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Jet Pack Dupes Kinda Slow


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I was and still am so excited about my jetpack-flying dupes.  I get that maybe they'd be OP if they are really speedy - but I wonder if they fly in a long straight line if they could pick up some speed. Either that, or they need to be willing to use transit tubes (which, as of now, they don't seem to be).  As of now, they're pretty sluggish in getting from place to place, and to get them to the top of my map I have no way to accellerate them.  Fortunately they're willing to slide down fire poles, so getting back down is speedy.

Also they get this pained expression frequently as they're flying around - like they've just stubbed their toe or something. Is that the feeling their neck gets as their jet helmet tries to rip their head off :p  I feel bad for them. 

I've had a few randomly end up stuck somewhere on the map, without fuel (?) or for some reason unable to fly. This is of course usually a death sentence as they're on some far flung floating peice of dirt, a thousand blocks from home with no air.  Bug or did I manage them poorly?

 

 

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The last time I have played was a week ago or so. At that time the jetpackers where using my tube networks, but as the drain so much cpu power - I deinstalled and trashed all jetpacker docks. If you want to use them in their current development stage, then its a good idea to keep in mind that they all drop from the sky without fuel at some point. Build ladders and groundfloors everywhere, so that they can walk home.

One of the big problems is for example that they sleep during flight, hovering on the same spot and consuming lots of fuel as they are dreaming. I had 50 or 100 flying around, that was a crash co2 festival. After a few hours I had enough and put them all in the bin. I really like the negative burden of all the co2 pollution. Hopefully, Klei works a bit more on them at some point.

I think it would make sense if exosuit engineers would move faster. They are trained after all. It seems weird when they fly up slower than they would climb the ladder behind them.

As for usage i find them useful for building in space but after everything is done i disable access to reduce lag and prevent them from getting randomly stuck doing unneeded stuff in unreachable areas. They are also annoying with astronauts. An astronaut gets ejected out of the rocket on landing and instantly boards it back. Only way to unassign him is to assign another one (or deconstruct the command module).

I have yet to test these new shiny suits, but I like the idea that they have disadvantages. I think that it make sense that they would be more bulky and unable to use transit system thus prevent exosuits from becoming a mid game stepping stone to jetpacks and keep layout planing an important aspect of the game.

Also if at some point they will introduce various random special events it would be nice to have a jet pack malfunction among them :)  

4 minutes ago, Cipupec2 said:

I have yet to test these new shiny suits, but I like the idea that they have disadvantages.

I fail to see any advantages of them to be honest. Many people use them in space to build structures but the reality is that if you just use ladders and tiles you can actually build the same structures faster. There is literally nothing that can't be done faster without using jet suits.

5 minutes ago, Saturnus said:

I fail to see any advantages of them to be honest. Many people use them in space to build structures but the reality is that if you just use ladders and tiles you can actually build the same structures faster. There is literally nothing that can't be done faster without using jet suits.

With jet packs, at least your astronaut doesn't need a gantry. I hate getting my gantry blown up every time I forget to retract it.

For me the big advantage with jetpacks is mining out huge swaths of the map without having to build support structure for dupes to not fall, entomb themselves, or get stuck. Priceless.

Just now, Jonathan Hoffman said:

With jet packs, at least your astronaut doesn't need a gantry. I hate getting my gantry blown up every time I forget to retract it.

For me the big advantage with jetpacks is mining out huge swaths of the map without having to build support structure for dupes to not fall, entomb themselves, or get stuck. Priceless.

See comments above to see why those are terrible uses for jet suits.

10 minutes ago, Jonathan Hoffman said:

Well, I'm lazy I guess.  Hate leaving ladders everywhere.

If you're just digging out you almost never need even a single ladder anywhere. You can just use the old natural tile ladder trick.

People used to do challenges like this all the time where you weren't allowed to use ladders, or tiles, or something else. :D

Imagine the tiles inside this box is natural tiles then the area inside the box is the tiles that can be reached and dug out from those.

image.thumb.png.85d23f8b2afa81a989bfeeccc9b8a92d.png

It's hard to justify the consumption of non-renewable fuel just to save some building material for ladders. Being speedy and unrestricted would make sense given they're rockets on your dupe, plus being a nice option alongside tubes which both have their pros and cons.

It needs polish for sure.

1 hour ago, babba said:

The last time I have played was a week ago or so. At that time the jetpackers where using my tube networks, but as the drain so much cpu power - I deinstalled and trashed all jetpacker docks. If you want to use them in their current development stage, then its a good idea to keep in mind that they all drop from the sky without fuel at some point. Build ladders and groundfloors everywhere, so that they can walk home.

One of the big problems is for example that they sleep during flight, hovering on the same spot and consuming lots of fuel as they are dreaming. I had 50 or 100 flying around, that was a crash co2 festival. After a few hours I had enough and put them all in the bin. I really like the negative burden of all the co2 pollution. Hopefully, Klei works a bit more on them at some point.

Jetpacks produce CO2? How much CO2 are we talking about here?

Might be a fun way to produce CO2 for slicksters...

11 minutes ago, crypticorb said:

Jetpacks produce CO2? How much CO2 are we talking about here?

Might be a fun way to produce CO2 for slicksters...

A lot, and very hot CO2 at that. Just a few jet suits probably produce more CO2 than any reasonable sized slickster farm could hope to cope with.

Yeah...Quite a lot ! If 5,10,20 or more are flying nonstop, it amounts to a growing co2 cloud. With 50 jetpackers its a major concern. Its another ingame pollution, next to rocket launches, which made me think about major consequences.

I hope more of these benefit and pollution tradeoff items make it into the game. Hopefully fire will be added someday, another source for co2 slicksters :p

8 minutes ago, Saturnus said:

A lot, and very hot CO2 at that. Just a few jet suits probably produce more CO2 than any reasonable sized slickster farm could hope to cope with.

I was considering creating a task loop for a single dupe, whose ONLY responsibility was to hover all day long over the lava slicksters, making petroleum. I don't know how much CO2 it produces, and if refueling with petroleum is more than the lava slicksters could output with their conversion ratio.

Just now, crypticorb said:

I was considering creating a task loop for a single dupe, whose ONLY responsibility was to hover all day long over the lava slicksters, making petroleum. I don't know how much CO2 it produces, and if refueling with petroleum is more than the lava slicksters could output with their conversion ratio.

Wouldn't that be an epically bad idea because jet suits consume petroleum. I'm not sure what the conversion ratio of jet suits are but let's just say it's 50% CO2 back from each amount of petroleum consumed then slicksters convert that CO2 to petroleum at 50% ratio as well meaning you've just wasting petroleum for no good reason on a massive scale.

1 minute ago, Saturnus said:

Wouldn't that be an epically bad idea because jet suits consume petroleum. I'm not sure what the conversion ratio of jet suits are but let's just say it's 50% CO2 back from each amount of petroleum consumed then slicksters convert that CO2 to petroleum at 50% ratio as well meaning you've just wasting petroleum for no good reason on a massive scale.

I was mostly thinking of a way to make mass amounts of CO2 for slickster farms, which may or may not give more food/lime than a hatch farm or something.

It probably won't work, the devs have always been scrupulous enough to ensure no positive mass exploits were possible.

I'm sure this has been reported widely already, but the problem I'm having is that I have the setup and materials to use the rocket fuel, I just don't want to with as laggy as it is. I'm closing in on day 400, and my base runs "fine" on my 4770k, but once I activate my jetpack stations/checkpoint, the game lags to a "not fun" degree. I'm pretty disappointed as I was looking forward to playing around with them.

4 minutes ago, crypticorb said:

I was mostly thinking of a way to make mass amounts of CO2 for slickster farms, which may or may not give more food/lime than a hatch farm or something.

Petroleum generators? Granted they only produce 500g CO2 per 2kg petroleum but at least they have other useful by products in polluted water and power.

15 minutes ago, slapkey said:

I'm sure this has been reported widely already, but the problem I'm having is that I have the setup and materials to use the rocket fuel, I just don't want to with as laggy as it is. I'm closing in on day 400, and my base runs "fine" on my 4770k, but once I activate my jetpack stations/checkpoint, the game lags to a "not fun" degree. I'm pretty disappointed as I was looking forward to playing around with them.

Same, I had also looked forward to them. I imagined them to fly as fast as with the Los Angeles rocket man of the Olympic Games back then. Too much stuff going on in the game, if they would change the jetpack to be fast like superman, then the speed benefit would make players happy just using one or two. 

I think there should be some sort of device that you could refuel Jet Packs on field without having to get back to base, remove them and stack them in the dock points. My dupes keep dying on me in the middle of nowhere because they just can't get back fast enough.

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