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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Yakuzashi

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About Yakuzashi

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  1. This worked and you solved my problem once more. Thank you very much !
  2. Hello. Today I have added custom crafting tab to my mod and in general it works pretty good but there is just one error. So in game I can't see custom crafting tab icon. I tried different formats: 64x64 and 128x128. None of them worked so I am here now asking for help. I will be grateful for any kind of clue.
  3. Hi, can someone tell me what I did wrong here ? When I hit target it should fall asleep but it does not. So here is my weapon's code with few lines from sleeping dart. It worked only once when I set first value to 10 on this one [target.components.sleeper:AddSleepiness(100, 15, inst)]. If you are curious about explosion sound it was just indicator.
  4. So I have a lightning prefab file and when I am looking at the code I don't see (and don't understand too) how lightning deals damage. I am at very beginning of my modding journey so this might seem so simple for others. Please help me if you are able to.
  5. Hello. In order to modify in game appearance you have to put this folder (dress) in exported folder in your mod folder. After that you can edit images in subfolder called "swap_body". It is not that thing you are expecting to get but it is pretty close to it. dress.rar
  6. I see nobody willing to help you saw this post so I can extend a helping hand. My knowledge is limited that's why I am able to create custom torso- only item (for example something like chestplate) and some kind of headwear. Those items will take your equipment slot, just like straw hat or marble suit armor. If you are interested let me know. I will do my best to help you. Have a nice day/night of course.
  7. I am sorry for my slow response (lot's of work today) :/ but finally I have managed to fix it. You didn't put any files in taako>exported>tail, I don't think it was source of problem. I am pretty confused now because your mod should work now but I don't know reason of errors. I just coppied every visual aspect of your mod into my well-worn template to test it out. I stopped at hair, hairfront and hair_hat (in taako subfolder in exported folder) because of error but after copying these folders again from my own source it just worked. I made few more tries with autocompiler and I am sure it won't bother you anymore. taako - working.zip
  8. Pack your whole mod forlder into zip file and send it in reply. I will check every folder and find problem source.
  9. Hello there. I have tried to make a projectile that spins in air before hitting target. As you can expect I failed once more. I used boomerang prefab to figure it out but following code line doesn't work: inst.AnimState:PlayAnimation("spin_loop", true). I have tried everything according to my knowledge. Thanks for help in advance.
  10. Character mod help please!

    I am glad that works now. You can always send message to me. My knowledge is awfully limited but I will do my best to help you.
  11. Character mod help please!

    Okay. It works pretty fine now. You have to remember about keeping it clean inside: endy>exported>endy. Don't mess with names of files and don't place files like torso-0.sai, just keep .png files inside those folders. By adding or renaming something you are confusing autocompiler and then situations like that one happens. working endy.zip
  12. Character mod help please!

    I will analyse every single file but I will start doing it about 2 hours from now. Don't lose hope.
  13. Character mod help please!

    Try this mate endy changed.zip
  14. Thank you. It worked very well !