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Need logic help


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Ok so, w/o buffer and filter gates (so it's not depends on time) I need logic with will if active first time on the source - it's active, but after standby when it's active second time it's standby, and so on.

With is mean it can be active today - and it's first time - so it's active on logic output and after 100 cycles of standby source became active second time - so on output of logic it's should be standby, and after 100+ cycles source became active once again so it's 3rd time and it's active on logic output and so on - so every second time when source is active logic output active and every second time logic output is standby.

You know answer? hehehe

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2 minutes ago, Nitroturtle said:

Do you just have screenshots of all of these laying around, or do you make them in game and then post them?

I just make them if I happen to have the game open like here. Otherwise I do have screenshots of them all lying around but I should really get them all sorted and make a thread about it.

 

3 minutes ago, Nativel said:

Hold on you just cut the xor gate input and output - it's unstable situation, my windows just BSOD.

No, it's only unstable if the input is longer than a single pulse. Not a 0.1s pulse (although that might work) but a 0.04s pulse from the edge detector (NOT and AND gates). You need to build the whole thing. Then it works fine.

1 minute ago, Gurgel said:

You want an 1-bit counter, I think. A T-Flip-Flop as found here:

https://www.elprocus.com/different-types-of-sequential-circuits/

will to the job. You can save one component by using the RS-flip-flop as an element.

What I posted above is a 1-bit counter ;)

Ok, I get it Now I just need to fill my rockets when they coming back and not fill when they outgoing. hehehe, and it's work on atmosensor. So when I launch - sensor activated but fuel not going, then rockets coming back, sensor activated and rockets fullfilings.

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