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  2. You complain about a "cheat" item, the devs put there on purpose, but wont use a mod, that would get you what you want, because it would be cheating? My kind of humor...
  3. too many critters

    yeah, crack and fry them. only critters I keep early to mid game are dreckos if I can feed them mealwood (->fibers and early plastic) and shine bugs if I'm lucky having a patch of organic bristle blossoms. there are many ways to cool your base: - check the biomes you're about to enter for temp and insulate if possible. keep compactors for hot materials outside your living area. - get "heaters" outside your base: batteries, compost, machinery - never send 40°C water to your bathrooms, cool the water down between 15° and 25°C before you send it to your base. cool areas with polluted water going out - once you use an outside air supply, cool the oxygen down as much as possible. - wheezies work best in packs surrounded by hydrogen and temp shift plates.
  4. too many critters

    This is a topic that gets covered a lot, but many individuals have troubles with. Everyone handles this problem, but here's how I do: Heat rises. If you build your hot buildings up high you can keep the lower part of your base cool. Because heat rises, it doesn't move to the sides that much. So the first rule also applies to the sides of your base. For example, I generally put my generators off to one side, preferably on the other side of an insulated wall. Buildings that run continually generate a LOT of heat. That is one reason why most bases don't use very much lighting. Because of this, I'll build three or four oxygen diffusers instead of only one. Will one produce enough oxygen for my five dupes in the early part of my base? Certainly -- but it will also run almost continuously. If I have 4, then the heat doesn't build up as fast and gets "soaked up" by the other elements in the area. Speaking of other elements... if you produce your oxygen using algae terrariums and off-gassing of the waste polluted water, then don't clean up the clay from your air purifiers -- it will help offset the heat from the polluted water. Don't dig out large areas right away, because the undug elements will help moderate the temperature of your base. Water is dense, has a high heat capacity, and high conductivity compared to other fluids (especially gasses). This means that if you use a closed-loop system for your plumbing, your base will get hot due to the 40c water coming out of the water purifier. Upgrading the piping to insulated of some form -- sandstone (ok), ceramic (better), Insulation (best, but not worth it) -- will reduce the amount of extra heat the water will transfer to your base. Another method is to use an 'open' system, where your clean water comes from a room-temperature (or cooled) reservoir and your wastewater dumps into an insulated pool. Heck, you could throw an aquatuner on your closed-loop system and that would work as well, but I've found it to be a bit difficult, especially early in your base progression. The only fluid (gas or liquid) with higher heat capacity and thermal conductivity is supercoolant. Low density gasses heat up much more quickly than high. This is due to the lack of mass. If you have a warm building (say, rock crusher) in an atmosphere of 500g oxygen, you're going to cook your base pretty quickly. If you have it in an atmosphere of 2000g oxygen, the heat will stay much closer to the crusher and will be less likely to adversely affect other parts of your base (such as your mealwood farm). Its also good to remember that some gasses are better conductors than others, and some are good insulators. For example, wheezewarts in hydrogen will produce much more cooling than if they are in oxygen (or worse, CO2). Wheezwarts in 2000g hydrogen will be much more effective than in 500g. On the other side of things, a hot building such as a coal generator, in a chlorine atmosphere, is pretty much a recipe for overheating, since chlorine conducts very little heat. Cold sinks. This means that wheezewarts above a hot thing work better than putting them below. Tempshift plates and metal tiles change this rule, but generally speaking you want something that "produces" cold to be above (or inside) of what you want cooled. It just works better that way. tl;dr: Build hot things above or to the side of your living space. Use insulated tiles/pipes/etc to reduce heat transfer into your living space. If you use wheezewarts, put them in a suitable atmosphere.
  5. No matter how many days you skip, Bearger never spawns. I created another world, whose presets are very long autumn + no winter or spring + very short summer for a comparison purpose. In this world, Bearger comes in the first autumn, in day 40. The spawning mechanism is different from Deerclops, but both of them have some glitches inside, maybe.
  6. Dumb little poll

    How cruel! There's no better name... xD
  7. Me and the crew just mass joined a random person, all went Wilson and said "Hi, we're the new crew. I'm Wilson." This dude was super friendly and open, we had a blast.
  8. Shenanigans of a Multi-Character Main

    I have a WIP of two stand profiles for my favorite characters that are absolute opposites
  9. After reading it all making lone bedrooms for each dupe may solve the problem of internal reinfections. As for external spam buddy buds next to exosuit docks. And more internal protection more buddy buds next to mushroom farms. I will test what i can in this regards.
  10. Thanks for mentioning the solution, glad you're up and running again!
  11. Also, in Shipwrecked, you have two different KINDS of hounds: The land ones on land, and the sea ones (sharkies) in the sea. And if you start off being chased by water hounds in the sea, and then land your boat, the ordinary ones usually don't INSTANTLY show up. _They take a bit_. And one can't follow you into the other one's medium. Of course, the boats in Shipwrecked are at least normal walking speed, meaning that if you keep going in a straight line and DON'T. STOP., you can outrun them long enough to get to...whereever you're going (or at least last a bit longer before you die trying). The boats in Return of Them are more like...floating platforms than vehicles. It's like needing the Enterprise to outrun the Borg, but unfortunately you're on Deep Space Nine. (Note: DS9 is actually friggin' awesome, both the show and the station itself. Built for speed, however, it is NOT.) ...Notorious
  12. Deep inside, Wheeler is utterly disappointed with this discovery.
  13. Be mindful that the gunpowder explodes when the moleworm tries to take it
  14. No ice? Fill the mosquito sack in ponds to make water balloons. I didn't know that! Thanks.
  15. Thanks - but alas, the save seems not right, there's no actual game save in it - when exactly does it crash? You start adventure mode and fail? I'll try to repro. (Judging from your dxdiag your system specs should not be an issue. Are you using any mods?)
  16. too many critters

    i do not really know how to cool down my base - i have some wheezeworts in my oxygen produktion room and some around my base.
  17. Dumb little poll

    Yeah, there's a reason my usual name for all smallbirds is "Morsel"... For me, well, I like a lot of the critters on that list, but... ...I gotta vote for the kitties. <3 They make the forest cuter... The little ones might even _cuddle up right against you as you sleep_ AAAAAA SO CUTE! They even come in mint flavour (with a mod)! I should also mention that these three critters right here fought hounds for me a few days later. And they are REALLY not picky about where they sleep (again, with a mod. This would be regular DS: Shipwrecked with a Pets mod). : P Not in DS_T_, but Honourable Cuteness Mention goes to: "Willow and her starter Pokemon prepare to head into the long grass together." These little fluffballs! Yeah, they can be annoying but DAMN are they cute. and this poll is about cuteness. Oh what the hell. MOAR FLUFFBALLS! MAXIMUM FLUFF! I love how Willow's got this "...what did I just get myself into...?" look on her face. : P ...Notorious
  18. There is a Mod, how do I batch all the .tex, set "Pixel Format" to "argb"
  19. Crafting a scaled flooring and then using a deconstruction staff on each flooring tile will give you 6 scales for the price of 1. For console players, L3(left stick) is for locking on the mob where the attack button is currently hovering at, in case you are fighting a target among non-hostile mobs that could get in your way. My friend taught me this really good one: Bring a bee queen crown and snurtle shell armor with you when you go to the ruins. When a nightmare stage begins, go straight to a nightmare light, equip the crown and shell, and hide in the shell right next to the nightmare light. This will both give you a ton of sanity, and nightmare creatures will ignore you. Also, if a friend(s) is with you, give him all your food and have him quit during the nightmare phase while you hide next to a nightmare light, and have him join again when it's over. That way, you only need one crown and shell, and the food will last a little longer before spoiling.
  20. Showcase for Boats

    Simple practical boat on my maxwell run
  21. Dumb little poll

    Me too ... Oops!
  22. Have 2 boats, 1 is full of tooth traps for hounds and jump ship when needed. If you're sailing alone, well, then good luck
  23. If you don't want to dig up your surface rocky biome, rocky turfs can span in the caves. You can toss (some) items through wormholes Moleworms die when they eat gunpowder Use buckets o' poop to fertilize more efficiently "Applied Horticulture" can change the growth stage of trees Cooked corn restores less hunger You can cook birchnuts Dig up birchnut stumps for another living log Poisonous birchnutters are most common in Autumn Cooking a live animal over a fire always yields the meat (morsels for birds, monster meat for beardlings) Cooking live animals doesn't cause naughtiness Light beehives on fire to expel all the bees, the "angry" bees that spawn from hives will only do so if there are bees in the hive If you stay near the portal/in the light radius spawned when you join an existing world, your temperature will not go below 10 or above 60 degrees The Florid Postern will spawn resources around if it there aren't any nearby, but only in endless mode
  24. if not worker:HasTag("player") then else end
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