Cozyhut3 Posted October 16, 2013 Share Posted October 16, 2013 So as I am unable to play Don't Starve (what is this witchcraft?) at the moment, would anyone care to elaborate on these two subjects for me? :> (BTW, I know the Living Tree is probably just the Treeguard, but that doesn't stop my boundless curiosity. ) Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 16, 2013 Share Posted October 16, 2013 The Living Tree is not a treeguard : http://forums.kleientertainment.com/index.php?/topic/28504-totally-normal-tree/?hl=%2Btotally+%2Bnormal The mosquito apparently drops a healing item like the spider gland. Link to comment Share on other sites More sharing options...
Amkar Posted October 16, 2013 Share Posted October 16, 2013 I love that it's possible to get advanced magic without the random luck of getting a treeguard now. Link to comment Share on other sites More sharing options...
LoayzaPaul Posted October 16, 2013 Share Posted October 16, 2013 Living tree Link to comment Share on other sites More sharing options...
SamLogan Posted October 16, 2013 Share Posted October 16, 2013 Mosquito have 50% to drop a Mosquito Sack that heal the player by 8 health points. Source : - mosquito.lua - mosquitosack.lua Link to comment Share on other sites More sharing options...
Cozyhut3 Posted October 16, 2013 Author Share Posted October 16, 2013 Mosquito have 50% to drop a Mosquito Sack that heal the player by 3 health points. Source : - mosquito.lua - mosquitosack.luaBy St. Augustine... I found the image file for that in the game files so very, very long ago... Link to comment Share on other sites More sharing options...
Delta/V Posted October 16, 2013 Share Posted October 16, 2013 It would be cool if the mosquito sack healed more depending on the amount of blood sucked by the mosquito when it was killed. Link to comment Share on other sites More sharing options...
Cozyhut3 Posted October 17, 2013 Author Share Posted October 17, 2013 It would be cool if the mosquito sack healed more depending on the amount of blood sucked by the mosquito when it was killed.Dude, that's exactly what I hoped it would do! Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 17, 2013 Share Posted October 17, 2013 It would be cool if the mosquito sack healed more depending on the amount of blood sucked by the mosquito when it was killed. You guys sure that's not the case? Because 3 health for a common drop on a rare mob is too low... Link to comment Share on other sites More sharing options...
SamLogan Posted October 17, 2013 Share Posted October 17, 2013 You guys sure that's not the case? Because 3 health for a common drop on a rare mob is too low... Sorry I did a little mistake it's 8 points instead 3. But it amolst the same.SetSharedLootTable( 'mosquito',{ {'mosquitosack', .5},})So it's a 50% chance. About the heal effect :inst:AddComponent("healer") inst.components.healer:SetHealthAmount(TUNING.HEALING_MEDSMALL)So if you check the tuning.lua you obtain this :HEALING_MEDSMALL = 8 Link to comment Share on other sites More sharing options...
Hugo M. Posted October 17, 2013 Share Posted October 17, 2013 You guys sure that's not the case? Because 3 health for a common drop on a rare mob is too low...I'm pretty sure they only created this so no one could say that mosquitos are useless or that they don't drop anything. Link to comment Share on other sites More sharing options...
MycoLogical Posted October 17, 2013 Share Posted October 17, 2013 Living trees? Link to comment Share on other sites More sharing options...
brainchill Posted October 28, 2013 Share Posted October 28, 2013 Hm...it's so...interessting theme Link to comment Share on other sites More sharing options...
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