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Conflicting world custumization


axxel

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I wanted a bit harder, set some things on less, and some on more. I didn't touch the seasons lenght or day lenght. I saved it on preset 1. After world creation I was greeted with bluish enviroment, the day clock had a much longer day than normally in Hamlet and work and fight music was changed to SW work and fight music. I din't checked weather, but the creatures seem to be increased while some lessened things like rainforest trees and tea trees doesn't seem to be changed at all.

Is there a work around for it (for now) or do I have to wait for a patch? Thanks in advance.

I encountered a similar predicament. I set the temperate season to be longer and the crumbling statues to more (don't judge me) and the world seemed to have a greenish-yellow tint. It may have been caused by a mod (the season clock told me it was autumn) but I'll have to check.

Mmmm I tried it with active mods and without mods, same results. But I found out it's the custom preset's fault. I couldn't created, for example, an ROG/SW compatible world which was stable with my custom preset 1 on - the first loading screen closed itself after a minute, also after restarting DS would show the generated save which couldn't be opened as it led to forced closing. What a huge bummer that I cannot use custom presets and customizations anymore because it creates strange worlds or courrupt saves :?.

5 hours ago, axxel said:

Mmmm I tried it with active mods and without mods, same results. But I found out it's the custom preset's fault. I couldn't created, for example, an ROG/SW compatible world which was stable with my custom preset 1 on - the first loading screen closed itself after a minute, also after restarting DS would show the generated save which couldn't be opened as it led to forced closing. What a huge bummer that I cannot use custom presets and customizations anymore because it creates strange worlds or courrupt saves :?.

True, but hopefully this will be ironed out after early access is ended.  One can hope, no? :)

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