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Warfarin, The Tricky Thief! 5, The Tricky Thief


8 Screenshots

About This File

 

Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...

 

Warfarin: The Tricky Thief

Stats:

45 health

100 hunger

100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)

Mute

Can dash!

Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.

Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.

Deals 75% default damage.

Can pickpocket pigmen at dusk.

Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.

Stealth:

Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.

Can hide in neutral treeguards for a mobile cover!

Enemies will see you if they get too close. The distance depends on how much light is nearby.

With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.

Throwing knife:

Long range

Low damage

1-use. Has a chance to survive and fall onto the ground where you can pick it back up.

Get 2 per craft.

The explosive throwing knife explodes for an extra 100 damage and ignites the target.

Dagger:

Attack twice as fast as any other weapon.

Allows ambushing!

Flint Dagger:

Low damage

Plenty of uses

Majestic Dagger:

High damage

Bit less uses

Night Dagger:

Vey High damage

Few uses

Ceremonial Dagger:

High Damage

Increases ambush range

Multi-Colored Pestilence:

Ship-wrecked only

Not a dagger

Moderate damage

Poisons all nearby enemies upon striking.

Not Very Short Bow:

Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!

Arrows:

Require the bow to use!

Long range.

Normal Arrow:

Very high damage

15% for arrow to survive and be retrievable.

Rock Arrow:

Very low damage

Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.

Water Arrow:

Extinguish things!

No damage, ludicrous damage to the Dragonfly

Makes you cold when you're holding it.

Explosive Arrow:

Moderate damage

Ignites enemies

Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby

Makes you overheat when holding it.

Pointy Arrow:

High damage

Makes enemies bleed

Killing birds and rabbits gives twice the karma loss.

Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!

Smoke Bomb:

Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.

Hallowed Mask:

Moderate armour

Can be used to surround yourself with blood-sucking insects to steal health for you!

Hidey Hood:

Short duration

Invisible while not performing actions. Can not ambush.


What's New in Version 5, The Tricky Thief   See changelog

Released

Rebalanced the entire mod

Remade just about the entire mod

Mod and DLC compatibility

  • Like 9
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25 minutes ago, PiturcaClaudiuStef said:

hi the game closes when i try to start with the mod can you help me?

I direct you to the comments just prior to your own.

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Hello some images are not loading.

What could I possibly do to fix them.

Images are :

- dagger

- related tab

- and the image at character selection

But I only need to fix the first two.

DS - ROG DLC

Untitled.png

 

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On 7/18/2016 at 11:55 PM, HJ7 said:

Hello some images are not loading.

What could I possibly do to fix them.

Images are :

- dagger

- related tab

- and the image at character selection

But I only need to fix the first two.

DS - ROG DLC

Untitled.png

 

 

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Just like the HJz (the comment above), some images are not loading. This is the only mod i ever installed and loved, and i really wish you can fix it :(

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For some odd reason Warfarin ignores the effects of Wide FOV mod. While other custom characters have their map reveal radius and FOV increased, Warfarin keeps their old ones.

Dunno why it is so, but it kinds of annoying. Is it the way it supposed to be, or is it a bug?

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I can't get Mr.Stabby to work, don't know how ?!

The description say:

Mr. Stabby:

High Damage- lessens as he durability lowers

Can right-click on enemies when hidden to teleport and backstab them at the cost of durability

in the picture 1 and 2, You can see I am on the tree, icon show that i hidden, i point cursor at the spider (Close range) and the bird (far range), it shows the option to right click to "Use Gadget", then i Right-Click but nothing happen.

In the 3rd picture is the log show the last 3 line for the 3 times i right click: 1-spider, 2-bird, 3-spider.

I don't know if i doing it right ?! Anyone please show me how to get Mr.Stabby to work.

P/S: I already test with berry Bush, Saplings.... in day and night time with close and far enemy, on 3 version Base, RoG, SW but still nothing happen, wafarin just stay put.

Sorry for any mistakes. English is not my native language.

Mr.Stabby 1.png

Mr.Stabby 2.png

Mr.Stabby 3.png

Edited by SrNomercy
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warfarin: a medication to prevent blood clotting, hence mobs bleeding from certain attacks

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For those who has a crash when you launch a new game with the dlc reign of giant you need to say yes for the compatibility with shipwrecked.

And by the way your mod is the best far away ahead

Sorry for my english

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