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Anyone have any suggestions for keeping hot materials out of ones base?  I can't think of any way to stop a dupe from delivering something that is boiling hot to a storage compactor in my base.  Things like Regolith are just not allowed in my base, but there is super hot granite, igneous rock, etc..

 

I put equal priority compactors near the places they are being mined from but that doesn't always work out.  My base is hot as heck right now from a bunch of 300F+ minerals.

There are lots of options. To stop the hot stuff from coming in:

  1. Dump the contents of your storage compactors in your base on the ground (uncheck everything), or just delete them all. 
  2. Set the storage compactors in your base to sweep only, and don't sweep anything outside of the base that you don't want to come in. 
  3. Put the storage compactors in your base behind a door, as well as the sweep option above. Lock the door when you are sweeping other areas, so your dupes can't bring the stuff in. 
  4. Make sure the dupes can't cross through your base with hot stuff that has to go to another compactor. 
  5. Don't build compactors inside your base, rather have a separate storage area.
  6. The list goes on.  You can use automated storage systems and more.

How to get the hot stuff out of your base?

  1. Dump any compactor that has hot stuff in it, and build a new compactor outside your base to move the stuff to. 
  2. Restart ONI. jk.
  3. Cool it with an aquatuner loop, or wheezewort setup, or something else. 

Have fun.

Like @mathmanican suggests, I tend to move my bulk storage out of my main living area.  Usually somewhere around cycle 50 or so, I start moving materials out of my base.  In one game I had some automation that managed a bulk-storage area.  It had mixed results.  I'm thinking through methods of doing it a bit better -- but the point is that I was able to control the temperature of materials that came into my base by passing the rails through pools of water.

I have all raw minerals on sweep only. i only sweep the inside of my base. When i decide to sweep a super hot area i just put compactors close and temporary disable the ones in my base.

For some stuff like hot cooked dirt i put the compactors in water so it cools down relatively fast.

Storage methods aside, part of the issue is the way ONI handles category selection on storage containers.    If a category only has a single entry at the time it's checked, the entire category will be selected rather than the individual material.  So early game, if you select "Sand" it automatically selects the entire "Filtration Medium" category.  So then later, when you breach the surface and discover regolith, any containers that previously collected sand, now also have regolith selected.  There is no way to avoid this behavoir currently, since there are only two options in the game for "Filtration Medium".

It would make a lot more sense, and help new players considerably, if instead all new materials defaulted to unchecked.  So when regolith is discovered, any containers with "Sand" selected would still only have sand, "Regolith" is added to the list unchecked and the "Filtration Medium" category would now have a circle for partially selected.  To me, this seems to be a much better way to handle material discovery and would avoid issues like the OP is having.

1 hour ago, Nitroturtle said:

Storage methods aside, part of the issue is the way ONI handles category selection on storage containers.    If a category only has a single entry at the time it's checked, the entire category will be selected rather than the individual material.  So early game, if you select "Sand" it automatically selects the entire "Filtration Medium" category.  So then later, when you breach the surface and discover regolith, any containers that previously collected sand, now also have regolith selected.  There is no way to avoid this behavoir currently, since there are only two options in the game for "Filtration Medium".

It would make a lot more sense, and help new players considerably, if instead all new materials defaulted to unchecked.  So when regolith is discovered, any containers with "Sand" selected would still only have sand, "Regolith" is added to the list unchecked and the "Filtration Medium" category would now have a circle for partially selected.  To me, this seems to be a much better way to handle material discovery and would avoid issues like the OP is having.

It would help, but not entirely.  I did have the issue you're describing and uncheck Regolith and then have it all dumped outside of the base.  I have 2445 tons worth currently. Yuck.  I do agree it would be great if this was more consistent, it would also be great if you got a pop-up when you tried to sweep something that had nowhere to go, either because compactors are full or the item is not checked because it was recently discovered.  I often wonder why something is taking so long to be swept up only to realize it was something new to the playthrough.

However, my current problem stems from things like Granite which could be 80F or could be 400F depending on where they're mined from.  I try to lock dupes out from areas they would collect it from but ultimately that was a poor method.  This all would be better if I just restarted as someone jokingly suggested and I got to space faster next time but I just hit cycle 1000 yesterday so I'm more likely to just go with one of the suggestions I got here.

Thank you all for your suggestions.  I think I'll try and aquatuner for damage control and then I'll have to give a separate storage area some thought maybe, at least for things that can potentially be hot.

Do not allow regolith, mafiac rock and granite into the storage compactors in your base. Store them outside. Alternatively, do a full-base cooling set-up with water pipes that includes the storage, expect a few hundred cycles for this to solve the problem though.

Yeah definitely wasn't saying my suggestion would completely end this issue, it's just something I think would improve the situation.  The whole storage thing has always seemed clunky to me and I hope they revamp it at some point.  I've resorted to using very few compactors and leave them outside my base on sweep only.  Once they fill, I empty them and repeat.  This doesn't seem like the intended way to use them, but whatever, it works.

 

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