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Possible Improvements


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* Implementation of the little spidermonkeys, aporkalypse and other things in files should be priority #2, after bug fixes. 
* Nettles as a possible item to buy in the Mud Spa. It would be balanced as one would be at the mercy of RNG and collected oincs, and by selling the ingredients you would need to buy the correct amount or settle for the lesser buff than the cooked product {like coffee}. 
* Wilba, as a pig, should have fog-resistance as one of her perks. At least in being weighed down if not the visual restrictions. Unless, of course, pig children are susceptible to it due to their tiny bodies. 
* Fog Goggles that allow one to travel through the fog without a visual problem. Maybe fished from the Hippopotamoose ponds? 
* Maybe there should be an implementation of the pigpeople sneezing and dropping items during hay-fever season. As pigs don't see picking dropped items as stealing this could lead to some RNG shenanigans. 
* Structures for the house base such as a fireplace, oven, freezer - it would need to be expensive for balance, maybe requiring something to unlock like a shopkeep that designs homegoods. 
* Specialist pigs that have blueprints and materials would be pretty great even without house-base items. 
* More islands. I'm pretty sure this is already planned but I'm voicing support for it. 
* Werepigs or Hampires. Both would be amazing, but I'll settle for just one this Aporkalypse season. 
* Mant character. This is more a pipe-dream than anything. Because they look cute, are warriors, and have unique structures. I'll go to my corner now... 

Part 2: 
* Bank to convert oincs to tenpieces and store money - but with risk of the thief pig trying to steal from it. And maybe the possibility to steal from the bank like a naughty unpig. 
* Changes to the lines pigs say if you traded with them for the ones that have a trade limit. 
* Expensive house upgrades for more rooms. Maybe a basement area? 
* Ro Bin varieties. I'm not saying Fire Ro Bin and Ice Ro Bin, but yeah definitely Fire Ro Bin and Ice Ro Bin. 
* Setpieces. There seem to be a severe lack of them, especially considering you traverse jungles and ruins filled with every manner of death. A ruins room of skeletons would be amazing. 
* A Fiver piece oinc, maybe in copper color? Or a Twentypiece in bright gold?  This is entirely unnecessary to be honest but I thought it at least deserved a mention. 
* A very ancient relic in the ruins: the Half-Oinc! And if you're stupendously lucky you can get 2 Half-Oincs! {If you get the reference} 
* More iron-based tools to spread the supply a bit thinner, as it would mean more choosing which tools get which material based off availability versus usage. 
* A short period of low-dipping temperatures and hail, like in shipwrecked. Maybe as the Aporkalypse season looms? 
* Portraits of the royal pig family in the castle? Or just a baby Wilba portrait. 
* Something like the slot machine, mainly to insert items and mobs not native to hamlet. Maybe a fortune-teller robot booth or something? I'm not sure what a Hamlet equivalent could be, really. 
* The ability to build pens like in DST. So pogs and peagawks can finally be in semi-safety. 
*Pig Guards with encased torches or lanterns or cork hats. Or maybe a rapid response to night fires by firefighter pigs very aware of the guards' tendency to set things alight. 

Part 3: 
* Glommer. Either a statue in the wilds, a spawn in the ruins, buzzing about Roc island, or purchased from a shop. Our beloved little buzzy buggy baby would be a darling addition to any villa or manor. 
* Mysterious Tracks, because if there is one adventure missing it's the game of "Is this a Koalefant?" 
* If the pig children are implemented they could have trades requiring trinkets or sweets for items and oincs. I'm hoping they don't react adversely to unmasked Webber but I have a feeling they will. 
* A few more underground cave areas like on the Roc island - with possibilities of lightbulbs, mushtrees, glow berries, failed survivors, and spider eggs. 
* Some kind of Bundling Wrap to preserve food. Maybe a Womant-related drop, or bought from the higher tier item shop. 
* Air-based traps that damage bats {and birds more or less by casualty}. 
* Nettle-Stuffed Meat which would likely need 1 Big Meat and 3 Nettles to make. 
* The Bat Mask could possibly remove bat aggro, however they should still swarm around the player due to their nature to cluster amongst their kind. 
* Minable statues with imbedded gems inside the ruins. 
* Expansion of the ruins. Maybe even a deeper level of the ruins with more loot but more danger. 
* Wilba should produce plop every few days. If only for the fact she is a pig, and pigs plop. 
* Tentacle spots could be added to the Magic Emporium. 
* Turf transplanting, for all the megabasing wants and needs of the playerbase. 
* A secondary food shop with a slightly different selection of foods for roughly the same price. Maybe based more on Shipwrecked recipes? 

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* Maybe the aporkalipse will fix a lot of bugs?!

* The mud spa doesn't sell nettle.

* Pigs can't sweat, that's why they roll in mud.

* I don't think its so much a 'fog' as your character having tunnel vision from heat-exhaustion/heat-stroke. I feel the special hat items should at least partially remove the 'fog.'

* If Wilba isn't, she could maybe not have allergies like the other pigs. They're used to the area, you're not.

* You can build two fridges in Hamlet now, were other Don't Starves only have one. I was thinking of a fireplace too, it'd be a nice thing to have a fireplace or perhaps cast-iron-stove. Be great to have a tea or coffee pot on top of a cast iron stove, maybe even use less beans or something.

* Special pigs with blueprints, huh?

* How many islands have you seen?

* The pigs on these floating islands aren't infected like the other pigs.

* The Mant character, I feel is the one best suggestion you've made here in my opinion. They'd be a bit like Webber, I'd imagine.

* You can (I think) convert Oincs at the relic shop on the first island!

* Why change lines? "Come back tomorrow," not clear enough for you?

* And I wish Chester could be turned into a crockpot with red gems.

* Nope, not getting the reference.

* Set pieces: The game's in Beta. And there are set pieces already.

* Why a 5 oinc? No one would ever use it.

* More Iron based tools? How much have you played? Do you know the things you can already make with iron?

* Why make Hamlet more like Shipwrecked? Hamlet's got its own thing going on.

* Portraits make sense, but its only fluff.

* I like the fortuneteller idea, but why bring in mobs not in Hamlet? Hamlet's got its own thing going on.

* Building a pen does require a bit more work in Don't Starve than DST, since we can't build gates, aye.

* Cork hats make the most sense to me, as well as them fighting fires when combat is over. I mean, they put out my campfire, but let the village burn? Them fighting with torches is the dumbest thing, IMO. They burn down everything, and I get that one can use springlers (still haven't made one) and fling-o-matics, and that's nice... but still, it seems odd to me they burn down their own villages.

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1 minute ago, Sasuga said:

* Maybe the aporkalipse will fix a lot of bugs?!

* The mud spa doesn't sell nettle.

* Pigs can't sweat, that's why they roll in mud.

* I don't think its so much a 'fog' as your character having tunnel vision from heat-exhaustion/heat-stroke. I feel the special hat items should at least partially remove the 'fog.'

* If Wilba isn't, she could maybe not have allergies like the other pigs. They're used to the area, you're not.

* You can build two fridges in Hamlet now, were other Don't Starves only have one. I was thinking of a fireplace too, it'd be a nice thing to have a fireplace or perhaps cast-iron-stove. Be great to have a tea or coffee pot on top of a cast iron stove, maybe even use less beans or something.

* Special pigs with blueprints, huh?

* How many islands have you seen?

* The pigs on these floating islands aren't infected like the other pigs.

* The Mant character, I feel is the one best suggestion you've made here in my opinion. They'd be a bit like Webber, I'd imagine.

* You can (I think) convert Oincs at the relic shop on the first island!

* Why change lines? "Come back tomorrow," not clear enough for you?

* And I wish Chester could be turned into a crockpot with red gems.

* Nope, not getting the reference.

* Set pieces: The game's in Beta. And there are set pieces already.

* Why a 5 oinc? No one would ever use it.

* More Iron based tools? How much have you played? Do you know the things you can already make with iron?

* Why make Hamlet more like Shipwrecked? Hamlet's got its own thing going on.

* Portraits make sense, but its only fluff.

* I like the fortuneteller idea, but why bring in mobs not in Hamlet? Hamlet's got its own thing going on.

* Building a pen does require a bit more work in Don't Starve than DST, since we can't build gates, aye.

* Cork hats make the most sense to me, as well as them fighting fires when combat is over. I mean, they put out my campfire, but let the village burn? Them fighting with torches is the dumbest thing, IMO. They burn down everything, and I get that one can use springlers (still haven't made one) and fling-o-matics, and that's nice... but still, it seems odd to me they burn down their own villages.


* I know the Mud Spa doesn't sell Nettles, I'm requesting that be added in. 
* Pig physiology, among other real world mechanics, isn't a major factor in Klei decisions. 
* It has been referenced as Fog in-game. It is a dense, hot fog - hence the overheating and weighing down. This kind of fog happens. 
* I think it would be less balanced to remove allergies than it would the fog effects, but that is a good idea. I wouldn't mind it. 
* I'm pretty sure the fridge in the house tab has no refrigeration function. I'm requesting higher-tier functioning house additions. 
* A teapot would be a very adorable addition. Especially if one could buy different sets. 
* I'm not sure what you mean by "special pigs with blueprints, huh?". Do you consider it unreasonable? 
* Perhaps they are not infected, but infections could spread to the Hamlet - especially with bat swarms and infected monster meats. Maybe an island of infected pigs sent away to prevent a plague? 
* Webber could certainly use an insectoid friend in these cruel  worlds. Mant, Bee, I'm up for just about anything. 
* I haven't seen the relic shop conversion but he would seem an apt pig to do so if not a banker pig. 
* Pigs will ask for items in their repeating encounter line after their trade limit is reached. That is the line I'm suggesting be altered. Doing so would prevent the constant stream of going pig to pig to see which usher has yet to get berries. 
* I want a fire Chester too but that would be more an ROG suggestion as he is only in the Hamlet world through cheats. 
* The Warner Brothers and The Warner Sister from The Animaniacs. There was a movie regarding the earning of a half-penny. 
* I know the game is in Beta / Early Access, hence the suggestions. And I know there are setpieces but I'm trying to say that a Death Defining Adventure could use a couple more of them scattered around. 
* It wouldn't be there for absolute need so much as economic diversity in the Hamlet. Some items earn the player five oincs and some items cost five oincs, and two of them could be traded for a tenpiece. 
* I know there are items already made with iron. I'm suggesting more be added so players have to go over options on what they use their iron on. 
* Hamlet connects to ROG and SW. With the worlds being close, it would make sense for similar weather patterns to come across like a small coldfront that one could easily imagine spiralled away from those islands. 
* A bit of fluff can do a great deal of game immersion. But, yes, it is essentially a selfish request to see a baby piglet Wilba. 
* Why ROG and SW mobs? Same as - Why have hounds come from the Slot Machine? For the nostalgia, the overall connectivity between the worlds of The Constant, and for a chance at easily gaining mob-based items {hound's teeth/spider silk/bee stingers} without necessarily world-hopping. Maybe a fortune-teller could gift these items directly as an alternative? 
* Yep. I've heard many asking about implementing the DST pen items and this seems a much more realistic expansion than SW to include it. 
* Cork Hats would make the most sense, I agree. But I'll be happy with anything that prevents the horrifying, fiery deaths of berry bushes and grass tufts. 
* Sprinklers need to be right next to the water, which is rarely spawned by a pig village. Flingomatics is an excellent suggestion - I hadn't considered that. Perhaps a mega-flingomatic that covers a much larger area? 

 

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I think a 5 Oinc would waste inventory space, it'd probably only stack to 20, though going to 10 would give 50 over 40 singles, but still a waste of space. Going to a 20 and/or 100 could be neat-ish, though the 20 would also be a waste of space over 40 singles or whatever 10 Oinc pieces go up to. A stack of 20, 100 Oince pieces, now that's a fortune.

A Mega-Fling-O-Mattic, now that's something in the 'spirit' of Don't Starve. LoL - That'd be interesting and something I could see Wilson doing.. "Hey, let's make it bigger!"

I haven't built a regular Fling-O-Matic in Hamlet yet, I think I'm going to have to try it, they seemed to work great against fire-hounds. Maybe we're all (including me) complaining too much, instead of just building the right equipment. Maybe we're thinking the world should adapt to us (typical human) instead of adapting to it..?

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12 hours ago, Sasuga said:

A Mega-Fling-O-Mattic, now that's something in the 'spirit' of Don't Starve. LoL - That'd be interesting and something I could see Wilson doing.. "Hey, let's make it bigger!"

Exactly. :D "Science demanded I make it bigger."  
Not sure how feasible covering the town in smaller flingos would be. A big one could bypass that problem. 

 

7 hours ago, YouKnowWho said:

The cowl acts like those fog vision goggles you were taking about. You should check them out! They’re awesome.

Oh, I know about the sonar-vision cowls, also referred to as the BatHat. I agree they're awesome. But variety is the spice of life, and DS has always had alternative items for different playstyles. Say you haven't been as lucky with bat attack drops or need to wait to fix the cowl durability or prefer a different aesthetic, the FogglesTM could provide sweet relief unto the player.
Or one could mess with the settings and get rid of the fog mechanic. *shrug* 
 

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