Jump to content

Sustainability for more than 8 dupes - how the hell?


Recommended Posts

2 hours ago, thejams said:

IMO your power production is severely inadequate, however it depends a lot on the pace you want to play.  

It took me a while to sort through his power. He's doing just fine.  The only thing I'd change is that since he's wanting more water, I'd run the nat gas generator more and store the hydrogen for later.

2 hours ago, Neotuck said:

This is not the first time I seen some one suggest using 2 small transformers to make a 2kW circuit for conductive wires

The idea is that the two small transformers have a hard limit of 2kw (1kw each) so that it is impossible for your wires to melt.  The trade-off is that if you DO have over 2kw in consumers, sometimes you'll get brown outs where there won't be enough power to run everything.  With a large transformer the advantage is that you can charge a battery bank while drawing 2kw of power.  It just all depends on what you're trying to accomplish.

In @psusi's case, they're using a small transformer to isolate a nat gas generator.  Since the generator is the only item on the circuit and he's not using engy's power up, it will never produce more power than the transformer can send to the main grid.  In this way, they're using normal (cheap) wires to connect the generator through several rooms to the main grid.  No special heavi-watt wall bridges, no decor hits.

1 hour ago, KittenIsAGeek said:

With a large transformer the advantage is that you can charge a battery bank while drawing 2kw of power.

I seem to have no trouble charging the batteries up by the puft room at the same time as running everything else on that circuit with one small transformer.

 

26 minutes ago, psusi said:

I seem to have no trouble charging the batteries up by the puft room at the same time as running everything else on that circuit with one small transformer.

 

Let me rephrase: With a large transformer you can have 2kw of consumers all drawing at the same time AND charge the battery.  There's nothing wrong with your set-up, I was simply pointing out the advantage of a large transformer vs the advantage of a small.

1 hour ago, KittenIsAGeek said:

It took me a while to sort through his power. He's doing just fine.  The only thing I'd change is that since he's wanting more water, I'd run the nat gas generator more and store the hydrogen for later.

Well it's a mess for sure. :p

My suggestion about the power was that if he starts ramping up as he wants, he will need a lot better power infrastructure and that should be one of his primary focuses at the moment.  As I said, it all depends at what rate he wants to proceed... for example my 120 cycle base consumes on average about 50% more power per cycle than his (he averages around 500kJ/cycle, I do around 750kJ).  And I'm just at the turning point where I expect to more than double my consumption in the next 30ish cycles.

There's some advantages either way.  Personally I'm a neat freak and my power generators are all in one area, but there's nothing wrong with having them in a random arrangement.  If you look at his batteries, they're set up to turn generators on and off based on how much power is being used.  In this way, most of his power is provided by hydrogen.  When things start ramping up, the nat-gas generator kicks in.  If he needs that extra little boost, the coal generator turns on.  However, to conserve fuel (making certain that MOST of his power needs are met by hydrogen), once the power raises above a particular threshold, the other generators turn off.  In this way, his power-on-demand system is actually better than mine: Once a generator kicks on, I let it run until the batteries are all full.  If he needs more power, he can adjust when the other generators kick in -- or build another generator near where it is needed.

Probably already mentioned but you can have infinite dupes with infinite morbs (lag being the bottleneck). I can usually support 40-60 dupes with just the water provided on the map. With morbs I've had 100 but the lag....

You can spawn morbs in dirty outhouses.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...