609-up-and-away/?st=170#commentsStart

I'll take a look at it. Warfarin's muteness is handled in a COMPLETELY different way to Wes', so I'm afraid there's a very small chance I won't be able to fix it.

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Your use of non-gender-specific pronouns is more confusing than Valve's constant "He, She, It" with Pyro

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Wait, I have a question about the 2nd arrow. Isn't that arrow for blunt impact; because the spike points toward the target for bleeding damage, I'd assume. The spikes here would also make the arrow lose more speed over time because their aerodynamics would be put off by the extra availability to collect air pockets.

If it were to harm the person in question more-so, they would probably face away from the target, like the inward facing point on the end of a fishing hook. This would fix the problem of aerodynamic-ness(dunno the word), and would cause more damage as tissue would try to rest on the pointy bits. Also, if it were to hit, say a blood vessel, it would do even more damage as veins contract, or expand when blood pressure rises due to elevated heart rates.
 

So here is the final question: Why the former instead of the latter?

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Wait, I have a question about the 2nd arrow. Isn't that arrow for blunt impact; because the spike points toward the target for bleeding damage, I'd assume. The spikes here would also make the arrow lose more speed over time because their aerodynamics would be put off by the extra availability to collect air pockets.

If it were to harm the person in question more-so, they would probably face away from the target, like the inward facing point on the end of a fishing hook. This would fix the problem of aerodynamic-ness(dunno the word), and would cause more damage as tissue would try to rest on the pointy bits. Also, if it were to hit, say a blood vessel, it would do even more damage as veins contract, or expand when blood pressure rises due to elevated heart rates.

 

So here is the final question: Why the former instead of the latter?

They're made by jamming ****ing bee stingers into the shaft of an arrow! That makes so little sense alone to me that the direction they're facing doesn't really matter. I didn't make the arrows to be realistic, you know. I just wanted them to look silly and over-the-top. And, I mean, we're talking about a twelve year old child who's smart enough to make a magical hood to make themselves invisible, and a bow out of grass and marble!

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They're made by jamming ****ing bee stingers into the shaft of an arrow! That makes so little sense alone to me that the direction they're facing doesn't really matter. I didn't make the arrows to be realistic, you know. I just wanted them to look silly and over-the-top. And, I mean, we're talking about a twelve year old child who's smart enough to make a magical hood to make themselves invisible, and a bow out of grass and marble!

Amusing. But, doesn't the bow recipe extend to all characters, or is it like the special spear and helm that Wathgithr can make? Too true about the being 12 thing, but wouldn't that kinda move into the territory of Willow* and Wendy*; and the game aspect of anyone learning anything.

 

*(Of unspecified age, but still looking younger than every other character.)

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Amusing. But, doesn't the bow recipe extend to all characters, or is it like the special spear and helm that Wathgithr can make? Too true about the being 12 thing, but wouldn't that kinda move into the territory of Willow* and Wendy*; and the game aspect of anyone learning anything.

 

*(Of unspecified age, but still looking younger than every other character.)

The crafting recipes are inside Warfarin's prefab. Only Warfarin may craft or use the items. If I ever make a specific version for multiplayer(Or edit this one to work better with multiplayer), only Warfarin alone will able to use any of the items.

And I don't know. The whole 'how old r they' missed my interest by a few hundred miles.

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I want only one - this mod in steam workshop.

My mod uploader doesn't work, no matter how many timesI reinstall the uploader. I did say this somewhere, if I remember correctly. But I don't think I got any replies.

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My mod uploader doesn't work, no matter how many timesI reinstall the uploader. I did say this somewhere, if I remember correctly. But I don't think I got any replies.

So, it doesn't works on my client :( becase I am lazy to find conflictmods

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crashes when i use it in rog plz help me oh lord mr. tiddles

I need more details as to how it's crashing. If you could go documents/klei/do_not_starve and PM me the contents of the log.txt, that would also help.

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This is easily my favorite custom character. So awesome. I'm still crashing when using this with the mod Always On Status though, is there anything that can be done?

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Hey, I downloaded Warfarin for vanilla and he does not appear in the character selection.. D: I don't want to play him in ROG :'< plshalp

Edit : and I've played him a while ago, he's really fun and good job on making him c:

Second Edit : I'm just stupid.. I had to uninstall RoG

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not working for me, tried both ( vanilla and rog ) I have rog and just wont load mod, can enable/disable but nothing happends 

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not working for me, tried both ( vanilla and rog ) I have rog and just wont load mod, can enable/disable but nothing happends 

Doing to Documents/Klei/DoNotStarve and posting the log.txt would help greatly! 

Also, try downloading this. I have MANY changes with compatibility and such in the new upcoming version.

http://forums.kleientertainment.com/topic/33462-warfarin-the-sticky-fingered/?p=581930

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ok, 1st time start game it says "crashed on last start, automatically disabled", looking the log.txt searching for "warfin" got this on some of the lines  "api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)" 

 

should post full file stuff ?    this is what I found searching some of the line above "you need to update your game,or open the mod and go to modinfo and change the api version." here on forums

 

Starting up
Don't Starve: 100795 WIN32
Build Date: 2014-04-29_18-24-17
THREAD - started 'GAClient' (3500)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
RestoreWindowPosition
   Saved Client Pos (0 x 24)
   Adjusted Window Pos (-4 x -4)
EnsureWindowOnScreen
   All good.
GLInfo
~~~~~~
THREAD - started 'WindowsInputManager' (3900)
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (ATI Radeon HD 5800 Series)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (18, 18):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
 
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4554
scripts/playerprofile.lua(425,1) loaded profile
scripts/playerprofile.lua(489,1) bloom_enabled false
scripts/saveindex.lua(97,1) loaded saveindex
scripts/gamelogic.lua(1125,1) OnFilesLoaded()
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(92,1) Unload BE
Could not unload undefined prefab 0x4374c56c (yellowstaff)
Could not unload undefined prefab 0x303bfdce (axe)
Could not unload undefined prefab 0x378bda50 (wall_wood_item)
Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)
Could not unload undefined prefab 0xfdcabd86 (earmuffshat)
Could not unload undefined prefab 0x7f46d7c0 (batbat)
Could not unload undefined prefab 0xcceee6c3 (cutstone)
Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)
Could not unload undefined prefab 0x875750ea (turf_road)
Could not unload undefined prefab 0x4aeb6641 (armordragonfly)
Could not unload undefined prefab 0xcd7669e5 (nightsword)
Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)
Could not unload undefined prefab 0xefa57cea (bandage)
Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)
Could not unload undefined prefab 0xe51acd32 (lightning_rod)
Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)
Could not unload undefined prefab 0x68ba7100 (researchlab2)
Could not unload undefined prefab 0x3386a16a (researchlab2_placer)
Could not unload undefined prefab 0x3f5176c5 (firepit)
Could not unload undefined prefab 0x8a462465 (firepit_placer)
Could not unload undefined prefab 0x75370b6 (papyrus)
Could not unload undefined prefab 0xbea16a01 (hambat)
Could not unload undefined prefab 0xeb646050 (icehat)
Could not unload undefined prefab 0x10473739 (spear)
Could not unload undefined prefab 0x8d44bbad (cookpot)
Could not unload undefined prefab 0x30d2f57d (cookpot_placer)
Could not unload undefined prefab 0x89c20b1b (telebase)
Could not unload undefined prefab 0x868a468f (telebase_placer)
Could not unload undefined prefab 0x9d92cce (purpleamulet)
Could not unload undefined prefab 0xcf1626 (rabbithouse)
Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)
Could not unload undefined prefab 0xe474f23c (armormarble)
Could not unload undefined prefab 0x3ccdbe75 (icestaff)
Could not unload undefined prefab 0x68ba7101 (researchlab3)
Could not unload undefined prefab 0xd6985329 (researchlab3_placer)
Could not unload undefined prefab 0x21bf03b1 (thulecite)
Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)
Could not unload undefined prefab 0xf4eb0943 (shovel)
Could not unload undefined prefab 0x761a1799 (gunpowder)
Could not unload undefined prefab 0x9a99c7b7 (armorgrass)
Could not unload undefined prefab 0xda17c8e8 (armorslurper)
Could not unload undefined prefab 0x47611d71 (sweatervest)
Could not unload undefined prefab 0x85181f7c (minerhat)
Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)
Could not unload undefined prefab 0xd3671c87 (rainhat)
Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)
Could not unload undefined prefab 0x2f0f89cb (reflectivevest)
Could not unload undefined prefab 0xc4101586 (hammer)
Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
Could not unload undefined prefab 0xfbaefa0e (rainometer)
Could not unload undefined prefab 0xeea990dc (rainometer_placer)
Could not unload undefined prefab 0x7fcb037d (greenstaff)
Could not unload undefined prefab 0x7fceff10 (featherfan)
Could not unload undefined prefab 0x3c935451 (eyeturret_item)
Could not unload undefined prefab 0xcba65752 (amulet)
Could not unload undefined prefab 0xe16c07d0 (ruinshat)
Could not unload undefined prefab 0xd2c60301 (dragonflychest)
Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer)
Could not unload undefined prefab 0xb1591875 (greenamulet)
Could not unload undefined prefab 0xdac7fbf5 (birdcage)
Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)
Could not unload undefined prefab 0x68ba7102 (researchlab4)
Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)
Could not unload undefined prefab 0x2c158f7c (torch)
Could not unload undefined prefab 0x265d1455 (turf_woodfloor)
Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt)
Could not unload undefined prefab 0xc78d9876 (siestahut)
Could not unload undefined prefab 0xb22fa874 (siestahut_placer)
Could not unload undefined prefab 0xce5a342e (firesuppressor)
Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)
Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)
Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)
Could not unload undefined prefab 0xdfb37276 (telestaff)
Could not unload undefined prefab 0x3f6c9ebb (diviningrod)
Could not unload undefined prefab 0xa6b98890 (beargervest)
Could not unload undefined prefab 0xe5936c6a (firestaff)
Could not unload undefined prefab 0x34fb4f82 (pitchfork)
Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)
Could not unload undefined prefab 0xadfdb7ae (armor_sanity)
Could not unload undefined prefab 0x76d26529 (bugnet)
Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)
Could not unload undefined prefab 0x4740cff7 (tent)
Could not unload undefined prefab 0xb4d742b3 (tent_placer)
Could not unload undefined prefab 0x8a2d55ba (catcoonhat)
Could not unload undefined prefab 0x4116c653 (raincoat)
Could not unload undefined prefab 0x62a5e7fe (nightlight)
Could not unload undefined prefab 0x185806ec (nightlight_placer)
Could not unload undefined prefab 0xa1e54a85 (goldenaxe)
Could not unload undefined prefab 0xe6af29d2 (compass)
Could not unload undefined prefab 0x19c004b2 (pighouse)
Could not unload undefined prefab 0x469fe538 (pighouse_placer)
Could not unload undefined prefab 0xca16846d (boards)
Could not unload undefined prefab 0xfa14dec6 (birdtrap)
Could not unload undefined prefab 0x7c11af2 (treasurechest)
Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)
Could not unload undefined prefab 0xef21c9f2 (rope)
Could not unload undefined prefab 0xb981ecda (fast_farmplot)
Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)
Could not unload undefined prefab 0xbcfca634 (strawhat)
Could not unload undefined prefab 0x111db7ae (footballhat)
Could not unload undefined prefab 0x1eee0485 (transistor)
Could not unload undefined prefab 0x1cd9e60e (razor)
Could not unload undefined prefab 0x1541c9cc (armorruins)
Could not unload undefined prefab 0xe87e06c0 (icebox)
Could not unload undefined prefab 0xf2bd1baa (icebox_placer)
Could not unload undefined prefab 0x36768a92 (orangestaff)
Could not unload undefined prefab 0x2ca456a0 (orangeamulet)
Could not unload undefined prefab 0xff7a976 (staff_tornado)
Could not unload undefined prefab 0xd8067599 (beehat)
Could not unload undefined prefab 0xc22935e4 (icepack)
Could not unload undefined prefab 0x739fbe3c (homesign)
Could not unload undefined prefab 0x33fdbd2e (homesign_placer)
Could not unload undefined prefab 0x1c42203 (bell)
Could not unload undefined prefab 0x15220700 (backpack)
Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)
Could not unload undefined prefab 0x3ede96f8 (nightstick)
Could not unload undefined prefab 0xd5201c09 (beebox)
Could not unload undefined prefab 0x753b7621 (beebox_placer)
Could not unload undefined prefab 0xb918c5fd (fishingrod)
Could not unload undefined prefab 0x651e3e9e (eyebrellahat)
Could not unload undefined prefab 0x92ccc001 (coldfirepit)
Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)
Could not unload undefined prefab 0x5a59f5cc (goldenshovel)
Could not unload undefined prefab 0x2e54b535 (cane)
Could not unload undefined prefab 0xb6201ac9 (onemanband)
Could not unload undefined prefab 0x4685284 (umbrella)
Could not unload undefined prefab 0xda1f7edf (winterometer)
Could not unload undefined prefab 0x955229cb (winterometer_placer)
Could not unload undefined prefab 0xe2bfa46 (tophat)
Could not unload undefined prefab 0xacbea762 (fertilizer)
Could not unload undefined prefab 0x3949a42 (meatrack)
Could not unload undefined prefab 0x56340ba8 (meatrack_placer)
Could not unload undefined prefab 0x6dda899f (watermelonhat)
Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)
Could not unload undefined prefab 0x86860bc2 (boomerang)
Could not unload undefined prefab 0xb1fa364d (pickaxe)
Could not unload undefined prefab 0x3cb06493 (healingsalve)
Could not unload undefined prefab 0x39311b4d (grass_umbrella)
Could not unload undefined prefab 0x37c31aa6 (lantern)
Could not unload undefined prefab 0xbc429ef3 (bushhat)
Could not unload undefined prefab 0x80cb1e18 (featherhat)
Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)
Could not unload undefined prefab 0x7f2d088c (armorwood)
Could not unload undefined prefab 0x46094f1b (beefalohat)
Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)
Could not unload undefined prefab 0xcda99af6 (winterhat)
Could not unload undefined prefab 0x1c48b877 (campfire)
Could not unload undefined prefab 0xdfe3a33 (campfire_placer)
Could not unload undefined prefab 0x4d9a964d (trap)
Could not unload undefined prefab 0x68370bd6 (trap_teeth)
Could not unload undefined prefab 0x4058bc0 (molehat)
Could not unload undefined prefab 0xcad92460 (flowerhat)
Could not unload undefined prefab 0xec43b9f4 (sewing_kit)
Could not unload undefined prefab 0xfb180669 (blowdart_sleep)
Could not unload undefined prefab 0x38967bb2 (researchlab)
Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)
Could not unload undefined prefab 0x8bbc7f55 (beemine)
Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)
Could not unload undefined prefab 0x22ec3802 (wall_stone_item)
Could not unload undefined prefab 0x8d60ee3a (coldfire)
Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)
Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)
Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)
Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)
Could not unload undefined prefab 0xc3bf310c (blueamulet)
Could not unload undefined prefab 0x2ae7e3b3 (purplegem)
Could not unload undefined prefab 0x6f21e747 (piggyback)
Could not unload undefined prefab 0xf0330963 (panflute)
Could not unload undefined prefab 0xdb20fa95 (heatrock)
Could not unload undefined prefab 0x1153dbb9 (pottedfern)
Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)
Could not unload undefined prefab 0x33ab6997 (hud)
Could not unload undefined prefab 0x3364203d (forest)
Could not unload undefined prefab 0x2e5cb72d (cave)
Could not unload undefined prefab 0x40b82ff2 (maxwell)
Could not unload undefined prefab 0xbddda476 (fire)
Could not unload undefined prefab 0x1078732c (character_fire)
Could not unload undefined prefab 0x427b5b39 (shatter)
scripts/gamelogic.lua(95,1) Unload BE done
scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files
scripts/gamelogic.lua(103,1) Load FE
scripts/gamelogic.lua(105,1) Load FE: done
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
HttpClientWriteCallback (0x010ED824, 1, 1019, 0x012DFE2C)
HttpClientWriteCallback READ 1019 (1019 total)
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/screens/modsscreen.lua(798,1) Reloading Mod Info Prefabs
scripts/screens/modsscreen.lua(785,1) Loading Mod Info Prefabs
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
HttpClientWriteCallback (0x010ED8C9, 1, 2529, 0x012DFE2C)
HttpClientWriteCallback READ 2529 (2529 total)
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
 
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4554
scripts/playerprofile.lua(425,1) loaded profile
scripts/playerprofile.lua(489,1) bloom_enabled false
scripts/saveindex.lua(97,1) loaded saveindex
scripts/gamelogic.lua(1125,1) OnFilesLoaded()
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(86,1) FE assets already loaded
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
HttpClientWriteCallback (0x010ED824, 1, 1019, 0x012DFE2C)
HttpClientWriteCallback READ 1019 (1019 total)
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/screens/modsscreen.lua(798,1) Reloading Mod Info Prefabs
scripts/screens/modsscreen.lua(785,1) Loading Mod Info Prefabs
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
HttpClientWriteCallback (0x010ED829, 1, 2529, 0x012DFE2C)
HttpClientWriteCallback READ 2529 (2529 total)
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
 
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4554
scripts/playerprofile.lua(425,1) loaded profile
scripts/playerprofile.lua(489,1) bloom_enabled false
scripts/saveindex.lua(97,1) loaded saveindex
scripts/gamelogic.lua(1125,1) OnFilesLoaded()
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(86,1) FE assets already loaded
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
HttpClientWriteCallback (0x010ED824, 1, 1019, 0x012DFE2C)
HttpClientWriteCallback READ 1019 (1019 total)
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/screens/modsscreen.lua(798,1) Reloading Mod Info Prefabs
scripts/screens/modsscreen.lua(785,1) Loading Mod Info Prefabs
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
HttpClientWriteCallback (0x010ED8C9, 1, 2529, 0x012DFE2C)
HttpClientWriteCallback READ 2529 (2529 total)
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
 
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin - Vanilla!
 api_version for Warfarin - Vanilla is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
scripts/modindex.lua(206,1) Error loading mod: Warfarin- RoG (Warfarin - Reign of Giants)!
 api_version for Warfarin- RoG is in the future, please set to the current version. (api_version is version 6, game is version 5.)
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4554
scripts/playerprofile.lua(425,1) loaded profile
scripts/playerprofile.lua(489,1) bloom_enabled false
scripts/saveindex.lua(97,1) loaded saveindex
scripts/gamelogic.lua(1125,1) OnFilesLoaded()
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(86,1) FE assets already loaded
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
HttpClientWriteCallback (0x010ED824, 1, 1019, 0x012DFE2C)
HttpClientWriteCallback READ 1019 (1019 total)
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}
scripts/screens/modsscreen.lua(798,1) Reloading Mod Info Prefabs
scripts/screens/modsscreen.lua(785,1) Loading Mod Info Prefabs
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
HttpClientWriteCallback (0x010ED8C9, 1, 2529, 0x012DFE2C)
HttpClientWriteCallback READ 2529 (2529 total)
scripts/screens/modsscreen.lua(721,1) RESTART REQUIRED
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
Collecting garbage...
lua_gc took 0.01 seconds
~SimLuaProxy()
lua_close took 0.03 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
 
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4554
scripts/playerprofile.lua(425,1) loaded profile
scripts/playerprofile.lua(489,1) bloom_enabled false
scripts/saveindex.lua(97,1) loaded saveindex
scripts/gamelogic.lua(1125,1) OnFilesLoaded()
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(116,1) Unload FE
scripts/gamelogic.lua(118,1) Unload FE done
scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files
scripts/gamelogic.lua(128,1) LOAD BE
Could not preload undefined prefab 0x287f9bdd (eyebrella)
Could not preload undefined prefab 0x287f9bdd (eyebrella)
scripts/gamelogic.lua(131,1) LOAD BE: done
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
scripts/components/seasonmanager.lua(1533,1) SPRING TIME
scripts/gamelogic.lua(452,1) Loading Nav Grid
Could not find anim [idle1] in bank [abigail_flower]
scripts/saveindex.lua(317,1) ClearCurrentResurrectors CB
scripts/entityscript.lua(280,1) component propagator already exists!
scripts/saveindex.lua(216,1) LoadSavedSeasonData CB
scripts/widgets/bloodover.lua(30,1) update state
scripts/widgets/bloodover.lua(50,1) turn off
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
scripts/mainfunctions.lua(570,1) Saved survival_1
Collecting garbage...
lua_gc took 0.15 seconds
~SimLuaProxy()
lua_close took 0.22 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
 
scripts/modindex.lua(257,1) loaded modindex
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4554
scripts/playerprofile.lua(425,1) loaded profile
scripts/playerprofile.lua(489,1) bloom_enabled false
scripts/saveindex.lua(97,1) loaded saveindex
scripts/gamelogic.lua(1125,1) OnFilesLoaded()
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete
scripts/gamelogic.lua(92,1) Unload BE
Could not unload undefined prefab 0x287f9bdd (eyebrella)
Could not unload undefined prefab 0x287f9bdd (eyebrella)
scripts/gamelogic.lua(95,1) Unload BE done
scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files
scripts/gamelogic.lua(103,1) Load FE
scripts/gamelogic.lua(105,1) Load FE: done
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
 
Reset() returning
HttpClientWriteCallback (0x010ED824, 1, 1019, 0x012DFE2C)
HttpClientWriteCallback READ 1019 (1019 total)
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}
scripts/screens/modsscreen.lua(798,1) Reloading Mod Info Prefabs
scripts/screens/modsscreen.lua(785,1) Loading Mod Info Prefabs
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
HttpClientWriteCallback (0x010ED8C9, 1, 2529, 0x012DFE2C)
HttpClientWriteCallback READ 2529 (2529 total)
scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs
Could not unload undefined prefab 0xe5bb0a (firework_fx)
Could not unload undefined prefab 0x97380db1 (multifirework_fx)
Could not unload undefined prefab 0x287f9bdd (eyebrella)
Could not unload undefined prefab 0x287f9bdd (eyebrella)
Collecting garbage...
lua_gc took 0.04 seconds
~SimLuaProxy()
lua_close took 0.04 seconds
Could not unload undefined prefab 0xe5bb0a (firework_fx)
Could not unload undefined prefab 0x97380db1 (multifirework_fx)
Could not unload undefined prefab 0x287f9bdd (eyebrella)
Could not unload undefined prefab 0x287f9bdd (eyebrella)
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
HttpClient::ClientThread::Main() complete
Shutting down
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