Yakuzashi Posted September 16, 2018 Share Posted September 16, 2018 (edited) Hi everyone ! I have came across something really annoying and I don't know how to fix it. I think that I tried everything in this case, but if I am wrong and I just overlooked something...well...execute me at the dawn. So, in my mod I created item that is ingredient for other custom items. Generally it's fine, I can see this item (star) on the ground and in my inventory and containers, but one main issue is that I can't see it in crafting tab. All what I see is just name of it (when I move my mouse there) on a empty icon field. If someone here knows the solution or met something like this before let me know. Info: - modmain.lua --STAR Data GLOBAL.STRINGS.NAMES.STAR = "Star" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAR = "A reward for my patience!" GLOBAL.STRINGS.RECIPE_DESC.STAR = "A reward for my sacrifice!" local star = Ingredient( "star", 1 ) star.atlas = "images/inventoryimages/star.xml" local star = AddRecipe("star", { Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 200)}, namwar, TECH.NONE, nil, nil, nil, nil, "usmccaptain", "images/inventoryimages/star.xml") Assets Quote Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex"), Its prefab file is included in PrefabFiles section. Speak of the devil, so here it is. local Assets = { Asset("ANIM", "anim/star.zip"), Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex") } local prefabs = { } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("star") inst.AnimState:SetBuild("star") inst.AnimState:PlayAnimation("idle", true) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "star" inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml" inst:AddComponent("inspectable") inst:AddComponent("stackable") inst.components.stackable.maxsize = 40 MakeHauntableLaunch(inst) return inst end return Prefab( "common/inventory/star", fn, Assets) Thank you for your time and have a nice day/night ! Edited September 16, 2018 by Yakuzashi my little secret Link to comment https://forums.kleientertainment.com/forums/topic/95616-missing-icon/ Share on other sites More sharing options...
Ultroman Posted September 17, 2018 Share Posted September 17, 2018 Please include a server log (both normal and caves), so we can check for any texture formatting issues. Link to comment https://forums.kleientertainment.com/forums/topic/95616-missing-icon/#findComment-1085253 Share on other sites More sharing options...
Yakuzashi Posted September 17, 2018 Author Share Posted September 17, 2018 (edited) Quote [00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:20]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:20]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:20]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:20]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:22]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:22]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:22]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:22]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:22]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:22]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. This occured in log, but I put .xml file into inventoryimages folder so I don't know what is going on. client_log.txt Edited September 17, 2018 by Yakuzashi Link to comment https://forums.kleientertainment.com/forums/topic/95616-missing-icon/#findComment-1085364 Share on other sites More sharing options...
ant7735 Posted August 24, 2022 Share Posted August 24, 2022 Quote [00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:20]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:20]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:20]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:20]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:22]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:22]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:22]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. [00:04:22]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas? [00:04:22]: Looking for default texture '' from atlas 'images/inventoryimages.xml'. [00:04:22]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'. Not sure what the issue is maybe try this Spoiler local Assets = { Asset("ANIM", "anim/star.zip"), Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex") } local prefabs = { } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("star") inst.AnimState:SetBuild("star") inst.AnimState:PlayAnimation("idle", true) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "star" inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml" inst:AddComponent("inspectable") inst:AddComponent("stackable") inst.components.stackable.maxsize = 40 MakeHauntableLaunch(inst) return inst end return Prefab("star", fn, Assets) Link to comment https://forums.kleientertainment.com/forums/topic/95616-missing-icon/#findComment-1595597 Share on other sites More sharing options...
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