Nativel Posted November 9, 2018 Share Posted November 9, 2018 Ok so, w/o buffer and filter gates (so it's not depends on time) I need logic with will if active first time on the source - it's active, but after standby when it's active second time it's standby, and so on. With is mean it can be active today - and it's first time - so it's active on logic output and after 100 cycles of standby source became active second time - so on output of logic it's should be standby, and after 100+ cycles source became active once again so it's 3rd time and it's active on logic output and so on - so every second time when source is active logic output active and every second time logic output is standby. You know answer? hehehe Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/ Share on other sites More sharing options...
Neotuck Posted November 9, 2018 Share Posted November 9, 2018 Difficult to understand what you are asking Perhaps if you tell us what you need the logic for? Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112838 Share on other sites More sharing options...
Nitroturtle Posted November 9, 2018 Share Posted November 9, 2018 Sounds like you need a flip-flop and an edge detector. I'm sure @Saturnus will show up soon to get you sorted. Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112842 Share on other sites More sharing options...
Saturnus Posted November 9, 2018 Share Posted November 9, 2018 Yeah. I think you need a toggle switch, like @Nitroturtle says above Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112843 Share on other sites More sharing options...
Nitroturtle Posted November 9, 2018 Share Posted November 9, 2018 2 minutes ago, Saturnus said: Yeah. I think you need a toggle switch, like @Nitroturtle says above Do you just have screenshots of all of these laying around, or do you make them in game and then post them? Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112848 Share on other sites More sharing options...
Saturnus Posted November 9, 2018 Share Posted November 9, 2018 2 minutes ago, Nitroturtle said: Do you just have screenshots of all of these laying around, or do you make them in game and then post them? I just make them if I happen to have the game open like here. Otherwise I do have screenshots of them all lying around but I should really get them all sorted and make a thread about it. Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112849 Share on other sites More sharing options...
Nativel Posted November 9, 2018 Author Share Posted November 9, 2018 1 minute ago, Saturnus said: Yeah. I think you need a toggle switch, like @Nitroturtle says above Hold on you just cut the xor gate input and output - it's unstable situation, my windows just BSOD. Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112850 Share on other sites More sharing options...
Gurgel Posted November 9, 2018 Share Posted November 9, 2018 You want an 1-bit counter, I think. A T-Flip-Flop as found here: https://www.elprocus.com/different-types-of-sequential-circuits/ will to the job. You can save one component by using the RS-flip-flop as an element. Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112853 Share on other sites More sharing options...
Saturnus Posted November 9, 2018 Share Posted November 9, 2018 3 minutes ago, Nativel said: Hold on you just cut the xor gate input and output - it's unstable situation, my windows just BSOD. No, it's only unstable if the input is longer than a single pulse. Not a 0.1s pulse (although that might work) but a 0.04s pulse from the edge detector (NOT and AND gates). You need to build the whole thing. Then it works fine. 1 minute ago, Gurgel said: You want an 1-bit counter, I think. A T-Flip-Flop as found here: https://www.elprocus.com/different-types-of-sequential-circuits/ will to the job. You can save one component by using the RS-flip-flop as an element. What I posted above is a 1-bit counter Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112854 Share on other sites More sharing options...
Nativel Posted November 9, 2018 Author Share Posted November 9, 2018 2 minutes ago, Saturnus said: You need to build the whole thing. Then it works fine. Hmm, you right! when you build all gates it's WORK! Nice! Man I love you! Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112857 Share on other sites More sharing options...
Saturnus Posted November 9, 2018 Share Posted November 9, 2018 7 minutes ago, Nativel said: Hmm, you right! when you build all gates it's WORK! Nice! Man I love you! Btw, if you need a multi-bit counter you can just strap more toggles together like this Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112859 Share on other sites More sharing options...
Nativel Posted November 9, 2018 Author Share Posted November 9, 2018 Ok, I get it Now I just need to fill my rockets when they coming back and not fill when they outgoing. hehehe, and it's work on atmosensor. So when I launch - sensor activated but fuel not going, then rockets coming back, sensor activated and rockets fullfilings. Link to comment https://forums.kleientertainment.com/forums/topic/98322-need-logic-help/#findComment-1112865 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.