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Mosquito Loot, "Living Tree"?


Cozyhut3

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You guys sure that's not the case? Because 3 health for a common drop on a rare mob is too low...

 

Sorry I did a little mistake it's 8 points instead 3. But it amolst the same.

SetSharedLootTable( 'mosquito',{    {'mosquitosack', .5},})

So it's a 50% chance.

 

About the heal effect :

inst:AddComponent("healer")    inst.components.healer:SetHealthAmount(TUNING.HEALING_MEDSMALL)

So if you check the tuning.lua you obtain this :

HEALING_MEDSMALL = 8

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