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Time between dupes available


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Trying to accept all dupes when available is usually not a good idea. Many beginner players get trapped into that and end up with too many dupes using up resources to quickly. 3 cycles is just about right early in the game but after a while you should take longer breaks between dupes.

My idea is to increase the time between dupes after every new dupe printed. It would smoothen the progression and give you more time to prepare for a new dupe. Most of the time my printer is waiting with a dupe ready. It would also make sense for the printer to need more time to recharge. (should be still 3 cycles if you reject all dupes)

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Against. The start is already slow and very boring. The somewhat steeper learning curve looks like lesser evil here.

The problem is seeds: early expansions have to be slow enough for plants to grow. Getting rid of requirement to have seeds would fix that - they were never a good mechanic (except wort seeds).

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At beginning we could use more dupes. And some of us choose carefully what traits they bring. Occasionally i end up declining dupe after dupe, because the wont suit my needs. Sometimes 10 or more print-cycles in a row. 

And when i have reached 20 dupes, i just deactivate the printer.

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6 hours ago, SharraShimada said:

.. Sometimes 10 or more print-cycles in a row.

I use the "save before looking into portal and reload, when no good dupe is aviable" - hack.
Personally i do not care about interestst traits, i take every dupe with learning >+2

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#AsteroidLabourShortageProblems

I have nobody cleaning up the mess... When I don’t get new dupes at the early stage.

I already stablized my food supply and oxygen generation for 5 people at around cycle 10~13, with consecutively accepting two prints immediately.

And +1 for @Coolthulhu, this game is damn slow even you are playing this at ×3 speed.

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7 hours ago, Coolthulhu said:

The start is already slow and very boring.

Except my idea doesn`t affect the start too much. It becomes noticable after you print 5-7 dupes. The fiirst ones are just 3 cycles going up to 4 at like the 5th dupe. Then when you got about 10 it would get to 5 cycles and eventually 10 cycles when you got like 20 dupes. It kicks in when you already have quite a bit of dupes unless a lot of them died for some reason.

As i mentioned rejecting dupes will still cause a 3 cycle delay no matter how many you printed.

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I think it would be best if printing dupes were not free, but instead required resources (for example to create genetic ooze). That way, most players would not be able to afford to print a new dupe every 3 cycles.

This has been already discussed in the following thread:

 

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