About This File
Years ago, a moody teenager cobbled together a character mod that did fairly well up until it completely broke. Now, that teenager is back as a responsible adult with a 9-5 job to bring you...
Warfarin: The Tricky Thief
Stats:
45 health
100 hunger
100 sanity (Drains half as fast in darkness, but twice as fast as default from monsters)
Mute
Can dash!
Hitting the Dash Key will sent Warfarin forwards in a quick dash that will dodge attacks, and Warfarin can dash into the ocean to reappear with a huge hit to their stats! Good for escapes, not so good for general exploring.
Jumping over a wall will make Warfarin climb and vault over it, making the dash go considerably farther.
Deals 75% default damage.
Can pickpocket pigmen at dusk.
Picks up everything instantly: Berry bushes, grass, crock pots, drying racks, etc.
Stealth:
Can hide in trees, berry bushes, tall grass, and saplings. Doesn't work if the saplings or tall grass has been picked.
Can hide in neutral treeguards for a mobile cover!
Enemies will see you if they get too close. The distance depends on how much light is nearby.
With a dagger equipped, you can ambush enemies while stealthed for massive damage! ambushing an enemy leaves them bleeding for a few seconds.
Throwing knife:
Long range
Low damage
1-use. Has a chance to survive and fall onto the ground where you can pick it back up.
Get 2 per craft.
The explosive throwing knife explodes for an extra 100 damage and ignites the target.
Dagger:
Attack twice as fast as any other weapon.
Allows ambushing!
Flint Dagger:
Low damage
Plenty of uses
Majestic Dagger:
High damage
Bit less uses
Night Dagger:
Vey High damage
Few uses
Ceremonial Dagger:
High Damage
Increases ambush range
Multi-Colored Pestilence:
Ship-wrecked only
Not a dagger
Moderate damage
Poisons all nearby enemies upon striking.
Not Very Short Bow:
Opens up the 'arrow tab'. Plop an arrow in there and you can fire it by attacking!
Arrows:
Require the bow to use!
Long range.
Normal Arrow:
Very high damage
15% for arrow to survive and be retrievable.
Rock Arrow:
Very low damage
Shoot walls to aggro all enemies in the area to the wall. Hay walls have a short aggro range, then wood walls, then stone walls, and ruin walls have the largest range.
Water Arrow:
Extinguish things!
No damage, ludicrous damage to the Dragonfly
Makes you cold when you're holding it.
Explosive Arrow:
Moderate damage
Ignites enemies
Explodes after 1-2 seconds of impact, dealing Ludicrous damage to everything nearby
Makes you overheat when holding it.
Pointy Arrow:
High damage
Makes enemies bleed
Killing birds and rabbits gives twice the karma loss.
Shooting even enemies or bosses will give 2 bad karma per shot. It's a pretty nasty weapon!
Smoke Bomb:
Throw at your feet to make all enemies stop targetting you! Makes you untargetable for 3 seconds.
Hallowed Mask:
Moderate armour
Can be used to surround yourself with blood-sucking insects to steal health for you!
Hidey Hood:
Short duration
Invisible while not performing actions. Can not ambush.
What's New in Version 4, The Lost Urchin See changelog
Released
No changelog available for this version.
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